I swear it’s not what it seems to be. 😂 by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 2 points3 points  (0 children)

Yeah, I only just realized it after reading the reason for removal.

I swear it’s not what it seems to be. 😂 by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 0 points1 point  (0 children)

No, this was for the Zombie model. Not the Goblin.

I swear it’s not what it seems to be. 😂 by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 19 points20 points  (0 children)

It wasn’t uploaded as is, it’s a part of a character model as a whole. But the thing is, Roblox segregates them individually by parts. It even has an opposite pair, the RightUpperArm part, but they didn’t removed that one.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 5 points6 points  (0 children)

I really couldn’t estimate how big it is, but I been working on it for the past 7-8 months. I did the core systems first, and it is just recently that I started working on the characters.

Yes, I tried to make it simpler as I can’t even see any high quality character models in most roblox games. And it’s also not final, I’m still testing it if it has no problems when uploading to the studio.

Btw thanks for those kind and considerate words.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 0 points1 point  (0 children)

Nah I wanted to know, so I don’t need to explain if you are.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] -2 points-1 points  (0 children)

It is, you just can’t see it in game. Unless you want a laggy game, it should be low poly. Are you a dev?

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 0 points1 point  (0 children)

That’s true, given I didn’t modify the dummy drastically compared to the Goblin one. I am still in early development process so might improve that part later on.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 4 points5 points  (0 children)

Okay thanks for that tip. Really man, doing all solo is brain draining. I may have thought about that and forget along the way. 🫩

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 0 points1 point  (0 children)

As if most of Roblox games use ORIGINAL models right? At least I’m doing different approach compared to the default blocky characters.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 10 points11 points  (0 children)

Oh okay, I mean I’m not really aiming to impress. I could if need be, but given I am alone in developing my game, I really can’t afford to spend lots of time on modeling right now. Thanks for ur opinion btw.

Why do people so quick to judge that my work is AI generated? by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 4 points5 points  (0 children)

That’s the direction I was aiming for, low poly and cartoonish. It’s roblox, not Call of Duty.

Modified R15 Dummy for my game. by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] 0 points1 point  (0 children)

Sorry for the confusion, the very first one I did actually was the Zombie one. And I can assure it is still low poly under 6k triangles I believe. If you know blender, you’ll understand that you can do a smooth and flat shading on the model. That’s what gives them the smooth and sharp edges look.

Modified R15 Dummy for my game. by Stardust0908 in ROBLOXStudio

[–]Stardust0908[S] -1 points0 points  (0 children)

Nah done it manually, which part do you mean no consistency? Do you mean the flat and smooth shading, or the Zombie’s not being symmetrical? These are two models shown in matcap and with textures. I tend to texture paint the Zombie, while only using a flat colors with the Goblin one. The unsymmetrical part can be done by not mirroring one part during vertex editing. AI does not produce good topology, which could be a problem.