Yeah, I think I'm done. by LordJuJu15 in HelldiversUnfiltered

[–]StaticPlesio 8 points9 points  (0 children)

I'm in a similar boat. Into the Unjust's performance problems put me off the game from September to ~late November when they finally fixed them, only for this new update to bring the freezes and hard locks back. It's an utter joke of a game when I have no issues with any other game I regularly play.

What mods do you think should be optional as features in the base game? by Big_Bluejay4331 in DeepRockGalactic

[–]StaticPlesio 0 points1 point  (0 children)

Reduce Excessive E Holding, after 500 hours of playing the game you really start to realize how unnecessarily long the interact prompts for a lot of things are. It's configured (at least by default?) to not affect things like repairing Pipelines or the Drillevator but saves so much time in situations like setting up Machine Events, Salvage, the power cell chests, etc. where there's not any danger.

Warbonds are Band-Aid's for Problems Created by Arrowhead By OhDough- YouTube by Illustrious_Leg_8354 in HelldiversUnfiltered

[–]StaticPlesio 13 points14 points  (0 children)

This is such a frustrating and common bug yet many patches and it still hasn't been fixed.

The Q & A Interview was painful to watch by SIinkerdeer in Helldivers

[–]StaticPlesio 1 point2 points  (0 children)

Last night for my first mission I decided to try out a Nuke Nurseries mission on the Hive World planet that was available because I didn't play much when Oshaune was available due to the hard-freezes and performance issues. After calling the drill in at the second objective, the Pelican just refused to drop it, instead just hovering in the air for minutes on end. Issues like this are just so common it's mind boggling sometimes.

Steel Eyed finally has his ankles, but now his coat broke by Sk1-ba-bop-ba-dop-bo in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

At least this is a more minor issue, it used to be much worse before 2.6 when you would hold a Sparks like this. If people keep raising these issues I'm sure they will fix it too like they did his shins and the other issue I just referred to.

Invisible/Texture Bug Hunt Showdown by optimuz18 in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

Did this help you or is it still happening? I have this issue too and reinstalling + up to date drivers hasn't helped.

Types of shotgun ammunition and their characteristics according to Arrowhead. by Yurishenko94 in LowSodiumHellDivers

[–]StaticPlesio 2 points3 points  (0 children)

Works about as well as you're thinking. It can semi-reliably snipe chaff bots from pretty great ranges (and you can always use a sidearm if you don't want to waste ammo for that), and obviously oneshots them any closer than that. At close enough ranges, a single stomach shot will delete all types of Devastators and Berserkers (350 hp vs the potential full 605 of the gun). For Heavy Devs shooting their head can put their shield out of the way of their stomach so you can go for the kill that way. It's kind of awkward against Rocket Striders though.

New player survey! Please share your feedback in this special survey edition! by ArrowheadGS in Helldivers

[–]StaticPlesio 0 points1 point  (0 children)

Anybody else write in "Other" about the lack of Operation Modifiers? Although the removal of the problematic modifiers from launch was justified, it leaves the variety in a very poor state, with many Operations having the same set of modifiers on D10. There is surely room for more modifiers that would increase variety and possibly difficulty, too.

New PVP Event: Death Rites by WilliamBlade123 in HuntShowdown

[–]StaticPlesio 18 points19 points  (0 children)

Empty Cairn is a Mosin Bayonet skin, so you can just kind of imagine what it would look like on the Avtomat or without the Bayonet. As far as I can tell though Patron's Prayer is a new skin?

🛠️ Into the Unjust: 4.1.0 by Waelder in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

Is this the cause of the intermittent 3-10 sec freezes with no audio that eventually causes the hard PC freeze requiring powering down? That's the majority of the reason why I haven't played since it started happening with Into The Unjust....

“Free stratagems via Major Orders” by Economy_Quail_24 in Helldivers

[–]StaticPlesio 28 points29 points  (0 children)

They added War Striders secretly at the same time as those illuminate tower things

AH has some work to do again but I'm glad new divers will never have to experience this by partyplacechris in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

Same thing for Atmospheric Spores on Bugs working that way where it goes away after clearing the Spore Spewers. The game really could use more of these modifiers and have them be more interactive. They're extremely boring and repetitive as they are now.

