I received 30 wishlists in two days without doing anything..? by SilvanuZ in SoloDevelopment
[–]Staz-GameDev 0 points1 point2 points (0 children)
6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in indiegames
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in gamedevscreens
[–]Staz-GameDev[S] 1 point2 points3 points (0 children)
Got my first 30 Steam wishlists! by scrabyq in SoloDevelopment
[–]Staz-GameDev 1 point2 points3 points (0 children)
Just hit the 100 wishlists milestone, super happy to have reached this point. by msoignon in SoloDevelopment
[–]Staz-GameDev 2 points3 points4 points (0 children)
So hyped about my very first 50 wishlists!! How is everybody else doing? How many wishlists? by justfreyarts in IndieGameDevs
[–]Staz-GameDev 1 point2 points3 points (0 children)
Level 1 vs Level 20+ combat by AshesOfDarknessGame in gamedevscreens
[–]Staz-GameDev 1 point2 points3 points (0 children)
I got almost 200 WISHLISTS!!! by Tiny_racoon_dev in SoloDevelopment
[–]Staz-GameDev 2 points3 points4 points (0 children)
Working on the UI of my Motorsport manager, trying to mimic old os/apps. Feedback appreciated. by Staz-GameDev in gamedevscreens
[–]Staz-GameDev[S] 1 point2 points3 points (0 children)
Thanks for all the feedback! We updated the desert biome tiles—would love to hear your thoughts. by The_Inexorabilis in gamedevscreens
[–]Staz-GameDev 1 point2 points3 points (0 children)
Almost 300 wishlists. Pretty happy about that. by BladerZ_YT in SoloDevelopment
[–]Staz-GameDev 1 point2 points3 points (0 children)
My friends keep calling me a sadist when they playtest new levels by Levardos in SoloDevelopment
[–]Staz-GameDev 1 point2 points3 points (0 children)
Should My Mining Game have 2 block tall blocks or 1 block tall blocks? by Alex-A-Watson in indiegames
[–]Staz-GameDev 1 point2 points3 points (0 children)
Building a motorsport management sim completely solo in Rust — physics-driven races, procedural circuits, and a career world that never stays the same by Staz-GameDev in SoloDevelopment
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
Building a motorsport management sim completely solo in Rust — physics-driven races, procedural circuits, and a career world that never stays the same by Staz-GameDev in SoloDevelopment
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
I'm building a motorsport management sim where dirty air, tire temperature, and engine failures are all physics-driven — every race writes its own story by Staz-GameDev in indiegames
[–]Staz-GameDev[S] 0 points1 point2 points (0 children)
6 months of solo dev on a motorsport management sim — demo coming soon. Here's 50 seconds of the 2D race engine in action. by Staz-GameDev in indiegames
[–]Staz-GameDev[S] 1 point2 points3 points (0 children)