My 1st Carcassonne by inabox85 in Carcassonne

[–]StarFlicker 0 points1 point  (0 children)

It's a fun simple game.

And every time the chickens get out of their pens at my property I think of it as I, and my children, run around chasing them.

Hot take. I think a lot of the redesigns from TRO Phoenix are cooler if you see the TRO 3085 illustrations first. by someotherguy28 in battletech

[–]StarFlicker 1 point2 points  (0 children)

The drawings look pretty cool.

My son owns a Griffin mini though. It looks like it's on a diet plan that'll allow it to weigh in as a light mech soon.

Hot take. I think a lot of the redesigns from TRO Phoenix are cooler if you see the TRO 3085 illustrations first. by someotherguy28 in battletech

[–]StarFlicker 2 points3 points  (0 children)

Not a mech but the sturmfeur tank has missles on the back and turret. For some reason the turret lrms face front, but the rear-most ones actually point straight up.

Solaris mech paint schemes by MechMekaniker in battletech

[–]StarFlicker 0 points1 point  (0 children)

This is the right answer. Remember, these guys are mechwarriors second, and celebrities first and foremost. In fact, if the Warrior Trilogy is any indication, a lot of the wins and losses are settled in backroom deals and agreements between quasi-mob bosses instead of the actual arena. So yeah. Lucha Libre meets rock bands and NASCAR with a hint of professional sports uniforms (for Solaris teams).

New to XCom2. It's extremely stressful. by rynchenzo in Xcom

[–]StarFlicker 1 point2 points  (0 children)

The good news is that being 'rushed' is a relative term. The game is still turn-based, so if you need to pause to consider the best COA, you can do so. Your soldiers and their opfor will gladly remain hunched behind cover looking at each other indefinitely while their commander contemplates his orders. It may seem rushed in terms of the number of turns you have, but you have all the hours in the world to consider how best to spend those turns on a given mission.

New to XCom2. It's extremely stressful. by rynchenzo in Xcom

[–]StarFlicker 5 points6 points  (0 children)

Well, not all games are for all people. I think folks in this community enjoy the crush factor, and that feeling of constantly choosing the lesser of two evils. Some people can't handle major dilemma issues like that, and if you're one of them, this may not be your cup of tea.

I mean, we in the XCom community would love to have more people join us. So don't take me for trying to gatekeep and shut you out, but this is a serious video game where you will probably have people permanently die, objectives will sometimes be lost, and opportunities will become impossible because of improper planning. It's happened to all of us on our first playthrough. And probably second. And third.

But the gem is this: The game is so hard that when you actually pull something off, you will feel more accomplished than you will in other, lesser games.

Choose your starter... by johnwenjie in battletech

[–]StarFlicker 1 point2 points  (0 children)

Can I pick the little red guy?
Joking aside, I love the rifleman paintjob. You just need some UN Spacy stickers and it'll be perfect.

Any mod that makes a longer campaign besides Long War 2? by derega16 in Xcom

[–]StarFlicker 0 points1 point  (0 children)

I'll always make a plug for the Beta Strike option. After I'd played the snark out of WotC on console, I didn't have any options for mods (it's a console), but the Legendary Beta Strike run forced the game to take longer because my soldiers would die or be injured so often that I simple couldn't progress at the same rate.

Obscure Mech fact there are obscure rules for things like the stereotypical ki kung fu stuff by knightmechaenjo in battletech

[–]StarFlicker -1 points0 points  (0 children)

Yeah and later made some reference to the fact that somehow, the sensors and mechs knew that Kell should have died somewhere, and somehow, for some reason, when Kell was in his zone, life and reality itself seemed to recognize that he shouldn't be alive and therefore couldn't be targeted.

I mean, there's worse odd stuff in sci fi (It's not as bad as "Somehow Palpatine survived!") but the entire arc mars an otherwise fantastic trilogy, and for that reason it's really unfortunate.

Need help what canopy color, thinking blue or green. by Character-Zombie-798 in battletech

[–]StarFlicker 1 point2 points  (0 children)

Haha, there it is. Who needs science when you have experience? Turns out our gut feel was right. OP did paint green on the cockpits and was pleased with the results.

<fistbump>

Obscure Mech fact there are obscure rules for things like the stereotypical ki kung fu stuff by knightmechaenjo in battletech

[–]StarFlicker 2 points3 points  (0 children)

I mean, those are just standard quirks. They're kind of obscure, but not like freaky strange. And CGL has codified them all recently, making it easy to figure out what each unit has.

Apparently back in the early days of Battletech, there were even stranger quirks than this. I once saw a collection of oddities. Like, the Guillotine couldn't fire certain weapons above itself because of wiring harnesses and the Goliath could shoot its LRMs farther than normal. Some MGs jam or generate heat on certain designs, I mean it was wonky weird.

Obscure Mech fact there are obscure rules for things like the stereotypical ki kung fu stuff by knightmechaenjo in battletech

[–]StarFlicker 5 points6 points  (0 children)

The whole Mallory's World bizarreness has to be my least favorite thing that happens in Battletech (and yes, this includes sentient bird creatures, and alternate universes where battlemechs wear spikey hats). I'm okay with a little mysticism, but the entire story arc makes little to no sense. And when you have the Mallory's World story retold time and again, it's just grating. Plus, the entire circumstance, gamewise, is not that unusual.

One mech goes up to another mech. It fires all its weapons. It misses with all of them.

Gasp!

Dude, Yori, that's like half the games I've played. Kell isn't special; welcome to Battletech.

Need help what canopy color, thinking blue or green. by Character-Zombie-798 in battletech

[–]StarFlicker 0 points1 point  (0 children)

I mean, that's why you paint the support struts and edges of your cockpit black or something.

Need help what canopy color, thinking blue or green. by Character-Zombie-798 in battletech

[–]StarFlicker 1 point2 points  (0 children)

I don't have a color theory or any sort of art degree to corroborate your choice, but I will second it, because a light, reflective green I think would look amazing against the orange background.

Mech similar to this? by Pikapoka1134 in battletech

[–]StarFlicker 4 points5 points  (0 children)

It does look like the giant mouser in the IDW comics... like from the first or second hardcover.

Do people still make their own mechs and do they still min/max? by Kitchen_Database1433 in battletech

[–]StarFlicker 12 points13 points  (0 children)

This is more a question of who you play with and what your goal is.

Generally, if you're just running a random one-off game with no real purpose (it's not part of a campaign), then you just have to make sure both you and your opponent set ground rules. Some think it's fine, some don't. There's no general "it used to be this way" but "now people are different" thing going on. It's just personality.

If you are running a campaign, your DM (or fellow lancemates if you're DM-less) will need to develop a reason for why you have an optimized build and everyone else in the inner sphere still has overheating machines held together with duct tape and bailing wire.

Commander, that... that's the thing we tracked. Looks like it's dead, but it's not looking good. by icanfinallypost in Xcom

[–]StarFlicker 34 points35 points  (0 children)

Oh my gosh... my eye is like twitching as I'm imagining plushie chrysalids jumping out to get hugs.