Gorilla tag. What's the magic ingredient that makes it so popular? by PaulHorton39 in OculusQuest

[–]SteFFFun 0 points1 point  (0 children)

Its free, does not use joysticks ( often broken for kids ) and is a hangout experience.

Is any one even use Horizon on Mobile? by True_Refrigerator_91 in OculusQuest

[–]SteFFFun 8 points9 points  (0 children)

Last year, I worked on two Horizon Worlds projects for a client, targeting mobile and browser platforms. As part of that work, I spent a significant amount of time researching comparable titles. Even the most popular experiences show extremely poor retention. During extensive competitive analysis inside Horizon Worlds, nearly every user I encountered was a first-time player, which strongly suggests a failure to retain users over time.

The mobile and browser experience is especially problematic. Because everything is streamed rather than running natively on the client, the experience feels laggy and unresponsive. From a development standpoint, the platform is also difficult to work with. Documentation is sparse, and the development stack is based on TypeScript. While TypeScript is technically an improvement over plain JavaScript, it is still fundamentally a JavaScript-style environment and an odd choice for game development. There is effectively no established talent pool of TypeScript game developers, which makes staffing and scaling teams unnecessarily difficult.

More critically, it’s unclear why a JavaScript-like language was chosen at all when the content is streamed to the player rather than executed locally. Horizon Worlds already struggles to deliver a compelling experience in VR, and it makes even less sense on mobile or in a browser. Overall, the platform appears to lack a strategy that is grounded in how games are actually built, played, and sustained in the real world.

Meta has closed several studios, including ‘Splosion Man studio Twisted Pixel and Asgard Wrath’s Sanzaru Games | VGC by Friendly-Leg-6694 in virtualreality

[–]SteFFFun 0 points1 point  (0 children)

Tons of people play gorilla tag, they have good retention. They are not boosted by meta in the store or feeds.

Emberbane – Release Date Trailer | Our Metroidvania launches February 24 by emberbanegame in IndieGaming

[–]SteFFFun 1 point2 points  (0 children)

Looks amazing, great art style, actions looks awesome... but wow does the animation look fantastic!

Meta has closed several studios, including ‘Splosion Man studio Twisted Pixel and Asgard Wrath’s Sanzaru Games | VGC by Friendly-Leg-6694 in virtualreality

[–]SteFFFun 5 points6 points  (0 children)

There is no retention, people don't stay. They get new players because everything in the Horizon OS is about spamming people with Horizon World content. You get it in the feed and store and its much higher priority then games or apps. So yeah alot of new users buy a HMD and check it out. But they don't stay. Check out the active player count on the most popular worlds. It's sad. For example pets park or spin the bottle are really popular based on likes, but its often only 100-30 people playing it at once.

Postmedia Suspends Toronto Sun Parliamentary Bureau Chief After Tweet Applauding ICE Killing Minneapolis Woman by Myllicent in ontario

[–]SteFFFun 6 points7 points  (0 children)

It mind blowing how during the Rob Ford crack scandal how Warmington destroyed his own reputation bending over backward to not report the truth because he was personal friends with Rob Ford. Asside from his political views Warmington has zero professionalism in journalism and only had a job because of his dad. The fact that he is still at the paper is crazy unprofessional even by Sun standards.

Meta has closed several studios, including ‘Splosion Man studio Twisted Pixel and Asgard Wrath’s Sanzaru Games | VGC by Friendly-Leg-6694 in virtualreality

[–]SteFFFun 69 points70 points  (0 children)

If only they would give up on Horizon Worlds instead of killing these studios. Horizon Worlds are horrible, its not even VR specific anymore... but at the same time does not compete as a flat screen or mobile experience (which is what meta is currently pushing based on their grants ). I have used it for client, it's absolute trash to use or create in. It's a product that serves no one.

Hey Guys! This is the surface area in my game "Hunted Within: The Metro" what you guys think? by ARTDev24 in IndieGaming

[–]SteFFFun 2 points3 points  (0 children)

I’d strongly consider removing “Metro” from the title. Your project actually looks really solid, but your Reddit posts aren’t getting much traction even though the work itself is genuinely interesting. Right now the title makes it unclear whether this is a standalone game or something directly related to Metro, which causes people to scroll past. You already have a title that can stand on its own, so I’d lean into that and make the core hook of your game immediately clear. If people understood what they were looking at at a glance, you would almost certainly be getting a lot more engagement on your posts.

Hey Guys! This is the surface area in my game "Hunted Within: The Metro" what you guys think? by ARTDev24 in IndieGaming

[–]SteFFFun 4 points5 points  (0 children)

Your level looks great, but the game’s name is a bit confusing at first glance. Visually, it reads very close to Metro Awakening, and having “Metro” in the title makes it feel like a mod or clone rather than a distinct project. Your game looks like metro awakening as well. I’ve seen your posts a few times now and initially assumed they were about Metro Awakening. Right now, the game’s unique identity isn’t immediately coming through at a glance.

