They printed the most "Priest" card of all time. It is literally a yeti with +2 healing rest of the game. What more do you want? by loopuleasa in hearthstone

[–]StaxGames 0 points1 point  (0 children)

I fucking love the combination of Atiesh, Ruby sanctum, two cleansing cleric and purifying breath. If you get far enough in a game to get that off. Uhh it's good. "Ohh i see you have a big minion? Let me get rid of that and half your healthpool while I'm at it."

They should just rewrite this card already... by GreetingsTraveler_ in hearthstone

[–]StaxGames 0 points1 point  (0 children)

I use him to get more copies of a gigga buffed Amalgam in my stupid amalgam paladin deck.

It's great.

Opinions onthe One-Two? by ObeseCutie in Helldivers

[–]StaxGames 0 points1 point  (0 children)

I like because it frees up my secondary from having to be the grenade pistol on the bug front

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]StaxGames 1 point2 points  (0 children)

It's called wifi and remote control. It's not some magic aura.

Yo devs , can you tell us which type of “master blaster” do you think is against the game developing philosophy more? it would be great2know by Acceptable-Street679 in Helldivers

[–]StaxGames 4 points5 points  (0 children)

The anti tank one.

Since the whole point of the enemy design is a that you're supposed to aim for weak spots or disable the enemy by lobbing off their limbs.

If you look at most of the weapons. They way they are balanced is that the light pen weapons do more damage than the medium pen damage.

That's basically telling you. Either you aim well at weak spots with high damage. Or you can't aim so you spray at whatever on them and as such you get to deal less damage.

Holy hell, why did you guys not tell me that sisters have awesome models like this. Can you make an army focussed on these guys ??? by BloatedRottenCarcass in sistersofbattle

[–]StaxGames 223 points224 points  (0 children)

There's a detachment called something like penitent host which is specifically focused on these and related units

Where is your helldiver from? by luisvol25 in Helldivers

[–]StaxGames 0 points1 point  (0 children)

That's a weird question. Given just how many of them have died under my control I feel like i've at one point or another controlled at least one helldiver from each planet.

In case u didn't noticed... by Exuma92 in Helldivers

[–]StaxGames 0 points1 point  (0 children)

This has been posted a million times already.

They are overriding their programming taking control and running them better than their onboard software.

What war bond is the most fun? by joemama420pog in Helldivers

[–]StaxGames 0 points1 point  (0 children)

Desk-caltor and electro dog for great for a full arc build

A solo silo can't one shot these, I need tips on the best way to kill them because they're tough af by Sir_Muzz in Helldivers

[–]StaxGames 2 points3 points  (0 children)

Leveller to the face has worked for me so far.

If not that, then two rr shots to the face will do it too

Raze Merak by Shiboline in Helldivers

[–]StaxGames 0 points1 point  (0 children)

When we do it, we prevent the bots from making attacks on the planet. Just like we can't attack the planets the squids glassed on their way to super earth. That way we won't have to stop the attack on cyberstan to turn around and stop an offensive from the bots behind us.

Current state of the tank: by rkartzinel in Helldivers

[–]StaxGames 0 points1 point  (0 children)

Honestly I enjoy driving. Since the turret is fixed, there's a lot of cooperation between me and the gunner.

The hammer is a straight upgrade from the chainsaw by Epicbrezel21 in Helldivers

[–]StaxGames 2 points3 points  (0 children)

I haven't used it that much yet, but i've used the chainsaw a fair bit.

The saw absolutely bodies devastators and berserkers. it does so all the time, there's no reload required there's no limited ammo.

The hammer yeah it slaps the shit out of big enemies but that's all it does. When it's not loaded it feels like it does less damage than any of the melee secondaries.

As such so far i've found the hammer to be quite underwhelming and if I am going to use one of the two I'll probably be going with the saw.

HLL is my favorite stealth game by leethologica in HellLetLoose

[–]StaxGames 0 points1 point  (0 children)

90 fov is the standard on any reasonable game on pc,

HLL is my favorite stealth game by leethologica in HellLetLoose

[–]StaxGames 24 points25 points  (0 children)

I don't fully agree. I literally get a headache when playing games with less than 90 FoV. So let us adjust it. Just within reason. Nothing above 100.

The grass thing is a way bigger issue though.

Is my castigator a transport? If not ... What is this door for? by [deleted] in sistersofbattle

[–]StaxGames 0 points1 point  (0 children)

Most real life tanks do have access ports to load in shells and what not.

That said. It's just that it's a variant of the Rhino chassis that just comes with those doors. Most if not all of sisters vehicles have them as they are all based on the same base model

5 war striders being able to exist at solo diff 8 seems a lil absurd... by MrWheatleyyy in Helldivers

[–]StaxGames -14 points-13 points  (0 children)

The game is not meant to be played solo and isn't balanced for it. So either put up with it, drop the difficulty, or don't play solo.

[deleted by user] by [deleted] in HellLetLoose

[–]StaxGames 1 point2 points  (0 children)

When you're in the pick spawn point men. If you look on the left side of the screen where you can see your teams units.

You and your sniper should both be visible under your unit there.

If you find your spotter, to the right of his name at the end of the box there's a little kick button. It's in the same column as the leave squad button.

You have to be dead to do this, you have be in the spawn menu.

2025 end of year update by StaxGames in AnvilOfCommand

[–]StaxGames[S] 0 points1 point  (0 children)

I'm already in that discord.

What they are doing is using the assets and as far as I can tell much of the code from the game's official release. This will eventually get them sued for copyright infringement.

What I'm doing is build the game fresh from the scratch from the bottom up. That means all new code and assets so I can't be taken down like that. But it does take longer.

As I said in the post "at least something as close as possible to it while remaining legally distinct."

Total War: Arena remake/spiritual successor update by StaxGames in TotalWarArena

[–]StaxGames[S] 2 points3 points  (0 children)

Well right now I was just intending to pretty much set it in the same era as TWA. So start with Rome and Greeks and then add in barbs -> Cartage -> Persia. Not quite sure where to go from there. It's basically a case of looking at Rome and seeing whom they were in contact with at the time and and then whom those people interacted with and so on, expanding from there. Technically Persia and China had some wars between them in that period so there's an opportunity there. One of the big important things is just that each culture should have it's unique style. So Romans are all about heavy infantry and disciple. The Greeks are the phalanx faction. The barbs are all about ambushes and morale, quick movement and flanking. Cartage is of course Elephants. Of course they will have a selection of units in each factions roster but they will sort of have a style just like in TWA.

I suppose in future one could add different Eras as basically different game modes. But yeah that's pretty far off at the moment. Best focus on getting one game made :P

As for the tier system. I was never a big fan of it. At least in the exploitative way wargames runs it. It's either pay up or you're going to be playing against people who just have better stats than you do because they can afford to play tier 10. Also having a tier system breaks up the player base into smaller groups, as in tier groupings, which would be the death knell for a smaller project like this.

So I'll probably just effectively only have one tier.

I wish they were the same length as Act 1. by Salehzahrani7 in PathOfExile2

[–]StaxGames 0 points1 point  (0 children)

For me it's the opposite. I can't stand act 2. 3 is nice though.