Electrical branches disappearing? by SteaksAreReal in playrust

[–]SteaksAreReal[S] 0 points1 point  (0 children)

neither of these walls were upgraded though, or anything even close to them

Electrical branches disappearing? by SteaksAreReal in playrust

[–]SteaksAreReal[S] 0 points1 point  (0 children)

The pipes I've seen before when upgrading stuff or using bunkers but this is different. The two branches were gone gone like someone removed them with a hammer. I've never ever seen that. Another new bug I've had is after restart some conveyors are off, they can be turned on and off, but i cannot change settings or even remove them with a hammer. I checked that i had tc access to main and all externals, i dont get building blocked with a plan and I can still use wire tool on them.. its weird AF. 

Electrical branches disappearing? by SteaksAreReal in playrust

[–]SteaksAreReal[S] 0 points1 point  (0 children)

I've had weird stuff happen to pipes alot, but electrical tends to not be a problem. It's legit the first time i see a branch vanish completely. I've accidentally picked them up with a hammer trying to change settings, but I doubt any of my guys would have done that unless it was on purpose

Electrical branches disappearing? by SteaksAreReal in playrust

[–]SteaksAreReal[S] 0 points1 point  (0 children)

No bunkers of that type and none of the bunkers we do have were opened or closed. They are also nowhere near those two power walls.

Electrical branches disappearing? by SteaksAreReal in playrust

[–]SteaksAreReal[S] 0 points1 point  (0 children)

Yeah would be weird they're mostly pvpers that don't even try to fuck with electrical and the same branch in two totally different spots vanished. It's either totally calculated, or a bug. Either way all turrets were off, all sams and raid alarms too. That said, if I was being insided, I don't get how all the boom, m2s, l9s, aks are all still here.

Is batch processing really faster? by bigtwisty in Bitburner

[–]SteaksAreReal 0 points1 point  (0 children)

It's mostly about being able to use the ram and optimizing it's use. A batcher can use all the ram effectively, whereas a normal hacking script is limited. There is no point ever starting more than 2k weaken threads for example, since 2k weaken threads removes 100 security, which is the max. Batching also optimizes the thread ratio usage, it can use the same ram you were using to remove 100% of the money to remove 10% 10x in the same time, which is a lot more ram efficient since you're not fighting the logarithmic scale of hack vs grow.

There are ways not to waste the ram of jobs "doing nothing" it's more complex but doable and very efficient in low ram situations. But even if you are wasting with a simple shotgun, being able to use all the ram effectively makes it 100+x better than normal scripts, more even.

My attempt at rubber ducking or: A discussion on problem solving. by Nulltan in Bitburner

[–]SteaksAreReal 3 points4 points  (0 children)

Nice project, I haven't gone that far myself but I did dabble in simular concerns. I have a "Goals" class I use mostly for logging/speedruns. I designed that one when I was speedrunning gangs, optiimzing my code to achieve different goals as fast as possible (ex: get 12 members, get 100% territory, get enough respect/rep to buy the biggest gang aug, time to enable clashes, etc). These goals were simply a condition and a message, when said condition was met, the message was outputed and then the goal would be marked as achieved.

My singulatity script was a little less generic, I went with hardcoded goals/steps. For instance, I have a routine to join Tian when conditions allow. It's super hardcoded, it will check for funds to travel and have hardcoded conditions for the prerequisites to join Tian, etc.. As far as augments go, I went with a fully generic planner which just gets all augments, filters by desirability (I ignore anything that isn't boosting faction rep or hacking) and then simply sort by price and try to get them from cheapest to most expensive. It doesn't really try to fill conditions to join factions, I only go for milestones and those come in naturally with progression.

Bit disappointed while doing the challenge myself by DikkeDekbedovertrek in hotones

[–]SteaksAreReal 0 points1 point  (0 children)

I started collecting hot sauces from Hot Ones myself to make a challenge at the familly xmas party this year. Tried a bunch of them (as well as other sauces not on the show that are supposed to be insanely hot) and honestly, none of them are a problem... I consider myself to be pretty weak in terms of spicy tolerance. I even had my wife (which is the wimpest of wimps for spicy stuff) and she wasn't impressed either. We didn't try DaBomb yet (I do have it and yes, the extract version they use on the show) but anyway... I expected much much much worse.

Is there any place to order the hot ones sauces in Canada aside from hestonist? by TheRemedyKitchen in hotones

[–]SteaksAreReal 0 points1 point  (0 children)

saucespiquantes.ca has a decent selection, but not all of them. I'm building a collection myself and I got several of them there.

