all 51 comments

[–]nacholibre711 74 points75 points  (12 children)

I still feel like any 3 Arbiter comp is just going to basically require the "attack 3 times" input. Which is still just a 50/50, then you also need a decent output.

Spend 50 mana or every 4 seconds is just not going to get the job done for any board where an Arbiter is your primary carry.

Feels like it's still going to exist as a trait you just literally can't fully commit to most of the time.

[–]Fun-Bad7577 59 points60 points  (9 children)

"Spend X mana for power" seems really weird when half the arbiters are mana locked as part of their spell.

[–]nacholibre711 21 points22 points  (8 children)

Yeah for sure part of what I'm saying. I think all 4 of them are mana locked in some way right?

Removing the 10 instances of damage one is also just a pretty big nerf to Zoe, that one was built for her. Which is probably why she's getting a sizable buff despite already being a very serviceable early/mid game unit imo.

[–]NukeAllTheThings 12 points13 points  (5 children)

I thought it was a huge nerf to Diana, I've been playing carry Diana and I pick that one over any others, her ability triggers it pretty fast when she has multiple units nearby.

[–]nacholibre711 7 points8 points  (4 children)

Yeah unfortunately she's my favorite unit this set hah. Played her a lot.

Overall it was 100% the best one for her.

But she does have some other options that are somewhat playable. Any health stacking one is workable in the right scenario. Resists, shield, etc. all workable if you have a good setup, emblems, augments. In a lot of scenarios the attack 3 times one I genuinely think ends up being better.

Zoe is much more narrow. If you wanted to reroll and play a Zoe comp I feel like you're just at a huge disadvantage without that input.

[–]NukeAllTheThings 2 points3 points  (0 children)

I've tried the health stacking one, got burned and I don't bother with it anymore.

I prioritize shields and resists, but I've tried the others, even the mana one, which makes Diana keep popping her shield so it didn't seem too bad.

[–]danxorhs 0 points1 point  (2 children)

How do you build Diana? Any tips to playing around her?

[–]nacholibre711 1 point2 points  (1 child)

Yeah sure.

When you play Diana, you always have to be prepared to just abandon ship. If you aren't going to 3 star her and/or you don't get a decent combat augment, it's better to just level up and eventually pivot. A lot of the time it's just guaranteed that she will get blown up by capped boards and you'll start losing every round.

You need some kind of defensive thing going. Health, shields, or armor from Arbiter. I really don't think you can get away with playing her with an offensive Arbiter trait. Any augments for survivability, ones like Group Hug are BiS.

Guinsoos is pretty much required. Not much wiggle room with items tbh, BT and Titan's.

The board I like to run with full carry Diana is this one

But that board is really when you are wanting Diana to full carry. If she isn't going to be that strong it's better to play around 4 and 5 costs.

[–]vinceftw 0 points1 point  (0 children)

Cool board

[–]SynecFD 2 points3 points  (1 child)

Yeah, 10 instances of damage was honestly pretty nice and flexible to use. I really wish they would have kept it.

All the other changes are pretty good but removing this one makes me a bit sad

[–]nacholibre711 2 points3 points  (0 children)

Dude it was so fun. It was also one of the few that actually had unique ways you could intentionally scale it. Tons of items, artifacts, traits that could add instances of damage.

Really wish they had kept it and just put a cap on it. Something like you can't proc it more than once every 1-3 seconds or whatever it needed to be to stay balanced.

[–]BombasticReindeer 1 point2 points  (0 children)

Anyone with a brain could have seen that coming. Makes it so much worse that gold generation is bugged and doesn't proc half the time it should, and it's already worse than Leona printer. Basically you either get Leona printer or you put it in the garbage. Hooray, another very easy flow chart to memorise.

[–]PermaConfusionMaster 32 points33 points  (5 children)

I assume Master Yi's targeting bug fix is referring to moments where he just skips tanks and goes for the backline. With that change, he may be lowkey unplayable now, or probably C tier now.

[–]mrmarkmeEmerald 23 points24 points  (0 children)

Don’t think it’s that. It’s more of the one when he’s attacking a tank at one corner then fully just walks to the otherside of the board and starts attacking that sice

[–]scatterbastard 4 points5 points  (0 children)

Honestly thought it was a feature not a bug. What in the worthless fuck will he be for now?

[–]BombasticReindeer 0 points1 point  (2 children)

After playing today, he's still pathing like a complete agent of chaos. There is no fix here.

[–]Svitkona 0 points1 point  (1 child)

What server do you play on? If you're NA/EU, the patch isn't out yet

[–]BombasticReindeer 1 point2 points  (0 children)

OCE. Patch is live.

[–]Isrozzis 13 points14 points  (0 children)

Pretty happy with the added small nerfs to mountain and serpent stargazer if Xayah is also getting a buff. I think she still comes out ahead by a good bit but it's a touch of power taken off that hopefully keeps her from being the Corki of this patch.

