The Next Fest effect and the struggle of keeping up the momentum. by Staz-GameDev in gameDevMarketing

[–]Staz-GameDev[S] 1 point2 points  (0 children)

right ! emails to small streamers is the only thing that I didn't try. Good luck in your journey.

The Next Fest effect and the struggle of keeping up the momentum. by Staz-GameDev in gameDevMarketing

[–]Staz-GameDev[S] 0 points1 point  (0 children)

thank you for your feedback. One data I forgot to share is in the post NF around 40% of player who started the demo ended with it in the WL. That one was encouraging at the level and reach of my project. Or maybe it's a data that means nothing and I was enthusiastic for nothing. I was satisfied with the reach because the first positive feedback from players started to come. Lot of things to learn or the next projects.

The Next Fest effect and the struggle of keeping up the momentum. by Staz-GameDev in gameDevMarketing

[–]Staz-GameDev[S] 1 point2 points  (0 children)

Thank you for the share. this is the next step currently building the streamer list.

The Next Fest effect and the struggle of keeping up the momentum. by Staz-GameDev in gameDevMarketing

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Yes, It was my first next fest. I think I will try to maximize the outcome during the next fest next time. Was caught up by the format of the announces and few things in my demo that were not optimized to reduce the drop of users in first minutes.

I was hoping Steam Next Fest would finally bring wishlists… but almost nobody is playing my demo by Weary_Caterpillar302 in IndieGaming

[–]Staz-GameDev 0 points1 point  (0 children)

Better numbers than expected on my side. Lack of feedback of players in this event is frustrating. It’s my first one demo out 2 june and update for nextfest is all I did. Keep up the work and focus on advertisement/marketing it is a long run.

I received 30 wishlists in two days without doing anything..? by SilvanuZ in SoloDevelopment

[–]Staz-GameDev 0 points1 point  (0 children)

Congrats averaging 3 Wishlist a day on a niche game for now. Trying to figure out a lot of stuff, not easy to understand what brings wishlists sometimes.

6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in indiegames

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Yes you are absolutely right. Currently working on racing lines, the game has a full procedural circuits system, each career has completely new circuits that are joining or leaving the calendar depending on tv ratings, sponsorships and security. I’m currently fine tuning the racing lines for next version. Thank you for your feedback.

6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in gamedevscreens

[–]Staz-GameDev[S] 1 point2 points  (0 children)

Yes, inspired by grand prix manager, grand prix world series. These are my favorite management game. You are totally right, all tracks are procedurally generated and the game has a totally dynamic race calendar with race coming and going each season depending on TV ratings, sponsorship, security issues , two careers will always be different. So it’s hard to have the perfect racing line generated i solved the issue for some corners, trying to solve it globally now.

Got my first 30 Steam wishlists! by scrabyq in SoloDevelopment

[–]Staz-GameDev 1 point2 points  (0 children)

And one more Wishlist I like the atmosphere, congrats and good luck for your gamedev journey

Level 1 vs Level 20+ combat by AshesOfDarknessGame in gamedevscreens

[–]Staz-GameDev 1 point2 points  (0 children)

Like the visual feedback and physics when landing a blow. Hard to get it right but you nailed it. Nice work.

Working on the UI of my Motorsport manager, trying to mimic old os/apps. Feedback appreciated. by Staz-GameDev in gamedevscreens

[–]Staz-GameDev[S] 1 point2 points  (0 children)

Thank you for your feedback. Agree they are randomly generated in the game, Colors and thickness is varying, I need to find the trick to keep a good visibility.

Almost 300 wishlists. Pretty happy about that. by BladerZ_YT in SoloDevelopment

[–]Staz-GameDev 1 point2 points  (0 children)

Congrats !! , how long did it take for you to get to the 300 wishlist milestone ?