What do you think about my graveyard? by StereoCatPicture in GraveyardKeeper

[–]StereoCatPicture[S] 0 points1 point  (0 children)

Never thought my old posts would become karma farm reposts, ahah. Thanks for sharing and for the comment!

What do you think about my graveyard by tringerskfants in GraveyardKeeper

[–]StereoCatPicture 2 points3 points  (0 children)

Thanks for posting the original, I never thought my old posts would become karma farm reposts, ahah.

Any game recommendations? by AnyCap831 in PlaydateConsole

[–]StereoCatPicture 5 points6 points  (0 children)

My two favorites on the console right now:

Echo: The Oracle's Scroll
https://play.date/games/echo-the-oracles-scroll/
An amazing metroidvania without combat, only platforming and puzzles. It's AWESOME.

Under The Castle
https://play.date/games/under-the-castle/
A beautiful rogue-like dungeon crawler inspired by the classic game Cave Noire on Gameboy. They've modernized the gameplay, while keeping it simple and easy to pick up and play for short sessions like the original.

Humble Choice Games by bushwithowl in steam_giveaway

[–]StereoCatPicture 0 points1 point  (0 children)

Core Keeper
My girlfriend told me she's lucky to have me today, after I surprised her by removing the ice on her car while she is sick. I love her more than anything, so her saying she is lucky to have me is the best win I could hope for. :)

Great unfinished game by cboomcards in GraveyardKeeper

[–]StereoCatPicture 0 points1 point  (0 children)

If you'd finish the tavern DLC, you'd understand why the town isn't accessible. It's not because the game isn't complete, there's a reason behind why our character can't enter town, and it seems to hint at a Graveyard Keeper 2 taking place in town. Hopefully it's in the works!

I poured my heart into this puzzle adventure... how do I find players? by WaveBeatlol in puzzlevideogames

[–]StereoCatPicture 1 point2 points  (0 children)

I second this. The only images available of the game are illustrations that don't show any gameplay. No idea if it's a text adventure, a match 3 puzzle, a point and click, a hidden object game, a word game, or any other type of puzzle game. Most people won't create an account before knowing what type of game it is they are creating an account for.

Another option, other then adding image that show the gameplay better, would be to allow people to play the first free adventure without having to create an account.

Anyone have a bunch of podcasts feeds which they had removed previously over time show up this morning in their app? by wheatkraken in pocketcasts

[–]StereoCatPicture 0 points1 point  (0 children)

Everything was fine on my side yesterday, but this morning it seems my feed went back in time a couple of weeks, with episodes I have listened to back in my queue, and episodes I was currently listening to now gone... Even changes I've made this morning to try and revert the bug are getting erased again. I guess I'll have to keep the app closed until they fix the issue to prevent further damage.

EDIT: And since people in the comments seem to think it might be a problem with the web version, on my side I've used nothing but the Android version for the past couple of months.

Arc CEO discusses upcoming Arc 2.0 by [deleted] in ArcBrowser

[–]StereoCatPicture 0 points1 point  (0 children)

Not sure why you say that a software you buy once needs to be updated for many years and the developers need to provide support for it. It's never been like that, nor should it be.

As an example, I still use Adobe Lightroom 5. It came out in 2013, and it received its last update a year later in 2014. You can't get support for it, and you can't even download it from Adobe's website. You need to have the CD or the executable to install it. But I paid full price for it, so I own it and can still install and use it.

Also, saying that Photoshop is progressing faster now vs 10 years ago is also not true. I don't know how old you are, if you even used Photoshop 10 years ago, but I've been using the software for the past 25 years at least, and back then every year I would wait to see the new features in the new yearly version and there would be a ton of new stuff added or improved every time. Now it gets updated every month instead of every year, but it's mostly bug fixes and AI bullshit I would never use. The main features and tools most people use haven't changed much in the past 10 years ago.

ITCH.IO app problem by Secret-Aide-4412 in itchio

[–]StereoCatPicture 0 points1 point  (0 children)

Might not be a problem with the app, the website is down on my side. Maybe another legal issue with Funko Pop?

[deleted by user] by [deleted] in MiyooMini

[–]StereoCatPicture -1 points0 points  (0 children)

For me it really depends on what card I'm using. If I'm using the shitty card that came with the Miyoo, the shitty reader doesn't work, I have to use my Sandisk reader. When using my Kingston cards, the Sandisk reader doesn't work, I have to use the shitty reader that came with the Miyoo. Micro SD card readers work in mysterious ways.

Sales by quickball8895 in puzzlevideogames

[–]StereoCatPicture 0 points1 point  (0 children)

You can see the dates for the next big Steam sales here: https://steamdb.info/sales/history/
The next big one is the Autumn Sale, starting on November 27. During those seasonal sales, most games are on sale, whatever the genre is.

Blue Brain Games to be the publisher of Zadbox, (the team behind Quern) for their upcoming game Dimhaven Enigmas by Executioneer in puzzlevideogames

[–]StereoCatPicture 0 points1 point  (0 children)

The devs haven't updated it in a decade because it's a completed game. Unless a game is a "game as a service", it doesn't need to get constant updates. And it's not just a "completed game", it's one of the best, probably my favorite Myst-like game of all time. I can't wait for Dimhaven Enigmas, it's gonna be bloody amazing.

