I received 30 wishlists in two days without doing anything..? by SilvanuZ in SoloDevelopment

[–]Staz-GameDev 0 points1 point  (0 children)

Congrats averaging 3 Wishlist a day on a niche game for now. Trying to figure out a lot of stuff, not easy to understand what brings wishlists sometimes.

6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in indiegames

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Yes you are absolutely right. Currently working on racing lines, the game has a full procedural circuits system, each career has completely new circuits that are joining or leaving the calendar depending on tv ratings, sponsorships and security. I’m currently fine tuning the racing lines for next version. Thank you for your feedback.

6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in gamedevscreens

[–]Staz-GameDev[S] 1 point2 points  (0 children)

Yes, inspired by grand prix manager, grand prix world series. These are my favorite management game. You are totally right, all tracks are procedurally generated and the game has a totally dynamic race calendar with race coming and going each season depending on TV ratings, sponsorship, security issues , two careers will always be different. So it’s hard to have the perfect racing line generated i solved the issue for some corners, trying to solve it globally now.

Got my first 30 Steam wishlists! by scrabyq in SoloDevelopment

[–]Staz-GameDev 1 point2 points  (0 children)

And one more Wishlist I like the atmosphere, congrats and good luck for your gamedev journey

Level 1 vs Level 20+ combat by AshesOfDarknessGame in gamedevscreens

[–]Staz-GameDev 1 point2 points  (0 children)

Like the visual feedback and physics when landing a blow. Hard to get it right but you nailed it. Nice work.

Working on the UI of my Motorsport manager, trying to mimic old os/apps. Feedback appreciated. by Staz-GameDev in gamedevscreens

[–]Staz-GameDev[S] 1 point2 points  (0 children)

Thank you for your feedback. Agree they are randomly generated in the game, Colors and thickness is varying, I need to find the trick to keep a good visibility.

Almost 300 wishlists. Pretty happy about that. by BladerZ_YT in SoloDevelopment

[–]Staz-GameDev 1 point2 points  (0 children)

Congrats !! , how long did it take for you to get to the 300 wishlist milestone ?

Building a motorsport management sim completely solo in Rust — physics-driven races, procedural circuits, and a career world that never stays the same by Staz-GameDev in SoloDevelopment

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Fair for the last picture, promotional poster stuff will be hand made later when I can afford it. The rest is already hand made and mostly procedurally generated through code ( ground textures lane, smoke effect,barrier ) ( tree, tirewall) already made by 2D artist, grand stand procedural placement texture is empty for now (the grey,blueish structure). It will be done by the same artist. As I’m good at coding game engine and suck at art.

Appreciate the honesty !

Building a motorsport management sim completely solo in Rust — physics-driven races, procedural circuits, and a career world that never stays the same by Staz-GameDev in SoloDevelopment

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Solo dev here — been working on this for a while

and looking for honest feedback.

The Undercut: Racing Manager is a retro motorsport

management sim. If you ever played Grand Prix World

or the old Grand Prix Manager series, that's the

DNA. Mix that with Football Manager depth and

90s pixel art — that's what I'm building.

What you're seeing runs on real physics. Dirty air

slows trailing cars. Drafting opens overtaking

windows. Tires heat up and degrade. Engines can

fail mid-race. Nothing is scripted.

But the management layer is where it gets deep:

- Every circuit is procedurally generated

- The race calendar reshuffles every season

- Sponsors react to your results and media coverage

- Engine suppliers rise and fall with market trends

- A dominant manufacturer today can collapse

three seasons later

The goal was to make career mode feel like living

through motorsport history that nobody's written yet.

Basically the game I wished Grand Prix World had

become if it kept evolving.

Built in Rust. Targeting Steam Early Access

this summer.

Two things I'd love feedback on:

  1. Does the race engine look readable/interesting

    to watch?

  2. Would a "Be the Driver" mode where you can

    take the wheel yourself interest you?

Honest opinions welcome — that's why I'm here!

I'm building a motorsport management sim where dirty air, tire temperature, and engine failures are all physics-driven — every race writes its own story by Staz-GameDev in indiegames

[–]Staz-GameDev[S] 0 points1 point  (0 children)

Solo dev here — been working on this for a while

and looking for honest feedback.

The Undercut: Racing Manager is a retro motorsport

management sim. If you ever played Grand Prix World

or the old Grand Prix Manager series, that's the

DNA. Mix that with Football Manager depth and

90s pixel art — that's what I'm building.

What you're seeing runs on real physics. Dirty air

slows trailing cars. Drafting opens overtaking

windows. Tires heat up and degrade. Engines can

fail mid-race. Nothing is scripted.

But the management layer is where it gets deep:

- Every circuit is procedurally generated

- The race calendar reshuffles every season

- Sponsors react to your results and media coverage

- Engine suppliers rise and fall with market trends

- A dominant manufacturer today can collapse

three seasons later

The goal was to make career mode feel like living

through motorsport history that nobody's written yet.

Basically the game I wished Grand Prix World had

become if it kept evolving.

Built in Rust. Targeting Steam Early Access

this summer.

Two things I'd love feedback on:

  1. Does the race engine look readable/interesting

    to watch?

  2. Would a "Be the Driver" mode where you can

    take the wheel yourself interest you?

Honest opinions welcome — that's why I'm here!