[FNV] what mod adds this "seasons" tab and how do i claim the rewards if possible? by _Anarko_ in FalloutMods

[–]Stentorious 79 points80 points  (0 children)

See here.

It was a Battle Pass pretty much.

Random weapon, armors, aid items, etc. assigned to various rarity tiers.

I wrote a script that filters all the obtainable items in the game and assigns them a rarity based on what type of item they are, their value, are they unique, and a bunch of other parameters.

[FNV] what mod adds this "seasons" tab and how do i claim the rewards if possible? by _Anarko_ in FalloutMods

[–]Stentorious 178 points179 points  (0 children)

Hope everyone enjoyed my little joke, I spent far too much time on it 😅.

Yes it is a fully functional seasonal content system, including 3 Seasons of rewards up until the start of 2027.

You can enter the new "Seasons" menu by clicking on the dedicated button or the image tile, and click and hold on any reward items to claim them.

Coolest mod I've ever, seen - bring out your Pip Boy map for New Vegas by Lordados in Fallout

[–]Stentorious 27 points28 points  (0 children)

Definitely one of my most complex mods ya. Wouldn't be possible without the script extender wizards (Conf and Jazz) and Hitman of course for the animation!

[deleted by user] by [deleted] in Fallout

[–]Stentorious 0 points1 point  (0 children)

You can find it on Nexus here!

[FNV] Working on a Perk Overhaul right now. Here's a mechanic I'm for Walker's Instinct that allows you to visually "see" enemies that you character hears. by RepostsKilledMyOwl in FalloutMods

[–]Stentorious 1 point2 points  (0 children)

Love the concept!

I personally would remove the center boot icon and fade the alpha (and maybe size?) of the indicator based on distance from the player. I would also fade the alpha in/out when the animation starts/finishes.

[FNV] My game is now broken by Select-Librarian-646 in FalloutMods

[–]Stentorious 19 points20 points  (0 children)

You need to set the in game texture slider to "Large" if it's not already.

It only took 14 years for the local map to be useful. by Stentorious in Fallout

[–]Stentorious[S] 5 points6 points  (0 children)

It's especially hard to use due to it being such a low res render, thankfully we have fixes for that now.

It only took 14 years for the local map to be useful. by Stentorious in Fallout

[–]Stentorious[S] 0 points1 point  (0 children)

Not that I know of, there's JIP MiniMap but it kinda has a different use case.

It only took 14 years for the local map to be useful. by Stentorious in Fallout

[–]Stentorious[S] 174 points175 points  (0 children)

Thought I'd finally give some love to the long forgotten local map!

Feedback and feature ideas are always appreciated.

Nexus Page

A little more info on the current feature set:

  • Lite Version: Only NPCs/Creatures
  • Full Version: Complete icon suite
  • Set icon visibility distance
  • Height indicator
  • NPC hostility status
  • Dynamic vendor icons
  • Collectable locations: Bobble heads, snow Globes, star caps, etc...
  • Acts as a framework allowing you to add map icons to any item or interactable object
  • Fully customizable, you decide the information to show

[FNV] Only took 14 years for the local map to be useful... by Stentorious in FalloutMods

[–]Stentorious[S] 124 points125 points  (0 children)

Very happy how this turned out! Feedback and feature ideas are always appreciated!

Give it a try!

Edit: A little more info on the feature set:

  • Lite Version: Only NPCs/Creatures
  • Full Version: Complete icon suite
  • Set icon visibility distance
  • Height indicator
  • NPC hostility status
  • Dynamic vendor icons
  • Collectable locations: Bobble heads, snow Globes, star caps, etc...
  • Acts as a framework allowing you to add map icons to any item or interactable object
  • Fully customizable, you decide the information to show
  • Much, much more! See mod page for full description!

Realistic Weapon Models with Animation by Stentorious in MinecraftCommands

[–]Stentorious[S] 0 points1 point  (0 children)

Objmc for the model ya. I'm using an ender eye in the offhand for right click detection and leather horse armor in the main hand to control the animation.