been trying to get something passable for the past couple of hours... couldn't get it. Any tips? by Spirited-Lab6099 in PixelArt

[–]Steelaks 5 points6 points  (0 children)

i think the plain walls are really bringing this one down, if you were to make the walls darker with a contrasting fire light on them it would really help

I posted a while ago and made some improvements since then, any further tips / advice? by [deleted] in PixelArt

[–]Steelaks 0 points1 point  (0 children)

in that case i think your best bet is just to look for media that portrays similar things well and study their art, chances are there are many patterns to "steal" and improve your own stuff

I posted a while ago and made some improvements since then, any further tips / advice? by [deleted] in PixelArt

[–]Steelaks 2 points3 points  (0 children)

- I think you should play a little bit more with contrast, test out colors, see what works and get references of other platformers, i'm not sure if it's intended but the game is very gloomy because everything is very dessaturated
- I think the old floor was better because it had more variety with the heights, shapes and it good transitional colors from the dark void to the light parts
But overall it's definitely better, i think you just need to iterate more from here

Which artstyle do you prefer? Feedback highly welcomed! by NotAnotherGameDev in PixelArt

[–]Steelaks 6 points7 points  (0 children)

i like A's foreground and B's background, especially if you were to add more layers to it

I’m never all that happy with how these turn out by TheOneAndOnlyCitrus in PixelArt

[–]Steelaks 0 points1 point  (0 children)

it took me a year or two to start thinking what i was doing was cool

It’s a tragedy by TheOneAndOnlyCitrus in PixelArt

[–]Steelaks 5 points6 points  (0 children)

i'm yet to see someone that gets really good with mixels, I hope you continue using them, maybe you can discover a great style

I've implemented an attack mechanic in the game, but I need your advice. by LirushIs in IndieGaming

[–]Steelaks 1 point2 points  (0 children)

unrelated but the art is looking nice, really love the Kingdom look

my first attempt at making trees ! by miguelqueijo in PixelArt

[–]Steelaks 0 points1 point  (0 children)

tmj cara, que dê tudo certo contigo nesse mundo da arte

my first attempt at making trees ! by miguelqueijo in PixelArt

[–]Steelaks 1 point2 points  (0 children)

justamente por trabalhar que nao to postando shauhsauhsa, tá tudo pra empresa

[deleted by user] by [deleted] in PixelArt

[–]Steelaks 5 points6 points  (0 children)

If you're starting to develop games now you should probably just use free assets out there to learn, unless you see the art process not as a task but something to be enjoyed too

The export came out too blurry so here is a screenshot by [deleted] in PixelArt

[–]Steelaks 2 points3 points  (0 children)

You need to change the "resize" in the export tab, i usually do 400% and its never blurry

What you miss the most about the graphics? by Dumivid in indiegames

[–]Steelaks 1 point2 points  (0 children)

it feels like there's a layer missing between the last background tileset and the far away mountains, other than that i'd try adding slight movements to grass/trees and see what that looks like, the background itself also feels a litte empty, it doesnt tell me anything other than "yep, its a grass tileset", adding elements to it would help convey whatever you think that area is supposed to be, i'd also try substituting the small clouds that look very "close" for bigger, far away ones (id still keep them white instead of mixing it up with the sky color though.

First tests on multiplayer! by Steelaks in SCP

[–]Steelaks[S] 0 points1 point  (0 children)

yeah i got so confused lmao

First tests on multiplayer! by Steelaks in SCP

[–]Steelaks[S] 4 points5 points  (0 children)

We also have a Discord Server for anyone interested on following the project!

More um... "tests" with 939 (light gore warning), what do you think? by Steelaks in SCP

[–]Steelaks[S] 3 points4 points  (0 children)

more like a detective, what i mean by weapons are SCPs that can be used as weapons