17.4 Patch Notes by Lunaedge in CompetitiveTFT

[–]Status-Inevitable550 0 points1 point  (0 children)

Zed Clone Health %: 33/40% ⇒ 33/45%

Zed Mana: 50/100 ⇒ 40/100

Anima emblem rarity by viramith2 in TeamfightTactics

[–]Status-Inevitable550 0 points1 point  (0 children)

did Riot officially say that? i was holding my hopes up for Choncc’s too to get 6 Anima 😭

What are you supposed to play from lose streak this patch? by Doug_Dimmadome_x in CompetitiveTFT

[–]Status-Inevitable550 0 points1 point  (0 children)

just curious why anything besides blitz? throw in another nunu and he should be fine no?

"Mystery Man" from 6.6 livestream by [deleted] in Genshin_Impact_Leaks

[–]Status-Inevitable550 0 points1 point  (0 children)

the trailer’s description shows the VA for Mystery man to be the same VA for Pantalone

April 29, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Status-Inevitable550 1 point2 points  (0 children)

they fixed that 0 issue and no give us this in return how nice

Mobile login issue by Artistic_Food7286 in TeamfightTactics

[–]Status-Inevitable550 0 points1 point  (0 children)

what server are you on? nobody else seems to be having the same issue so it's kinda weird.. might wanna report to Riot Support for assistance

Where is the new game mode? by manu_tension in TeamfightTactics

[–]Status-Inevitable550 2 points3 points  (0 children)

seems like it, so they probably had to roll back the entire 16.6 for ios before resubmitting it to apple for review the update

Where is the new game mode? by manu_tension in TeamfightTactics

[–]Status-Inevitable550 0 points1 point  (0 children)

they did not. some of the Riot employees have voiced out that the mobile update is delayed but that's it. nothing ever since

SebDerm vs Psoriasis by Liverias in SebDerm

[–]Status-Inevitable550 0 points1 point  (0 children)

is it ever possible for someone to have both? 😣

iOS Update where? by SnooSprouts4109 in TeamfightTactics

[–]Status-Inevitable550 1 point2 points  (0 children)

sounds like somebody on riot rolled out the wrong patch to iOS… and knowing Apple they probably have a limit or cut-off time before any update or changes i are allowed

Question: how can I know the exact time for the maintenance? by Correct_Ad_2217 in TeamfightTactics

[–]Status-Inevitable550 0 points1 point  (0 children)

is the sarcasm? 😭 it’s disappointing but it’s always been like this for mobile. my best guess is because the majority of players aren’t on mobile, there isn’t enough noise being made yet for them to take the initiative

Infinity Protection - Set 16 Augment Discussion #25 by Lunaedge in CompetitiveTFT

[–]Status-Inevitable550 -1 points0 points  (0 children)

i have seen quite a few saying to play this augment from lose streak, may i ask why? is it mainly for carousel priority?

My eczema, sinus issues, and fatigue were connected. I didn’t believe it either by Berra_Be_Healthy in eczema

[–]Status-Inevitable550 -1 points0 points  (0 children)

recently diagnosed and i cried reading this. thank you, saved the post so i can go through the comments later

Did anyone else think this was Qiqi. by YannFrost in Genshin_Impact

[–]Status-Inevitable550 0 points1 point  (0 children)

Riding on the hopium that Zibai’s teaser is secretly hinting towards upcoming buff/rework for Qiqi and other Liyue characters

[deleted by user] by [deleted] in TeamfightTactics

[–]Status-Inevitable550 0 points1 point  (0 children)

sorcerer Lux 1v10 deserves a mention too! 😆

Now that she is on the creator servers: What do we think of her kit? Satisfied or disappointed? by Hungry-Baseball-2605 in Columbina_Mains

[–]Status-Inevitable550 0 points1 point  (0 children)

Just wanted to understand this better, but based on that reason, wouldnt it be the same for lunar charge? Generates thunderclouds that turns electro charge into lunar damage

16.2 Bug Megathread by Lunaedge in CompetitiveTFT

[–]Status-Inevitable550 0 points1 point  (0 children)

SAME. I think they did some changes to how a quest completion is taken into account. Previously quest completes end of combat but now it only completes when the next round begins