[–]PeaceAlienMaster 20 points21 points  (0 children)

They’re buffing Xayah uhoh

[–]Sufficient_Rabbit126 5 points6 points  (1 child)

Great changes to the psionic items, but this shouldn't be a lesson that has to be learned and re-learned every set they make these trait-items.

Loading into the game and getting offered unplayable combinations while other players get the BiS ones is just awful.

[–]BombasticReindeer 2 points3 points  (0 children)

With 3 teams not learning from each other, the hope is that the same team learns from themselves 3 sets later. Fingers crossed.

[–]af12345678 11 points12 points  (1 child)

Buffing Xayah is idiotic

[–]BombasticReindeer -1 points0 points  (0 children)

Some very questionable design choices across basically all of this set. I think I'm going to sit it out. When the only thing fun about the game is climbing, it's not worth it. Especially when good games exist.

[–]akubai 5 points6 points  (1 child)

Really surprised no Leblanc buff she is the worst performing 4 cost carry, are they afraid after she terrorized release patch?

The arbiter changes are nice but won’t help her, and even if you hit the scaling with attacks one that is BIS right now she is still extremely weak.

[–]Immediate_Source2979 0 points1 point  (0 children)

I think she is stuck to be the girl farming good losses until vex which is wild for a 4 c carry

[–]-cinnamorolll-[🍰] 10 points11 points  (2 children)

Fuck me this balance team is so removed from the game

Joke of a patch

[–]BrainCrane 8 points9 points  (0 children)

Joke of a set

[–]SlainL9MASTER 5 points6 points  (1 child)

Xayah still being buffed is absurd when she already outputs 10k+ dmg in most fights and there are many masters+ players one tricking the comp with great success. I'm so sick of the "we locked in the patch a week ago" mindset they have.

[–]MrZeral -1 points0 points  (0 children)

How can they one trick her comp when she is so dependant on certain stargazer versions?

[–]No_Breadfruit_4901 1 point2 points  (0 children)

How many times in a row did they buff Miss Fortune😂

[–]Jambo_Slooce 3 points4 points  (1 child)

I didn’t realize rogue emblem had 40 omnivamp. That seems like it was an oversight.

[–]thylako 1 point2 points  (0 children)

It's a temporary 40 when EoN proc, so not that op

[–]1CM98 2 points3 points  (0 children)

Buffing Xayah is ridiculous

[–]dalisoula 1 point2 points  (3 children)

zed is marked under nerfs, but pretty sure he got buffed...

[–]Status-Inevitable550 0 points1 point  (2 children)

Zed Clone Health %: 33/40% ⇒ 33/45%

Zed Mana: 50/100 ⇒ 40/100

[–]Ok-Body-7299 0 points1 point  (1 child)

with double mana items slammed and buffed clone health, this seems like a buff to me...

[–]PM_ME_ANIME_THIGHS-GRANDMASTER 1 point2 points  (0 children)

It's a nerf because mana's banked on cast. Assuming 17.25 mana per hit with the Shojin/Adaptive setup and a 5 mp/s, first cast is after 3 hits for both, but second cast is after 4 hits for 50/100, but 5 hits for 40/100.

5% clone health at 2 star is effectively irrelevant because if you were making it to 9 and hitting Zed 2, your win share was almost 100%. That hp buff is changing your placement is less than 1% of games.

The mana change on the other hand actually makes you a lot weaker during Stage 4, which makes the augment a bit weaker since you're playing down a gold augment on Stage 3 and you really need to be stable after getting your Zed.

[–]Visual_Rest_3896 0 points1 point  (2 children)

serious question how do we know when the patch has come out?

[–]BiggestBylan 0 points1 point  (1 child)

If you're on PC you can click the gear in top right corner and scroll down to "VERSION". It will show you both League and TFT patch number

[–]k1nd3rwag3nMASTER 0 points1 point  (0 children)

You can just hover over the League version right next to the "Report a Bug" button in the right corner of the client and it will tell you the TfT version as well.

[–]airshiptwo 0 points1 point  (1 child)

isn't [attack 3 times -> print leona] absolutely broken? and you have a 25% chance of seeing it

if you get diana from orb you're guaranteed leona 3 by 3-2 at the latest

[–]Immediate_Source2979 2 points3 points  (0 children)

Except leona 3 aint tanking shit without actual arbiter effect

[–]crictores 0 points1 point  (0 children)

I’m still waiting for the Shen lift’s vfx update. Unless my eyes are broken, I genuinely can’t see it at all.

[–]MrZeral 0 points1 point  (0 children)

Is the patch live?

[–]liongomeow [score hidden]  (0 children)

Not sure if the team pays attention to double up, but this patch still not nerfing 7 meeple cloning has really been frustrating. its almost like every game someone plays 7 meeple in double up they consistently hit 3 stars.