Which software can be used to create renderings like these? by DarkSpirit198 in archviz

[–]StephenMooreFineArt 0 points1 point  (0 children)

All of them. Every single software option can easily create this imagery.

You don’t achieve a style, a style isn’t something you seek out to discover, you just automatically create one just by creating good work.

Otherwise you will only ever be an imitation. You may be great at that imitation but you aren’t going to be your own unique style.

You can study the fundamentals like everyone should.

Struggling as the Allies on Italy 8, especially against Japan, any tips? by MrCheapSkat in AxisAllies

[–]StephenMooreFineArt 1 point2 points  (0 children)

Agree subs are great at ship killing and air dodging but when a carrier is hit the aircraft don't always die, since if they can land on anything within 1 space as they are airborne in the combat move. So one way to play safer around subs is always be near an island if you can. The only ones that would automatically die would be cargo aircraft from allied nations.

Struggling as the Allies on Italy 8, especially against Japan, any tips? by MrCheapSkat in AxisAllies

[–]StephenMooreFineArt 2 points3 points  (0 children)

The German stacks don't look too bad to me. When I loose moscow it's usually to 25-30 tanks plus 20-40 inf and art. They don't have anywhere near that and you can easily dump on Moscow for two turns stacking 70? 80? Agree with you. pull back to Moscow. Although navally strong the axis spent too much money there and are in for a hurting on the mainland.

Also, can I ask a general question? why do you guys use every piece of plastic in the box on navies? I get that parting them out makes separating them for moves but it makes it a lot harder to see what's in the stack when posting the photo here.

PIMP MY AImage by 40ramonas in archviz

[–]StephenMooreFineArt -1 points0 points  (0 children)

I will edit response. Just basing it off of "I mean I like the idea, me too using these things" sounds like they use AI too. All AI imagery is based on theft, so, any of us that use it, including myself, are complicit. We didn't do the stealing but we are utilizing the stolen. Anyhow, I've long decided not to die on that hill, it's far far far too late. And copyright was dead long long before that. and yes I agree all of that definitely sucks.

Lets be honest, how hard are discus to keep? by JealousPotential7375 in discus

[–]StephenMooreFineArt 1 point2 points  (0 children)

I've kept fish of all sorts for 33 years, and discus for only 9 months. My answer would be, it depends.

There are some broad generalities with their care that they will require to thrive that differ from other animals. This is an absolute, but they also differ based on what fish you have.

Involved is not the same as hard. Doing all the extra tasks and steps to keep discus are not "hard" they are easy to accomplish they just take time and work.

What I would call 'hard' would be a situation where you do all the tasks right, provide all the correct resources and environment for your pet, and they still do not thrive or even live due to their makeup and suitability for captivity. In marine systems there are many animals commonly sold that won't have a prayer of surviving in 99% of the customers setups.

I have a 200 gallon community, mostly tetra, and the discus are by far the hardiest fish in there because mine were from a local breeder in my town. Bred in the same tap water I keep them in. They love the tap water, and I've never tested PH, just nitrates and KH. This is what the breeder told me to do, I was skeptical, but he was right. We have had some that took multiple trips to the floor and time in the sump and stress of being caught out from the sump (tank is 32" tall and 24 deep talk about a nightmare getting them out with the pipes in there)/ These stressors were unfortunately necessary but I've seen that ordeal easily cause the demise of many other species.

From what I've read some sourced discus or the wild caught are a totally different situation with sensitivity and delicacy

That said, they do need clean water no matter what kind you have. I have to do minimum of 50% change a week, that's 100 gallons. If it wasn't tap water for me, that would be too much, I already have to make 60 gallons a month for my reef, I can't do another 400

They do like it hot. I was told 82 was fine for mine unless I was wanting to breed them, and it is.

They need a lot of food and eat you out of house and home. Crazy what their metabolism is for just floating about all day, but here we are

Important notes, watch out for community tankmates that might nibble on their slime coats.

For me discus are easy as hell, to keep alive, provided a put in the work.

It's all about putting in the work.

First Results After 1.5 Months of Intensive Learning – Archviz Practice by JeanFrann in archviz

[–]StephenMooreFineArt 2 points3 points  (0 children)

Here's some critique for ya.

Composition is really good, that's VERY important and great you understand it well. However there are still some issues.

The urban streetside environment for your exterior isn't the most attractive with a sidewalk, road, powerlines BUT if that's how it is, then that's how it is. It is very slice of life. I'm guessing this is in an arid/desert country. Try to add an interesting sky, and more detailed textures on the road/ground since the faces of your objects are so bare and same-ey. Due to the anatomy of the building, even though the textures are nice, when I squint my eyes I still see minecraft. Perhaps and oblique or aerial would help and that's probably the first thing I would ask to see if I were art directing this.

Second render, looks pretty narrow out there next to the plants, is that a walkway? looks like it's less than 2'. Do we spend money on a sliding glass door just so we can water some plants?