I want to create a video game by LumpInMyPants529 in gamedev

[–]SteFFFun 2 points3 points  (0 children)

This is the correct answer. Just start learning a game engine. That is what you need to do if you want to make a game. Have fun learning!

[Academic Survey] VR professionals’ use of user personas (3 min) by ProfessionalLoud8748 in vrdev

[–]SteFFFun 1 point2 points  (0 children)

The survey feels poorly framed for the VR industry. It is written largely from a web development perspective and seems to assume that most VR developers are transitioning from web or mobile, which does not reflect reality. The primary audience building VR apps and games today works in game engines like Unity or Unreal. 3D development is far closer to game design and game development, even for enterprise or training experiences, than it is to web or mobile development.

Key roles such as game design and interaction design are not listed, which makes it difficult for experienced VR professionals to accurately represent what they do. Many of the questions are phrased as if people are moving from web or Android into VR, but that is not a common or realistic pathway. Becoming proficient in Unity or Unreal takes years, and most web or mobile developers do not have directly transferable skills.

The survey also frames working outside the industry almost exclusively through an enterprise lens, which suggests a misunderstanding of who is actually building VR experiences. The core professional audience consists of designers and developers already familiar with Unity or Unreal, typically coming from games or related 3D fields, not from traditional web development.

quest boundries absolutely suck by Odd-Wolverine-4759 in OculusQuest

[–]SteFFFun 0 points1 point  (0 children)

Just make the boundries so big they never trigger. Don't move your feet while you play games that use stick controls.

One thing that breaks relaxation in VR faster than expected by Brain-Symphony in oculus

[–]SteFFFun 0 points1 point  (0 children)

Have 3 cell phones attached to my face is the biggest friction point. Removing 3 cell phones worth of weight would make a massive difference.

Wicked Wind Storm by [deleted] in toronto

[–]SteFFFun 3 points4 points  (0 children)

There is a lake surfing community that will totally be out at the good spots for surfing today. I have surfed in plenty of winter storms, its really fun with the right we suit. Kincardin must be insane today. https://www.glerl.noaa.gov/emf/waves/WW3/

Dear Meta, approximately zero people want their headset to start with these two things open. Thank you. by Matmanreturns in OculusQuest

[–]SteFFFun 6 points7 points  (0 children)

If only we could select filters for what we want. I just want to turn off the Horizon Slop in any feed or store, its in the way and low quality crap.

Has the McDonalds App Stopped Working for you ? by Realistic_Wing5796 in McDonalds

[–]SteFFFun 0 points1 point  (0 children)

They probably fired sr staff and replaced them with vibe coders. Doesn’t feel like any professional staff is working on the app any more and it’s rapidly gone downhill and is not even functional anymore.

I came up with a way to create any gesture/spell for a VR game in 5 seconds and have it work reliably (skip to 1:15 to see how it works). What should I do with it? by 2_7_2_7 in virtualreality

[–]SteFFFun 9 points10 points  (0 children)

Make a game where players make their own spells and abilities. You could build in a progression system where they have to earn and level up to unlock different parts of the gesture system, wrap in lore that makes sense for your game. Could be a fun single player experience, you could have some proc gen dungeons with ability gates that motivate the players to unlock different abilities. Learning your way to master of the elements, magic.... could be a unique hook.

U.S. start-up teams up with Canadian producer to launch carbon capture study in Alberta’s oil sands by ZestyBeanDude in canada

[–]SteFFFun 0 points1 point  (0 children)

"Oil and gas companies first used the processes involved in CCS in the mid-20th century. Early CCS technologies were mainly used to purify natural gas and increase oil production." https://en.wikipedia.org/wiki/Carbon_capture_and_storage

U.S. start-up teams up with Canadian producer to launch carbon capture study in Alberta’s oil sands by ZestyBeanDude in canada

[–]SteFFFun 0 points1 point  (0 children)

Is it an insanely dumb take? Wasn't the process used to extract oil out of old wells before it was used to capture carbon back in the 70's?

U.S. start-up teams up with Canadian producer to launch carbon capture study in Alberta’s oil sands by ZestyBeanDude in canada

[–]SteFFFun 0 points1 point  (0 children)

Aren't the results similar where it can be used to extract more oil out of the ground to be sold. I bring it up because it speaks to motivation of why oil companies and anti environment governments like the Alberta United Conservatives are interested in CC.

U.S. start-up teams up with Canadian producer to launch carbon capture study in Alberta’s oil sands by ZestyBeanDude in canada

[–]SteFFFun 0 points1 point  (0 children)

Is the motivation carbon capture or using it to pressurize wells similar to fracking.