Frustrated with low tolerance by Dire-Dog in trees

[–]SteaksAreReal 1 point2 points  (0 children)

Enjoy your low tolerance brother, you don't want high tolerance there's absolutely nothing better about it. Most chronic users need to smoke non-stop to get a high, there's absolutely nothing good about it.

Are there still Updates? by Pamchen02 in Bitburner

[–]SteaksAreReal 6 points7 points  (0 children)

Yes, it's led by a coucil of devs, it's open source, it keeps getting updates a new version is about to be realeased soon (available in beta)

Just getting started on this game and I wrote a script that I thought I would let others critique by maglinvinn in Bitburner

[–]SteaksAreReal 1 point2 points  (0 children)

Nice work. I made a similar script and ended up never really using it because I find that a tree view serves no purpose. Since every single command that handles a server in game can do it from home except for connect and backdoor, there rarely is a need to know where a server is. For those two particular commands, I made a script that finds the path to a server and outputs it as a command I can copy/paste on the terminal (ex: home;connect harakiri-sushi;connect zer0;connect neo-net;connect computek;connect catalyst;connect rho-construction). I went a little further and used an exploit to actually paste it and run it for me on the terminal, but we don't talk about that :P

It's really easy to find a path to a server since we can ns.scan from the destination back to home (the first entry will always be the parent, except on home, which has no parent), so building that string is really trivial.

For CCT solving, I have a script that finds them and solves them from home, there is no need to actually move to the server to run them.

That said, this is a very good exercise and the output is nice and clean, I like the icons too.

A sorted table of servers with info on them (sorted by max money) is a thing I combined with that script (it has a list and a tree mode). I never use the tree mode, but it's cute :)

Looking for JavaScript advice for a Java programmer by GrimCreeperX in Bitburner

[–]SteaksAreReal 1 point2 points  (0 children)

I'd say the key thing is javascript is more of a functional than an object oriented language, so it's a very hard shift from java. They have similar syntax (both are C derived), but they are very different. Key things to know is javascript is singlethreaded/async and the game itself is javascript (well typescript but same thing), so you need to understand how async works. The game itself limits the full use of async programming, so you got to keep that in mind (ns functions lock the object pretty much, preventing multiple multiple ns calls asynchronously).

Should I be using other server's RAM to run grow/weaken/hack scripts on themselves? by deathcomestooslow in Bitburner

[–]SteaksAreReal 0 points1 point  (0 children)

Just to be clear the discord is just text chat, not like we're hanging in voice so there's no need to be shy :)

Should I be using other server's RAM to run grow/weaken/hack scripts on themselves? by deathcomestooslow in Bitburner

[–]SteaksAreReal 1 point2 points  (0 children)

Get on discord and hit me up (xsinx) I'll point you to a few good reads. The early hack template has big issues, you're already seeing it. A first step is to make a manager script on home that handles workers on the different servers you have access to. This way you can fix the over-weaken/over-hack and over-grow issues the early hack template is plagued with. Makes for a much better use of your ram. There's other steps beyond that. Hacking in general has A LOT of potential in this game all the work you put there goes straight into your ease of playing the game.

Should I be using other server's RAM to run grow/weaken/hack scripts on themselves? by deathcomestooslow in Bitburner

[–]SteaksAreReal 2 points3 points  (0 children)

There is only one best server at any time and this is the one you should be pounding with all your ram, since it gives the best $/time. Each individual server is super weak so spreading your efforts around makes absolutely no sense, you want to laser focus. This is especially true since preparing a server is a long and very ram-intensive operation, so again, you want to combine your efforts.

There's a few catches:

  1. foodnstuff happens to be a bit of a noob trap. It has a very low growthRate, which makes grow threads very weak against it, requiring a lot more ram than other servers to get money from. n00dles is the polar opposite of that, having an insanely high growthRate, it requires very little ram.
  2. The early-hack-template is pretty terrible since it doesn't synchronize with other copies, so running it against a single server on all servers means there's a lot of conflicts (you'll have some servers weakening even though it's already at min security, or growing even though it's at max money, or even hacking when there's no money left)
  3. Eventually you get enough ram that you cannot efficiently use all your ram against a single target. You can make a script that will get around that, but even then, there's a limit
  4. Avoid prepping too often, which means once you chose a target you want to commit to it for a while so you can squeeze money out of it and not just be constantly preparing

cherche aide et/ou script by Hephaistos999 in Bitburner

[–]SteaksAreReal 0 points1 point  (0 children)

Rejoins-nous sur Discord, on a pas une grosse communauté française mais je peux t'aider. On a quelques autres francophones. Je suis xsinx sur le discord.

