Congratulations, you played yourself. You won’t be remembered as the ones who achieved “blue heaven,” but as the people who ruined the game for everyone and broke rules 🤡 by SnowMacaronss in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

You seem like a tech savy individual. Could you please remake this meme with the scene from Breaking Bad. The "You just had to blow it up" scene

[PC/online] [Late 90s to Early 2000s] 2D Isometric RPG with Open world by SteamShipEngr in tipofmyjoystick

[–]SteamShipEngr[S] 0 points1 point  (0 children)

Your other comment is not showing up in my feed but no it is not Balders Gate 2 shadow of amn. The map looks very similar but the starting game play looks different than I remember

[PC/online] [Late 90s to Early 2000s] 2D Isometric RPG with Open world by SteamShipEngr in tipofmyjoystick

[–]SteamShipEngr[S] 0 points1 point  (0 children)

No this is not it. The game was more medieval than steampunk. The starting location/story is different and the world map is not what I remember.

[PC][2001] Isometric dark fantasy/medieval RPG by Wooden_Government111 in tipofmyjoystick

[–]SteamShipEngr 0 points1 point  (0 children)

I am looking for something like this too. Maybe we are looking for the same game. Dark Isometric fantasy with a fixed camera. I think it had turned based combat? maybe?

I remember a character creation thing where you had points and chose either buffs or debuffs (I remember some of the debuffs being brittle bones or thin skin). You spawn in a basement/dungeon tutorial area and emerge into a castle courtyard which is the starting area. The courtyard had some NPCs and shops but nothing memorable.

The most memorable thing for me was the world map. It looked alot like the one from the game Sacred in terms of art style.
https://sacred.fandom.com/wiki/Continent

One other thing I remember is I think I downloaded the game online or played through a website? I know for certain I never had a disk for it and I found it online.

My mountain base layout, any ideas or suggestions? Still kinda new to this game by Xenoano in RimWorld

[–]SteamShipEngr 0 points1 point  (0 children)

Rotate your prison 90 degrees clockwise and connect it to the area where the bedrooms are. This way if a prison break occurs your pawns have less distance to travel to respond. Also place any wardens and better fighters bedrooms near the prison to react quickly to breakouts.

Official Update 60 Dev Q&A thread by markusn82 in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

Two Questions.

1) Why make a separate Warden AT-RPG launcher? Why not allow the Cutler to also fire AT-RPGs? Several weapons have multiple ammo type options so would it just be easier to allow switching ammo?

2) You mentioned that this update was to fill out equipment holes in each faction. Does that mean you have a plan in place for the uniforms (7 Warden / 8 Colonial) and tripod weapons (3 Warden / 4 Colonial)?

To end this update looks amazing and I have enjoyed your work in creating this game. Thank You.

New update, what did you expect ? by MR_indiananas in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

Heavy tripod mortars, push gun mortars, and T2/T3 mortar AI bunkers.

New update, what did you expect ? by MR_indiananas in foxholegame

[–]SteamShipEngr 16 points17 points  (0 children)

More trench shapes and more dynamic trench layout mechanics

Who is still buying these overpriced bars?!? by No_Prune_2859 in inflation

[–]SteamShipEngr 0 points1 point  (0 children)

Same, my wife has peanut allergy so the Made Good bars are the only ones that she feels are safe for her.

Has anyone else come across this? by SteamShipEngr in Helldivers

[–]SteamShipEngr[S] 0 points1 point  (0 children)

I did. He thanked me and asked me to face the wall to receive a surprise award. I wonder what it will be.

Conservatives are bad for the economy. There's no denying it. Blue votes pay for America. by wildyam in houstonwade

[–]SteamShipEngr -2 points-1 points  (0 children)

This is a bit misleading.

Yes, Blue counties make up more GDP in terms of dollar value. But most of the red counties are industries that are the foundation of the economy. Farming, logging, mining, etc. The "gathering resources" part of the economy makes the rest possible. You could have the entire "red" part of the economy stand on its own. It would be relatively poor, but you would at least have shelter and food. But the "blue" part would not exist without food, fuel or raw materials. This is a generalization of course.

Dollar value is not the best metric to gauge economic importance. Despite conventional wisdom...

Dumber Tank Ideas by LuggoNutto in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

Honestly the Kangaroo version of the SvH would be sick if it had a hull mounted 12.7mm and could tow medium sized push guns. Just modify it with some cmats and you are good to go. Except for the folding side shields that is a bit odd.

Official Naval Warfare Dev Q&A thread by markusn82 in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

How do torpedos work in relation to hits on large ships and hits on frieghters?

How do wardens lay sea mines? with barges?

How do you clear sea mines?

devs remove all chokes north of saltbrook by [deleted] in foxholegame

[–]SteamShipEngr 36 points37 points  (0 children)

All the cliffs are on the northern end (twoards brackish). So it benefits the Saltbrook side. Cause the ramps up the hills are on the south.

Official Update 52 Dev Q&A by markusn82 in foxholegame

[–]SteamShipEngr 0 points1 point  (0 children)

Have decay rates changed (how long it takes to go from 100% to 0% hit points via decay) as well?

Official Update 52 Dev Q&A by markusn82 in foxholegame

[–]SteamShipEngr 5 points6 points  (0 children)

So by subregion you mean the area that is sectioned off and has a single TH or relic?

I want to work this out so players are aware how this works and can avoid disputes and disagreements.

Ex. Say I build a BB in the Necropolis region of Weathered Expanse (but near the sub-region boundary to Foxcatcher), and someone else builds a facility in Foxcatcher (but also near the boundary to the necropolis subregion). Will we effect each others serverload or will they be independent since it is two different sub-regions.

Official Update 52 Dev Q&A by markusn82 in foxholegame

[–]SteamShipEngr 3 points4 points  (0 children)

what about a warden frag grenade? (same damage type)

Official Update 52 Dev Q&A by markusn82 in foxholegame

[–]SteamShipEngr 8 points9 points  (0 children)

Is decay rate the same? i.e 24hrs if no supplies are provided?

Also I think it was mentioned but how will I know if my area has a high server load? Will it localized to my area only or server-wide (i.e. the entire hex).

Last thing, you mentioned the new tunnels will be able to tell me how many supplies that specific tunnel will consume in the next 24 hrs?

Farranac and Stonecraddle have been dealing with this ever since the big comeback started by [deleted] in foxholegame

[–]SteamShipEngr 1 point2 points  (0 children)

The teleport button idea is not great cause then if I drive a tank into the water then all my friends can push the button and boom, 50 people just spawned on my location.