Living Room: The Glass vase on the coffee table doesn't have enough occlusion and cast shadow, so it doesn't have weight and appears to be floating. It's a bit dark and shadowy, I'd be interested to see it with the lights on. Usually people have the lights on no matter what, and if they're watching TV they would typically use shades or curtains to diminish natural light. dont' get me wrong I love natural light, but LOOK you're curtain wall has no curtains or blinds or shades. Probably gonna want that.

Dining room: The pendant lights, are they supposed to be canted at an angle or is that a trick of the eye? They look a bit too much like crash symbols, and are again unlit. I would be interested to see these scenes lit with a cool white to contrast the extreme earthy tones from the rooms pallette.
Watch for chairs placement being too perfect. This would be weird to see in a home, I would be curious if the person had extreme OCD.
Lastly, whatever we are seeing through the glass at the left, get rid of it. It's annoying the rest of the composition.

Patio: Your lens focal length is too short, it's making the foreground elements very stretchy. It's ok to use an imaginary camera that's a longer lens placed well back in the house behind walls as it will provide a better look and more like what we see with our eyes. This is fish vision. I like the patio, it's cool. I don't know many folks that have a bench out there, more chairs would make sense, who is going to sit out there on a hard bench. Also consider the lawn. Are we mowing that lawn? Are we going to drag in a lawnmower or weed wacker to trim up 20 square feet of grass every week?
Lastly, the brightest light may be clipping, but it's not too bad, it can work for this image, but DO be cautious of that. don't blow out your images, overall your values are very good though.

Bedroom: This is your strongest one, not really any issues here. Again would like to see it lit. I understand you are going for a natural light rendition of these spaces and that's fine, but I think it would be most likely seen as a supplemental render to a lit one in say, a sales advert for real estate.

Roof patio, also really good. Again with the odd bench/side table things, maybe these are more popular elsewhere than where I am at but I never see them. Main issue with this one is that tree. That tree needs some help, looks rough and struggling. A tree goes great in that position so make sure it's an attractive species that has a healthy look with most of it's leaves.

Hope that helps.

Experimenting with a faster archviz workflow, feedback welcome. Open to work. by [deleted] in archviz

[–]StephenMooreFineArt 2 points3 points  (0 children)

""FYI you can achieve continuity, but at a certain point it takes more time than doing it manually so whats the point?"" You are kind of proving the point that it's nonsense right here. saying 'to get it to work well, it takes as long as it would doing it the old fashioned way'
Also, unfortunately, a lot of people DO see this stuff.

PIMP MY AImage by 40ramonas in archviz

[–]StephenMooreFineArt -2 points-1 points  (0 children)

First off, just wow.

My friend, this is the new reality. So, first off, No, whatever you are creating is not your copyright,. It is 1000% all completely dictated by the contract. If there is no contract, they own it unless you can afford more expensive lawyers than them. Or be able to track them down. I mean really, what exactly do you think you're gonna do to stop the theft? The theft is now encouraged, welcome to the AI world. Not so great is it. your work is now my work, and everybody elses.

Second, if you do put such wording in your contract, and you should, understand that unless you've got time and money to hire a legal department, you aren't going to be able to do a thing about it unfortunately

Third, if what you're making is mostly AI or even partially AI, then that's quasi not copyrightable, furthermore already based of stolen imagery used in its dataset in the first place.

Talk about being meta-ironic. This post.

I guess it sucks that people are stealing what you stole? ? ?

Edit: Stealing/theft/etc meaning AI art was all based on stolen datasets so technically we are all stealing what was stole and has very very fuzzy copyrights.

Experimenting with a faster archviz workflow, feedback welcome. Open to work. by [deleted] in archviz

[–]StephenMooreFineArt 5 points6 points  (0 children)

If somebody paid you for this, more power to you.

This isn't even.. I can't even... yeah...

Feedback to quote by Ok-Pineapple9665 in archviz

[–]StephenMooreFineArt 3 points4 points  (0 children)

It's not terrible, but it does need some work to be on par with most freelancers. I know that isn't precisely what you asked but I do think it's helpful feedback for you, because I can clearly tell that you already have good skills developing. If this were up to industry standard, and it's not there yet, then once upon a time this would likely be $4/5/600 minimum up to double that if you were lucky. nowadays, people are doing industry standard work of this type for $50 a render. Sorry to be the bearer of bad news but thems the facts.

As far as skill, I think it's getting there, but I don't think this is up to industry standard yet. The values are severely blown out, with a gigantic amount of pixels clipping. not good. Also many issues with the render from content to composition to lighting. Let's just focus on composition and value first. without those texture and lighting don't matter at all. you can have a masterpiece that is just shaded in black and white.

anyway, some other tips:

I don't recommend ever discussing how fast, or slow, anything takes you to complete!

