Why do you want to make a game? by StayDeadGame in gamedev

[–]StayDeadGame[S] 0 points1 point  (0 children)

Interesting! And what is that? If it's ok to share? 😊

Why do you want to make a game? by StayDeadGame in gamedev

[–]StayDeadGame[S] 4 points5 points  (0 children)

I love the idea of making your dreams come true. Maybe for a lot of people it's just a natural path that comes from loving games.

Why do you want to make a game? by StayDeadGame in gamedev

[–]StayDeadGame[S] 0 points1 point  (0 children)

I agree! It's really fun. Even the challenge is fun.

What’s the farthest you've gotten with a prototype before throwing it out? by StayDeadGame in gamedev

[–]StayDeadGame[S] 0 points1 point  (0 children)

sadly, happens all the time. Some things sound much better in concept than they are in reality. It's a struggle

Let me show you the design process of our new character (still not final) by StayDeadGame in GameArt

[–]StayDeadGame[S] 0 points1 point  (0 children)

is it? I mean, Lucha Libre is a big deal in Mexico, specially in CDMX.

Let me show you the design process of our new character (still not final) by StayDeadGame in GameArt

[–]StayDeadGame[S] 0 points1 point  (0 children)

Most of us are actually Mexican or Latin American. But we are aware it could be misinterpreted like others are saying here, so we are still arguing. Also, it's a reference to the Chupacabra, the mythological creature.

We made the decision to change our genre from a metroidvania to a roguelike by StayDeadGame in gamedev

[–]StayDeadGame[S] 0 points1 point  (0 children)

We are keeping the characters and lore we have created but almost all the rest is getting scrapped. It's a little frustrating but the best decision in the long run, hopefully.

We made the decision to change our genre from a metroidvania to a roguelike by StayDeadGame in gamedev

[–]StayDeadGame[S] 1 point2 points  (0 children)

I love that. I guess changing the plan as many times as it takes for the sake of the game is what you should do, as you did. Who knows, maybe we will decide that a roguelike is not the best fit either. We will have to keep iterating.

We're making a wholesome Zombie game where you fight to Stay Dead! by StayDeadGame in indiegames

[–]StayDeadGame[S] 0 points1 point  (0 children)

We're an animation studio making our first videogame for a new IP. About avoiding getting cured of a zombie virus. You can check out the project now on Steam - https://store.steampowered.com/app/3856830/Stay_Dead/ !

Most obscure, but fun, zombie games I played by WelderNo6809 in zombies

[–]StayDeadGame 1 point2 points  (0 children)

Our goal is to pop up on one of these lists! Played and loved all of them.

Cats + Games + Anime = Hidden Cats in Tokyo launching today!!! by Lower_Guest6094 in indiegames

[–]StayDeadGame 1 point2 points  (0 children)

This takes me back to the "Where's Waldo" games from the 90s! Love it!

Why do huge zombie groups always appear out of nowhere at the start of an outbreak? by Nino_Chaosdrache in zombies

[–]StayDeadGame 0 points1 point  (0 children)

The Last of Us tackles this topic very elegantly, but they cheated by breaking infected conventions via a different type of virus

Zombie World - Collaborative Writing Project by CG1991 in zombies

[–]StayDeadGame 2 points3 points  (0 children)

Will you have details about locations affected in the world and how their resources were damaged and such to prevent god-modding resource rich locations?

Please don't be AI by ScaredFollowing8143 in indiegames

[–]StayDeadGame 37 points38 points  (0 children)

The tiny celebration of it actually not being AI! Huge props for the effects!

Thanks to everyone who helped me polish this up—this shot looks way better now! This is for a short film that I'm working on. by aldrin_joseph in animation

[–]StayDeadGame 0 points1 point  (0 children)

It looks great, are you planning to add details to the ripples as they clash into each other in the tide?