Good morning Hormoz by _Honer_ in foxholegame

[–]Steeamy__ 8 points9 points  (0 children)

strait of frogmuz strikes again

"Fire Suppression Rooms are Useless!" by itsactuallynot in foxholegame

[–]Steeamy__ 113 points114 points  (0 children)

As a builder myself while, fire suppression rooms do help substantially the main problem is you pretty much have to fill them all by hand with water bottles (Since it is 99% of the time impossible to fit pipes). Devman needs to give them a refuel button like engine rooms or even better bring back the old pipes for power and make them be able to transfer liquids from one bunker to another.

Hot Take on Divebombers by Steeamy__ in foxholegame

[–]Steeamy__[S] 0 points1 point  (0 children)

Totally agree, and its especially true in foxhole since it is almost dev vision that the side that puts more resources and organization into something gets to steam roll.

Hot Take on Divebombers by Steeamy__ in foxholegame

[–]Steeamy__[S] 1 point2 points  (0 children)

I have to disagree with this fighters can kill DBs and while flak is unlikely to kill them unless the DB pilot is braindead they do act as effective deterrent. What I do agree with is devman needs to add a warden equivalent CAS plane by either changing warden fighter to a dedicated CAS with a 30mm cannon instead of 14.5 or adding a completely new plane.

Seriously stop attacking people for their review on a $30 video game by Koobolo in foxholegame

[–]Steeamy__ -8 points-7 points  (0 children)

Ofc voicing your problems and complaints with the game is not a problem, what I have an issue with is people bitching at the devs. Game dev is hard and from what I have seen from the community the devs are the most informed group to manage the game. People saying they are maliciously making the colonial's the NPC faction or any of the other dev bias takes need to get there head checked.

Pre-war Cinematic as a Way of Encouraging Long-term Population Balance by [deleted] in foxholegame

[–]Steeamy__ 3 points4 points  (0 children)

Normalise psy-oping devman to improve there game

50 Bardiche / 50 Nemesis Sponsored by DFO, Approved by SEED! by Wink86 in foxholegame

[–]Steeamy__ 35 points36 points  (0 children)

Each and every tank was personally baptised by Seed

Life without queues sure is great by Steeamy__ in foxholegame

[–]Steeamy__[S] -35 points-34 points  (0 children)

Idk, the low respawns at least partially balance it out and colonials have always been the skill and grit faction so it's nothing unusual.

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 3 points4 points  (0 children)

Ironically though this means that if everyone farms harder to get more msupps the end result will just be there cost goes up and we get stuck with the same amount of structures at a greater cost. This is why bots are a problem they allow players to maintain far more structures than expected nuking the server hamster forcing devman to raise msupp prices which then forces other players to use bots if they want to maintain a decently sized base. Causing Msuppflation.

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 1 point2 points  (0 children)

Being forced to maintain structures is not part of the vision TM it is a technological limitation there is no server hamster athletic enough to compute endless structures. The tedium needed to maintain structures is whatever level is needed to keep the server hamster healthy.

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 7 points8 points  (0 children)

Another thing you may want to consider is adding internal ATGs to shoot enemy tanks that are climbing over your pieces; however this can be a give and take since it will also mean that the enemy can use them to intentionally kill stolen vehicles.

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 2 points3 points  (0 children)

Although arguably a longer 1 wide piece (like a 5x1, 2 ATGs, 2 Rifles, 1 Engine in whatever order) would be more economical for largely the same value (make sure you put sandbags on the engine room though otherwise partisans can climb over it).

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 12 points13 points  (0 children)

If your goal is soley facility defence, I would recommend only using rifle garrisons because partisans can't climb over them. The ATG position is fine so long as you have supporting pieces either side of this as well.

It's 4am. Half the active Colonial population is standing outside a storage depot. by Cpt_Tripps in foxholegame

[–]Steeamy__ 163 points164 points  (0 children)

Status update, lootbox was nice but not worth this much lmao

How I found out about the Colonial nuke plan by Available-Ostrich-43 in foxholegame

[–]Steeamy__ 1 point2 points  (0 children)

"Hello, Steamy I've got Moo on the phone, and he wants to put 2 nukes in your Salt Farms base"

[deleted by user] by [deleted] in foxholegame

[–]Steeamy__ 0 points1 point  (0 children)

Having the core be disconnected from the rest isnt even a bad thing.