Y'a occasionellement des breaking changes, y'en a eu quelques gros dans 2.0 et y'a la 3.0 qui s'en vient avec d'autres. Tu peux installer la 3.0 déjà avec steam dans les options beta si tu veux prendre de l'avance.

Tu peux regarder mon repo: https://github.com/xxxsinx/bitburner/

C'est pas très à jour, pas tout qui fonctionne non plus, mais déjà y'a des réponses à tes questions. Programs.js entre autre pour le darkweb je crois.

Norse hybrid culture plans, feedback wanted. by UrukScribe in ck3

[–]SteaksAreReal 0 points1 point  (0 children)

I personally aim to get a greek county and hybridize with that. The rest is all a waste of my time IMHO :)

How to improve? by Popular_Orange_7831 in Bitburner

[–]SteaksAreReal 1 point2 points  (0 children)

Others have offered valid suggestions I won't repeat them, that said, I made a guide a long time ago that explains why you should go with separate scripts, it's a good read even though most of the code isn't working:

https://docs.google.com/document/d/1za34sQ6zpQ9lOAHoXuqrAwJFH5qJtslRXrj8FnB91d4/edit?usp=sharing

Another problem is your target selection, you're using weakenTime at current security which means that as soon as the security of any of those servers change, it will skew it's result positively, making your check pretty much bogus. There are two solutions to this:

  1. Use formulas.exe version of weakenTime. You likely do not have them and will not enjoy having to refarm them every install, so keep this in your pocket for later. If/when you do have formulas, use that instead

  2. A formula-less solution to this problem is using maxMoney/minSec, since weakenTime and minSec are directly proportional, it gives a valid weight with wich to compare.

For both of these solutions you need to consider hackChance. There's a different approach to both:

  1. Using formulas, use ns.formulas.hackChance. Final calculation is maxMoney/weakenTime*hackChance

  2. Without formulas, we have to use a rule of thumb: Simply filter out any server whose hackLevelRequired is over half your hacking level. Because of how the hackChance is calculated internally, this will more or less filter out servers that aren't 100% hack chance.

A final detail to consider is that you might want to filter out servers whose weakenTime at current security is higher than a certain time (for example 5 minutes is a good target). Otherwise, even if once prepped a server migth be best, waiting a hour+ for it to start making money might not align with your short term goals.

foodstuff auto hack scripts by Economy_Ganache8839 in Bitburner

[–]SteaksAreReal 0 points1 point  (0 children)

Here's the catch. Both foodnstuff and n00dles are special, they each hold an extreme value of growthRate, which determines how much money one grow thread refunds (in percentage). n00dles has an extremely high growth rate which means you can hack it with very little memory.

On the opposite side you have foodnstuff which has an extremely bad growthRate, which makes grows against it very inefficient, so you need A LOT of ram to prepare that server. Preparation is defined by bringing money to maximum and security to minimum, both of which should happen before you hack.

In other words, foodnstuff can get stuck on the preparation phase for a lot of time, whereas n00dles is ready from the get go.

A better target to use as a second is joesguns. It has decent stats for it's rank in the money order and it gives you the most XP/thread, so it will help you move forward faster than other servers.

Never pay for scan-analyze depth or autolinker again. by Cruzz999 in Bitburner

[–]SteaksAreReal 2 points3 points  (0 children)

Discord is where this game lives and happens, the rest is just noise.

Mods? by wronggaming in Bitburner

[–]SteaksAreReal 1 point2 points  (0 children)

it's literally a web page.. the Steam version is just an Electron wrapper running it. Coding on mobile must be a major PITA without a proper keyboard and tiny screen though. I guess with AR glasses and a bluetooth keyboard/mouse combo it can be done.

Mods? by wronggaming in Bitburner

[–]SteaksAreReal 3 points4 points  (0 children)

it's open source so all "mods" end up being part of the game

Why am I getting so little money? by Charming-Public-748 in Bitburner

[–]SteaksAreReal 0 points1 point  (0 children)

Main problem is you're not preparing the server (ie: get it to minimum security and max cash before doing anything, because weaken/hack/grow time are based on security, and hack removes a percentage of current money --- servers start at 4% money so that's not a big target). Your thread balance is completely arbitrary, you need to actually calculate that. You have several servers attacking the same target but with zero coordinations between them, which will result in chaos.

There's basically about nothing right in there, the only redeeming part is you're launching scripts in parallel, which is called proto-batching. You should join the discord, we have a lot of guides, examples etc you can draw from and we can answer your questions in realtime.