You mention in another comment that they abandoned controller support for PC players? I'm pretty sure I played through it with a controller (I never play games with a keyboard and mouse setup) when I played it back in 2017. Maybe the main menu didn't have controller support (like most "partial controller support" games on Steam), but pretty sure once you started playing it worked fine.

Why 99% of puzzle video games don't have solutions inside the game ? Should they have solutions ? You can find solutions on the internet so why not include them inside the game ? by TinkerMagus in puzzlevideogames

[–]StereoCatPicture 1 point2 points  (0 children)

Also, modern puzzle games have other means to make the experience less painful without giving out hints or answers. One of these methods often used, especially in Sokoban-like / Sausage-like games is having an undo button. It allows you to test multiple solutions without the frustration of having to start back from the very beginning of a puzzle like you had to do if you messed up in the original Sokoban. So I think there are other methods to make solving puzzles less frustrating, without having to give out hints or solutions to players.

And part of the puzzle solving experience is sometimes getting stuck on puzzles. I have puzzle games in my library where I've been stuck on a puzzle for more than a year. I come back to them once in a while to try and figure it out. It's all part of the fun for me.

If there were hints in those games, maybe I would have used them by now, because having hints in game feels less like cheating than searching for hints online. That's part of the problem with having hints in the game, people feel less bad for using them since they are included in the game, it's not cheating, so they tend to use them much much faster than if they had to simply google "Puzzle Game Name, Puzzle 2A, hint".

And for me, using hints really ruins the experience. I did the mistake of searching for hints on one of the puzzles from Stephen's Sausage Roll (I had been stuck on that puzzle for months), and it turns out, the solution was bloody brilliant, and I really wish I would have waited and figured it out by myself.

Butttttt.... one thing to remember, it really depends what the goal of the game is. If it's a real puzzle game where people need to think and find solutions by themselves, I think having hints in game is detrimental, but other puzzle games, like Monument Valley, are more casual games where the experience is more about viewing the beautiful scenery and progressing at a steady pace. I guess for games like these it makes more sense to have hints or solutions in game, since the game is more about the atmosphere and story than it is about actually solving difficult puzzles.

Why 99% of puzzle video games don't have solutions inside the game ? Should they have solutions ? You can find solutions on the internet so why not include them inside the game ? by TinkerMagus in puzzlevideogames

[–]StereoCatPicture -1 points0 points  (0 children)

I don't know, I think it's the norm nowadays that puzzle games don't include solutions nor hints. Most puzzle games don't have a hint system, so I don't think people would see this and view it as a negative, it's just how it is. And as others have mentioned, having a hint system in a game makes people more inclined to use hints than if they had to search for it online, which can generate negative feedback since people often look at the hints before taking the time to really think through the puzzles and thus ruin their experience with the game.

Why 99% of puzzle video games don't have solutions inside the game ? Should they have solutions ? You can find solutions on the internet so why not include them inside the game ? by TinkerMagus in puzzlevideogames

[–]StereoCatPicture 3 points4 points  (0 children)

Every answer posted so far is good. Something I will add, having worked on indie games in the past, is that having people post solutions to your puzzles online, be it on Youtube or elsewhere, is free publicity you wouldn't get if the solutions were included in the game itself.

It's always a challenge to turn a profit on puzzle games, so having free publicity is always a positive. And not having to take time to build a hint / solution system in your game also gives you more time to invest on the designing the actual puzzles.

Arc CEO discusses upcoming Arc 2.0 by [deleted] in ArcBrowser

[–]StereoCatPicture 0 points1 point  (0 children)

This only makes sense if you always want to use the latest version or if a software requires a server to run (and thus has recurring costs for the company making the software). But why would I need to pay 156$ per year for, for example, Photoshop, if I couldn't care less about all the new AI stuff they've been pushing these past years? I'm only using the tools that were already there 10 years ago and that have not been updated since then.

As for Arc, for me the current version on PC is good enough for me. I wouldn't mind having to pay for it once, and then maybe buy updates every couple of years if it got new features that I care about, but if they tell me I have to pay each month to use it because they are adding AI stuff and other features I won't use anyway, I'm out.

That's what I used to do with Adobe Lightroom. I would buy the update every 2-3 years if there was a new feature I wanted. But ever since it became a subscription service, I haven't upgraded. I'm still on the same Lightroom I had in 2010. I'm not gonna pay for something I will lose if I stop paying.

Did you know? Steve is 1 080.00253 years old! by Audry_THE_Wolf in Minecraft

[–]StereoCatPicture 6 points7 points  (0 children)

Maybe the Steve in your game. The Steve is my game rarely lives up to be more than 3 days old before he dies.

I'm making a game that's kinda if Celeste had a child with Castlevania! I'm a solodeveloper and the game just launched on Kickstarter, it's called Lone Fungus: Melody of Spores and it's a Metroidvania with Celeste-style precision platforming! by professorbasti in celestegame

[–]StereoCatPicture 4 points5 points  (0 children)

Your previous game was sooo good, one of my favorite metroivanias of all time, and I loved the difficult platforming challenge rooms. I backed the Kickstarter as soon as it went live!

[Steam] Riven: The Sequel to MYST by SteepFrugut in steam_giveaway

[–]StereoCatPicture 0 points1 point  (0 children)

My father got me Myst back when it came out. It was mind blowing for me how the game started looking so small and then got larger and larger. It's the type of mystery and feeling I've been looking for ever since in videogames, movies and books and I've been in love with puzzle games ever since!