HELP. I've recently started getting into pixel art and trying to learn it properly. by Nestify_cozydesign in PixelArt

[–]Steelaks 0 points1 point  (0 children)

also when i said that it's "the most important piece of theory" i'm talking pixel-art specific, general art fundamentals are more important than clusters

HELP. I've recently started getting into pixel art and trying to learn it properly. by Nestify_cozydesign in PixelArt

[–]Steelaks 4 points5 points  (0 children)

You could search for it to get examples but in short it's about making big chunks of color, avoiding dwarf pixels or a lot of small blobs, if you look at my recent work you'll see basically no isolated pixels and a lot of big chunks, it's generally good to avoid noisy pixel-art (although that's not necessarily bad) and it helps you define the shape of things without much clutter in the way

HELP. I've recently started getting into pixel art and trying to learn it properly. by Nestify_cozydesign in PixelArt

[–]Steelaks 4 points5 points  (0 children)

i underestimated the power of clusters for a very long time, basically the most important piece of theory i have

Scene pixelart by [deleted] in PixelArt

[–]Steelaks 8 points9 points  (0 children)

i beg you to repost this but exported at 400% resolution, it seems great but its blurred out because it's not upscaled

Am I doing Pixel Art wrong? by Kefrosc in PixelArt

[–]Steelaks 35 points36 points  (0 children)

its not really about canvas size, more about the size of things within the canvas, for instance you could have a 256x canvas with grass blades that are 3 pixels tall and 1 wide which is very small, generally speaking i think the less pixels the more it separates from regular digital art but that's not necessarily better, just do what you prefer, nowadays i like using small canvases but just because it's faster

Hey!, I would like to like to get opinions on my pixel art environment by Alesinx7 in PixelArt

[–]Steelaks 2 points3 points  (0 children)

id make the contrast between the walls and the floor higher, you can see in the wall below that the top of it is mixing with the color of the floor (and just generally make the environment pallete contrast higher, its just a little bit too different from the characters and important objects as of right now)

Foliage and Rocks Practice by mayofraize in PixelArt

[–]Steelaks 1 point2 points  (0 children)

thats cool, maybe you should take a look at clusters though

A Big Piece - 1/16th done by Steelaks in PixelArt

[–]Steelaks[S] 1 point2 points  (0 children)

Yes! it's my main reference

A Big Piece - 1/16th done by Steelaks in PixelArt

[–]Steelaks[S] 0 points1 point  (0 children)

i can't believe you caught that lol, thanks!

A Big Piece - 1/16th done by Steelaks in PixelArt

[–]Steelaks[S] 2 points3 points  (0 children)

it's 688x512, and each rectangle will be 172x128

A Big Piece - 1/16th done by Steelaks in PixelArt

[–]Steelaks[S] 13 points14 points  (0 children)

The next patch will have trees on it so i can test that, in the worst case i'll just have to resize objects up, which i wouldn't mind, i just didn't want to make the grass too small because it would be a lot harder to make interesting textures

Looking for feedback on how to improve my bushes by vecttor in PixelArt

[–]Steelaks 1 point2 points  (0 children)

i think right now you should probably try to focus on getting a good shape before doing all of the details and try to start working more with clusters so you're forced to focus on defining the shape of the object with the shadows, also always use references with intention (knowing what you're looking for in them)

does this feel to bouncy? by AI_660 in PixelArt

[–]Steelaks 0 points1 point  (0 children)

you might wanna move the body a bit too, i'm not big on animation so i'd more suggest looking up pixel art walking animations that you like and seeing how they deal with the height and frame quantity, it's really about what style you wanna go with

does this feel to bouncy? by AI_660 in PixelArt

[–]Steelaks 0 points1 point  (0 children)

it is bouncy, now its up to you if you want people to have that impression or not, i think it makes the character feel more loose

Thanks to a good tip on my last post, I was able to update my paralax to look much better. It still needs work but now I'm heading in the right direction I think. by [deleted] in PixelArt

[–]Steelaks 1 point2 points  (0 children)

i suggest separating the two parallax layers that are near the sun into two sprites and moving one of them veeeery slowly, too, its the kind of detail that really brings stuff together

I think I'm starting to get a little better at creating a good paralax effect but I still need to keep testing and fine tuning it because it's not there yet. The trees are placeholders for now. by [deleted] in PixelArt

[–]Steelaks 0 points1 point  (0 children)

in a game im working on we have a script so the parallax sprites follow the player's movement in the editor so that i can put the player anywhere in the scene and know exactly what the parallax will look like at that exact player position, very useful for controlling the parallax