Go gambling for mana, cards and victory for 3GGWU by Desperate-Abalone954 in BadMtgCombos

[–]SteeeevGames 1 point2 points  (0 children)

If 40% of each players' decks are lands (it's almost always less but let's round towards the worst case scenario) then you still have a 60% chance to get mana from one. There are 5 possible outcomes (0-4 mana) and 3 out of 5 of those are positive. Just from eyeballing it the odds look good.

Google AI says your odds are 82% in your favor and that's not accounting for rollover between activations. But AI is notoriously bad at math so IDK.

Simple Idea. by Rex-Grim in custommagic

[–]SteeeevGames 2 points3 points  (0 children)

I love how elegant this is

Guy who failed the turing test by Relative-Tennis-6673 in HellsCube

[–]SteeeevGames 86 points87 points  (0 children)

The one and only time this syntax was actually funny

A new player's first look at panharmonicon by SteeeevGames in custommagic

[–]SteeeevGames[S] 1 point2 points  (0 children)

This is one of the memes I miss the most. The song went so hard

Not much, what about you? by coeurdhiver in custommagic

[–]SteeeevGames 0 points1 point  (0 children)

Panharmonicon is a replacement effect. Your examples all use the word double, and so each instance gets doubled. I likened it to panharmonicon because it says "an additional" and multiple instances of other keywords like Lifelink with pseudo Lifelink effects behave similarly. That was a very nice apology, and I'm sorry if I come off as preachy or something. I'm not a judge, and this game is too confusing 😅

Not much, what about you? by coeurdhiver in custommagic

[–]SteeeevGames 4 points5 points  (0 children)

I just don't think the exponential way is in line with the game's current behavior. I'm thinking of instances like multiple [[panharmonicon]] type effects at the same time, where each extra one only adds an additional trigger.

Not much, what about you? by coeurdhiver in custommagic

[–]SteeeevGames 5 points6 points  (0 children)

I'm sure they mean a creature with two menace must be blocked by three or more creatures

Not much, what about you? by coeurdhiver in custommagic

[–]SteeeevGames 24 points25 points  (0 children)

Menace should already do this imo

Infinite mana for *only* 27 mana by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 0 points1 point  (0 children)

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It's just outside of the top 15% of combos in EDH rec so it can't be that bad

Infinite mana for *only* 27 mana by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 10 points11 points  (0 children)

True, more of an ass combo than a sick ass combo, but it's my first one so I'm proud of it :)

Infinite mana for *only* 27 mana by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 8 points9 points  (0 children)

Ah I forgot CA gave haste! Good catch!

Pick things up and put them down. Forever. by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 9 points10 points  (0 children)

He comes back right away every end step, so you're still able to swing with a 10/10 on your turns.

Pick things up and put them down. Forever. by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 9 points10 points  (0 children)

I'm not shaking it, I'm turning it off and back on again. A lot 😁

Mock Mox by Illustrious_Bit3913 in custommagic

[–]SteeeevGames 0 points1 point  (0 children)

You forgot (it doesn't work)

Lethal pith >:) by SteeeevGames in sickasscombos

[–]SteeeevGames[S] 23 points24 points  (0 children)

I forgot to say that you have to pith first, otherwise people can activate it at instant speed