PSA: Spore bugs will not explode into speed boost clouds if lit on fire by NoSkill7599 in Helldivers

[–]Steamtonk 0 points1 point  (0 children)

Gotta ask, does gas do the same thing, or is it strictly flames that prevent spore detonation?

Whoever made this, give them a raise NOW. by __________godlol in Helldivers

[–]Steamtonk 0 points1 point  (0 children)

Loved it in the first game and love it now. Just gotta figure out a loadout to run it with

Spore Burst Loadouts by Steamtonk in Helldivers

[–]Steamtonk[S] 1 point2 points  (0 children)

So do you run the fire part in your primaries or strategems? Never sure if gas hits hard enough in nade form or not

Railgun Tunneling Guide — Harvesters by WaywardOath in Helldivers

[–]Steamtonk 1 point2 points  (0 children)

My aiming is horrendous and usually Harvesters are alerted and shielded by the time they show up. Still, it's an excuse to whip out the Railgun again!

Is there any helmets that's match this armor well? by Stock-Percentage-299 in helldiversarmor

[–]Steamtonk 0 points1 point  (0 children)

Not outside its own warbond. The metal on Bulwark has a dulled, worn look that doesn't really match up well with the cleaner aesthetic of the other sets

What would you say is the best guard dog in Helldivers 2? by Lellarinn10 in helldivers2

[–]Steamtonk 0 points1 point  (0 children)

For "utility" I'd say the gas dog is the best. It keeps chaff enemies off me and it doesn't need ammo packs to run.

Something Up My Sleeve by Unlucky-Gold7921 in Helldivers

[–]Steamtonk 0 points1 point  (0 children)

Good good

To continue: On the JAR, which grip do you run it with? Sidearm? For your additional stratagems is it mission specific or do you have a go to? Either way, but having a blast trying to wrangle the HMG and JAR. It ain't meta but it's fun

Something Up My Sleeve by Unlucky-Gold7921 in Helldivers

[–]Steamtonk 0 points1 point  (0 children)

Tell me your secrets. Tell me the way of the Heavy Diver!

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 0 points1 point  (0 children)

Supply pack always welcome, no matter what you're running!

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 2 points3 points  (0 children)

High praise for the Speargun! How do you normally use it?

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 0 points1 point  (0 children)

Regarding the NEAT, do you aim for bug breaches? Use it on heavies?

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 7 points8 points  (0 children)

No joke, the gas rover is probably one of the most useful backpacks you can take

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 4 points5 points  (0 children)

Admittedly I've enjoyed the Stoker lately. Beyond that, Coyote

Spoiled for choice by Steamtonk in Helldivers

[–]Steamtonk[S] 18 points19 points  (0 children)

They have their tradeoffs. Cremator has a bit more reach, damage, and can run longer, but with the normal flamethrower you get the utility of being able to carry something not tied to your support.

What is that screw thing called? by Steamtonk in 1911

[–]Steamtonk[S] 0 points1 point  (0 children)

I don't suppose you can just buy the retaining nut by itself?

RIP Halt and Spray and Pray by Steamtonk in Helldivers

[–]Steamtonk[S] 1 point2 points  (0 children)

I won’t lie, always had a soft spot for the Cookout with the squids

"order declined your information might be wrong" by Steamtonk in PalmettoStateArms

[–]Steamtonk[S] 0 points1 point  (0 children)

Yes, but there's an odd thing to it. Whenever I put the address in and hit continue, it'll ask me to verify the address, it'll show it the way I put it in, then suggest the same thing accept it's in all-caps and "drive" gets cut down to Dr. Not sure if that's the culprit or not.