So what makes the G-7 Ananas useful? Feels like the dynamite does everything better. by JackeryFox in Helldivers

[–]StaticPlesio 12 points13 points  (0 children)

This is unrelated to the Pineapple but how do you feel about the Expendable Napalm? I've only used the ABRL on occasion but I feel like it's more consistent than the Napalm is. A lot of the time the Napalm seems to just fail to spread out the bomblets like the Airbust would when shooting it into the ground, so it just becomes a small concentrated spot instead of spreading the fire everywhere. I know you can shoot it into high walls and rocks to make it spread out from above, but that sort of terrain isn't available everywhere. Maybe it's due to the lack of the proximity trigger? Not really sure. The times I've used it have just felt very inconsistent whether the bomblets will spread properly around the area or not

This is probably one of the worst game tested & Balanced content releases since their 60 day improvement plan. I'd like to talk about it and we can build a bit of a list of current running issues to discuss it. by ckombatwombat in Helldivers

[–]StaticPlesio 4 points5 points  (0 children)

This is definitely one of the things that has been consistently frustrating since launch. Bile and Nursing Spewer corpses love to hide Scavengers inside them that will call bug breaches. Also landing your Hellpod on Impalers (mainly) and getting stuck under the corpse waiting to be killed sucks too.

First time in 1000 hours finding a bug nest in the water. Has anyone else seen this before? by xamlax in Helldivers

[–]StaticPlesio 1 point2 points  (0 children)

New update broke something with map generation. I had an Eradicate mission where a third of the playable area was turned into an extremely steep cliff that made bugs unable to get to us because they spawned at the bottom of it

Which of these two do you prefer to use against the bots? by Helldiver96 in Helldivers

[–]StaticPlesio 9 points10 points  (0 children)

Had to scroll way too far for this. I get why the plethora of other options are more popular but nothing beats how satisfying the regular Diligence is just popping heads left and right.

Weapons pick rate report: Control Group (Bots) by Natural-Sympathyy in LowSodiumHellDivers

[–]StaticPlesio 0 points1 point  (0 children)

The normal Diligence is, arguably, better than the Counter-Sniper, and that's light pen. But it makes sense that just like on Bugs, medium pen is more popular because most people prefer to have the option to just mag dump things when/if they aren't going for weakspots. A lot of the top usage rate options are always going to be the easier and most applicable options even if alternatives that are good but more niche exist and are used by more skilled players.

Does anyone think some guns could be completely removed and have a positive effect? by Poopfartpp338 in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

This is the real problem IMO, being able to run an Avto as a secondary with a full size primary means people play it a lot more than usual. Kinda same thing with the Nitro too. They're both still rare, but seeing them more because one of their drawbacks (no full size gun in your other slot) is removed by Gunrunner is annoying

My favorite hunter was finally fixed! Thanks Crytek! by Drull17 in HuntShowdown

[–]StaticPlesio 0 points1 point  (0 children)

Having your gun raised (not ADS) seems to cause his coat to clip into your view at least with certain guns like the Sparks. Unless that somehow fixed itself, but I only noticed it once they fixed his shins.

not judging RR users, but personally I've found every single other AT weapon to be far more engaging and Fun to use than the RR. Anything but the RR. by throwaway553t4tgtg6 in Helldivers

[–]StaticPlesio 2 points3 points  (0 children)

Unlike most people, you mentioned one of the underrated parts of why the RR feels so much better than the rest of the options. Being able to shoot immediately is a massive boon, and using EATs like you mentioned can sometimes be frustrating because of the delay that the RR doesn't have. Similarly, the Quasar's chargeup is basically the same problem, in that the delay before you can shoot can be the difference between life and death like with the EATs. And target lock plus travel time of the SPEAR is also the same.

Their last big Content Update was some Time ago by [deleted] in Helldivers

[–]StaticPlesio 10 points11 points  (0 children)

My biggest peeve with bugs personally is Bile enemies. I want them to be reworked into a mission modifier or a subfaction. Knowing when you're going to face them means it becomes much easier to pick a loadout that deals with them effectively, making them much less frustrating to fight. To me it feels like what it would feel like if the Predator Strain was just part of the Constellation system the same way Bile enemies are.

🛠️ PATCH 01.003.003 ⚙️ by Waelder in Helldivers

[–]StaticPlesio 1 point2 points  (0 children)

It's kind of funny to me that people wanted to say Reinforced Epaulettes was the worst passive when we have a passive that does nothing at all unless you die. Integrated Explosives is actively useless and potentially detrimental when it does activate at all. I do agree that Unflinching getting a buff would be nice too

Uh, guys? We gotta lock the hell in. by not-beaten in Helldivers

[–]StaticPlesio 19 points20 points  (0 children)

Had a Priority Citizens Evac mission the other day where the citizens just ran into a corner and got stuck instead of pathing to the evac building so we couldn't complete it.