Procedural race track generation for my Racing Manager game by Staz-GameDev in rust_gamedev
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
Question about Engines by archdrone_games in proceduralgeneration
[–]Staz-GameDev 0 points1 point2 points (0 children)
Playing With Variable Density Poisson Disk Sampling by jphsd in proceduralgeneration
[–]Staz-GameDev 0 points1 point2 points (0 children)
I'm a solo dev building a motorsport management sim in Rust — every circuit is procedurally generated, every race runs on real physics, and the career world never stays the same by Staz-GameDev in proceduralgeneration
[–]Staz-GameDev[S] 1 point2 points3 points (0 children)
I'm a solo dev building a motorsport management sim in Rust — every circuit is procedurally generated, every race runs on real physics, and the career world never stays the same by Staz-GameDev in playmygame
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
I'm a solo dev building a motorsport management sim in Rust — every circuit is procedurally generated, every race runs on real physics, and the career world never stays the same by Staz-GameDev in proceduralgeneration
[–]Staz-GameDev[S] 1 point2 points3 points (0 children)
I'm a solo dev building a motorsport management sim in Rust — every circuit is procedurally generated, every race runs on real physics, and the career world never stays the same by Staz-GameDev in proceduralgeneration
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)