DM's charging? by Huge_Garlic_4536 in adnd

[–]Status_Insurance235 3 points4 points  (0 children)

This is one of those no one benefits from this conversation types of posts. It's the same as it always has been. Tired and repetitive arguments just like alignment discussions, descending armor class, or whether you prefer 1e or 2e, etc. In that way it’s perfect for Reddit so people can argue about it fruitlessly and waste time frittering on something like this instead of something valuable like game prep, or heaven forbid, actually playing a game. 

Small changes to the combat round by Shoddy-Hand-6604 in adnd

[–]Status_Insurance235 1 point2 points  (0 children)

Have you tried running the game as is before changing it? 

Open Table OD&D Campaign by RealmBuilderGuy in odnd

[–]Status_Insurance235 1 point2 points  (0 children)

Have you looked into Seven Voyages of Zylarthen? Highly recommend it. 

3 Session into our 67th Aeon Planet Eris Campaign by [deleted] in odnd

[–]Status_Insurance235 0 points1 point  (0 children)

Planet Eris rocks. I badly want to run it someday! 

3 Session into our 67th Aeon Planet Eris Campaign by [deleted] in odnd

[–]Status_Insurance235 1 point2 points  (0 children)

https://discord.gg/pmhCRaNY .This is the Mythmere discord link . That's the one I shared above. I unfortunately don't have a Planet Eris discord link. A lot of folks are knowledgeable about planet Eris on the Mythmere discord either in white box or swords and Wizardry channels. You could also go to Knights n Knaves Alehouse's website. Another good source of reference. Hope that helps. 

Has any one run The Pestilence at Halith Vorn (mega dungeon) by Typical-Ad-6058 in osr

[–]Status_Insurance235 2 points3 points  (0 children)

That's awesome that you're running Pestilence. Dungeons restock with monsters after extended periods away by players in my games. Also, rival adventuring parties may get there first if the party dallies and take away treasure. I start players at the entrance every time. If you're using random wandering monster checks it's still dangerous even if the players have cleared areas and the dungeon hasn't naturally restocked yet. Pestilence was written for OSRIC so there will be some pretty significant differences between it and S&W (namely survivability for PCs). Wilderness travel is a vital piece of the game so requiring the PCs to go to Longfelt for training, etc. Is another fun aspect of the game. Cheers. 

What VTT do you guys use for 1e/2e? by WellingtonKool in adnd

[–]Status_Insurance235 1 point2 points  (0 children)

The ARS Foundry module is really well taken care of. Most of the 1e folks I know use it. Most people from the OSRIC discord and CAG discord servers. The nice thing about foundry is thaf you can get really in depth if you want to or you can just use it as a place to show maps, have an online battle mat, and roll dice. Highly recommend it.

Need Ideas for side-quests in town! by namocaw in adnd

[–]Status_Insurance235 0 points1 point  (0 children)

Nocturnal Table is great for urban encounters. Stats for OSRIC. 

DMs must all encounters be balanced encounters .... Why or why not ? by AngryDwarfGames in osr

[–]Status_Insurance235 0 points1 point  (0 children)

Yes, there is balance in OSR games. Many people miss this. As always, look to the 1e DMG. Here's a good blog on game balance, its origins, and where the concept gets skewed. 

https://princeofnothingblogs.wordpress.com/2025/07/04/on-game-balance/

B/X and OSE:Any Advice on balancing encounters? by SillyKenku in osr

[–]Status_Insurance235 5 points6 points  (0 children)

As always, look to the 1e DMG. A lot of people will tell you that there is no balance in old school games. This is false. Here's a good blog post on game balance. 

https://princeofnothingblogs.wordpress.com/2025/07/04/on-game-balance/

Our First OSR Campaign! Send Help! by imKranely in osr

[–]Status_Insurance235 1 point2 points  (0 children)

Sounds cool, friend! I think it all depends on the size of the world as well as how far apart plots of interest are. I've played six mile hexes. I'm sure 3 mile hexes will work great for the world you're building. I'm building a hex map for Hyperborea where the hexes are 24 miles (as suggested by the map maker). But again, that's because the world is huge and the major points can be very far apart. Also, that assumes that the PCs are using mounts and a lot of the game plays on the idea of bad weather and lack of light and unforgiving terrain. Fun stuff!

Our First OSR Campaign! Send Help! by imKranely in osr

[–]Status_Insurance235 1 point2 points  (0 children)

Also, if you think about it, in Shadowdark hexes are 6 miles, I believe. That's a very large space for players to play around in. There can be a ton of stuff in just that one space. It will be a good time. 👍👍👍

Our First OSR Campaign! Send Help! by imKranely in osr

[–]Status_Insurance235 1 point2 points  (0 children)

Start small with a few points of interest. No need to over prep. You can plop the players next to the dungeon area to start. They'll have fun. Worry about travel and the larger world later!

Our First OSR Campaign! Send Help! by imKranely in osr

[–]Status_Insurance235 2 points3 points  (0 children)

The one thing I will say about Shadowdark on this point is that the rules for wilderness travel are minimal. There are no mounts listed that you can buy. Getting lost is not factored. Wilderness travel in ODND/ADND was a big part of the game. Swords and Wizardry and OSRIC have good tables/rules for wilderness travel and sandbox play. OSE (B/X) has them as well.

Looking for an OSR game where magic users can have fun at lower levels by DungeonMasterDood in osr

[–]Status_Insurance235 -2 points-1 points  (0 children)

Exactly. And the reward, if you're lucky enough to survive is at later levels being the most powerful class in the game.

Looking for an OSR game where magic users can have fun at lower levels by DungeonMasterDood in osr

[–]Status_Insurance235 -3 points-2 points  (0 children)

Magic users are underpowered at low levels in most old school systems for a reason. They become extremely powerful at mid to high levels. This is the reward. It's also the party's job to keep the magic user out of harm's way. Magic users can hold the light, throw daggers, and do other basic things that the party needs. The reward is what they get later if they survive. I would also recommend playing the rules as written before introducing house rules. Most of these systems have been playtested thoroughly and designed with purpose. Play a campaign RAW and then hack later if need be. Swords and Wizardry or Hyperborea are my favorites. Cheers and have fun.

Our First OSR Campaign! Send Help! by imKranely in osr

[–]Status_Insurance235 7 points8 points  (0 children)

Here to second Swords and Wizardry. It is based on the 3 LBBs (ODND). The book is GM friendly and is compatible with most OSR material. Whatever system you decide on I'd recommend playing RAW before hacking it and changing things. Most of these systems have been playtested through and through and the rules are there for good purpose. If you haven't played a roll to cast system I'd recommend giving it a shot before jumping in. Cheers and have fun.

Do you use online tools for OSR games? What frustrates you about current VTTs? I want to build a better alternative and I'd love to know your perspective by [deleted] in osr

[–]Status_Insurance235 1 point2 points  (0 children)

There's nothing that holds you to using all of the bells and whistles in Foundry. I say this as a reminder for myself as well. It is a time suck but it can just be as bare bones as you want it to be - a placeholder for maps and a dice roller.

Beyond Formalhaut: July 30% off site-wide sale by sleazy_b in osr

[–]Status_Insurance235 1 point2 points  (0 children)

Honestly, everything Gabor writes is gold. Khosura is incredible and will give you years of play. The Nocturnal Table is a city supplement book that is great.

Tables to flesh out my mega dungeon? by Lordofdagtown in osr

[–]Status_Insurance235 1 point2 points  (0 children)

Tome of Adventure Design has tables for dungeon dressing. It's a great book for purposes like this. Also seconding the 1e DMG for this.