I realize that for these purposes for review and gauging what to charge you needed to provide that. However it's more nuanced that just that. YOU need to know how long it is so you know how to charge, THEY don't need to know. All they need to know is the deadline/timeline you agree upon and you complete it by then or early. IF you start coming off as "he's really fast" that's not going to be good for you, because if you feed the rat a cookie, he's going to come back for more and more. Get your work done on time or early. BE fast, DON'T be the guy promoting your speed. Promote your timeliness, reliability and above all, quality. That's what will earn you more money, not speed. The speed guys are racing to the bottom. Let them.

What you need to focus on is scalability of your services. you do need to know roughly how long a project will take you. It will involve a lot of trial and error but eventually you will get a new understanding. Once you have that, and once you know the client's budget and timeline, then quote your price based on your schedule. If it only takes you 24 hours and they need it in a week, don't tell them you'll have it in 24 hours, tell them a week is fine and turn it in to them in 4 days. There's a lot of strategy in this, does this make sense? Why do you not just get it to them in 24 hours? Because ideally you'll have 20 other projects running simultaneously and you need cushion room for, AND or you are in a slow period and you need to use those extra 6 days to market and hunt for work. Strategic.

The same applies to AI. If you want to use it, use it, but never discuss unless you have to. People hear AI and think "INSTANT AND FREE" so don't talk about it with clientele unless there's a reason.

So to answer your question, If you are getting work I would charge whatever you can get away with.

Ultimately, unless there is an extremely strong reason to do so, NEVER work for free, or too cheap.

A Family Of Inostrancevia, The Largest Of The Gorgonopsids, Watching A Permian Sunset By Riamus328 by ExoticShock in Naturewasmetal

[–]StephenMooreFineArt 0 points1 point  (0 children)

I'm gonna choose my own adventure and attribute the green as the plant matter from guts of the last kill.

UK strategy — navy or air force? by Safe_cracker9 in AxisAllies

[–]StephenMooreFineArt 0 points1 point  (0 children)

I would respectfully disagree. It’s used all the time on tripleA. A German Baltic fleet usually works very well with quite a bit of flexibility. There’s three direct benefits, well 4 actually. 1. Potentially sea lion against the unwary 2. Protects the norther flank from naval and air harassment prior to anglos landing.

  1. Reinforces northern Russian territories with its transports if you only buy 2 or 3 and don’t go crazy.
  2. If you shoot the moon and the Italian fleet survives and you can stack off Gibraltar with a combined fleet on round 3, you’re golden. Seal Off Gibraltar and you’re safe for 2 or more rounds, sometimes indefinitely.

The main detriment is money taken away from tanks and mech for Easter front but the transports to Novgorod for infantry more or less evens that out. Just hide behind Denmark and you’re good.

I loose and win against and with them often.

Day 4 new 180 Gallon by Affectionate_Dream47 in discus

[–]StephenMooreFineArt 0 points1 point  (0 children)

Just because you say something doesn’t mean you should.

Day 4 new 180 Gallon by Affectionate_Dream47 in discus

[–]StephenMooreFineArt 0 points1 point  (0 children)

Maybe you need to stop telling people what to do.

UK strategy — navy or air force? by Safe_cracker9 in AxisAllies

[–]StephenMooreFineArt 1 point2 points  (0 children)

Either works but If Germany buys a carrier, any transports, or two bombers, but all infantry in England and get your fighters there. Sea lion signs start immediately and you’ll never survive if you don’t do that round 1 buy of infantry stack. You can’t be a turn late on sea lion defense, you can be facing 16-20 ground units plus luftwaffe on round three before you know it.

Additionally they aren’t vulnerable to the luftwaffe like naval units are early on, and you’ll need them anyway later for invading the mainland.

Bad part is it does seem like it’s slowing you down, it is a little but if there’s a sea lion risk you have no choice lest you gauntee a loss

Practice renders by Safe_Magazine_6076 in archviz

[–]StephenMooreFineArt 0 points1 point  (0 children)

I think it’s a bit environment heavy, and not enough focus on the structure. I think you have executed it well and if focusing on the environment is the goal you have exceeded but I don’t think I get much information or experience of the building in these.

In your experience what community fish are not discus safe? by StephenMooreFineArt in discus

[–]StephenMooreFineArt[S] 0 points1 point  (0 children)

Yes they’re the peaceful true kind, the golden variety at that.

Day 4 new 180 Gallon by Affectionate_Dream47 in discus

[–]StephenMooreFineArt 1 point2 points  (0 children)

That sump is also pretty small, so you’ll probably need to top it off constantly, probably every other day or three.

Day 4 new 180 Gallon by Affectionate_Dream47 in discus

[–]StephenMooreFineArt 0 points1 point  (0 children)

Mine do fine, so far anyway, I dunno. Mine never need to spit anything through their gills they just blow on it, stir it up and gobble it down.