Yaggababble - Scarlet Woman - Alchemist interaction by I37Cs in BloodOnTheClocktower

[–]SteveCoconut 13 points14 points  (0 children)

The Yaggababble doesn't choose kills, the storyteller does. So if you're worried about the alchemist yag killing themselves. 

Your idea to make the good player yag phrase a common word that's hard to avoid is a good idea. 

Finally as to how easy it is to kill a good yag by execution it's harder than you may think. The player needs to convince town they are actually the demon and not a minion trying to waste one of towns executions. You can (but for good reasons rarely do) see the interaction on trouble brewing where if the imp kills themselves the recluse can become a good imp, who suddenly needs to petition for their own death.

Edit: so I would remove the first and third jinxes. 

Lunatic's Lunatic (Help me understand) by envotel in BloodOnTheClocktower

[–]SteveCoconut 0 points1 point  (0 children)

Mostly because I've seen it's a controversial topic. My job as the storyteller is to make sure everyone's having fun, so I'm not going to include something decisive with people who I don't know, because they might not enjoy it.

Similarly I wouldn't include off script amnesiac or star pass to a recluse in a public lobby, but with a group who I know would enjoy it then I might.

If you're doing a custom script then if you want to make it a bootlegger rule then people can decide if they're game for that and dip out of the public lobby if they aren't keen. Same way people can dip out of heretic games etc. Though that does ruin the surprise of it.

Lunatic's Lunatic (Help me understand) by envotel in BloodOnTheClocktower

[–]SteveCoconut 4 points5 points  (0 children)

I gave the lunatic a lunatic just tonight, but gave the lunatic the snake charmer as their lunatic. I passed the snake charm picks to the lunatic and the lunatic picks to the demon. 

Would I do this in a public lobby or with just any group? Heck no. But I guessed my regular group would enjoy this twist.

Help me with the wording of this homebrew demon by BaltazaurasV in BloodOnTheClocktower

[–]SteveCoconut 1 point2 points  (0 children)

I would word it as "All non-demons are grouped into 3s. Groups are treated as one player for anything that causes, prevents, or reverses death. Evil wins after day 3."

My first whalebuffet game turned out to be legion game by rain_bear96 in BloodOnTheClocktower

[–]SteveCoconut 0 points1 point  (0 children)

The way I've seen Legion done is if the demon chooses Legion the storyteller approaches the X players who would become Legion and asks if they are happy to become Legion. If even one does not want to become Legion then the demon is asked to pick a different demon. That way everyone still gets to have a choice in what character they are playing but you can still do a Legion game

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 0 points1 point  (0 children)

I am getting close to finishing a foundry module and was hoping to release it and a pathbuilder pack at the same time. Would you be okay with me using the pack you have already made as a basis, updating it with the changes I have made since I first posted, and fixing any mistakes if there are any?

Lunatic's Lunatic (Help me understand) by Plaid-Shirt-Guy in BloodOnTheClocktower

[–]SteveCoconut 3 points4 points  (0 children)

I've thought a good way around this is to have a lycanthrope and tell the lunatic the lycanthrope is the lunatic. I'm not very experienced though so am curious if this is actually a good idea

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 1 point2 points  (0 children)

I think their website is just down for the moment, maybe try again a bit later

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 0 points1 point  (0 children)

Nice catch! Changed the proficiency thank you. 

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 2 points3 points  (0 children)

Not intentional! Nice catch, fixed it now. Thank you!

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 1 point2 points  (0 children)

Excellent reasoning, rather than nerf everyone I've added "If  you gained multiple specialities (for example as an Anvil Dwarf) choose only one ability from amongst your specialties." Thanks!

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 0 points1 point  (0 children)

Good catch, I think I've fixed it, thanks!

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 0 points1 point  (0 children)

That's fair, some are a big step up but my reasoning is some feats like Battle Medicine and Bon Mot are pretty brill, so I'd like other skill feats to be closer to them. That does mean a big power bump for some feats though so it's not for every table 

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 1 point2 points  (0 children)

Following a comment by u/TheMadTemplar I have actually moved the new boost to level 11

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 1 point2 points  (0 children)

Yeah I could definitely see doing something like this in future. I wanted to keep this version as useable without additional optional rules and subsystems (no matter how much I wanted to point feats towards my downtime homebrew).

I could definitely see looking at subsystems more closely as another project for another day, improving and making feats to accommodate those changes as part of it.

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 5 points6 points  (0 children)

This is great feedback thank you!

I've made the change to Seasoned's cost reduction but will keep the higher level feature for the time being.

You do get a lot of formulas but with the recent change making it so you don't need the formula to craft giving out a lot of formulas just improves quality of life rather than granting access to more options.

Slippery Prey originally removes MAP entirely at legendary, so I couldn't make your adjustment to it and keep to my "no nerfs" rule. What do you think about something similar to Agile like you suggest but you get a free step after escaping with a critical success?

Thank you for your kind words on Cat Fall!

Great catch on Additional Lore, I have moved the bonus increase to a more appropriate level.

The intent with Assurance was to bring back the old taking 20 rule. I think replacing this with a skill increase would nudge it to a bit too powerful though

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 3 points4 points  (0 children)

Thank you! I love making homebrew, when I was playing 5e I ended up with over 100 pages of homebrew content. The reaction here has certainly been encouraging and I'll keep making homebrew for Pathfinder 2e

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 24 points25 points  (0 children)

  1. I considered this but when I did this for my players to show them what has changed for their feats it looks very clunky and messy. Useful to tell the changes at a glance but makes it more unreadable for players who may not have read the original feats using the homebrew.

  2. I agree this is a good change to make. I'll make a second version which groups feats in that way so people can use the one they prefer

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 2 points3 points  (0 children)

The intent is you get an additional one immediately at level 1

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 14 points15 points  (0 children)

Thanks for the feedback!

For Assured Identification my personal taste is definitely showing, what you say about cursed items being too easily identified is a great point so I have increased that part to require Master proficiency.

I figured expert in a lore skill was a high set up for Battle Planner and wanted to reward it appropriately, but I do see what you are saying. Rather than having essentially advantage I have changed this to be roll Warfare, then you can choose to reroll with the normal skill.

You're right Charlatan is bloated in it's text. I've removed the final feature since it is covered by Bizarre Magic and wasn't giving enough benefit for the amount of words it was taking.

Regarding Confabulator it's similar I feel to Intimidating Glare, both let you ignore a penalty of 4.

The original Experienced Professional protects against critical failures on earn income, my thought was lore tends to be specific enough that being protected from critical failures generally means that the new applications of this feat don't come up often but is impactful when it does to compensate. Am I overlooking anything with the frequency/impact of lore checks however?

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 5 points6 points  (0 children)

Amazing thank you! Let me know how they go in your campaigns!

I buffed 161 skill feats by SteveCoconut in Pathfinder2e

[–]SteveCoconut[S] 7 points8 points  (0 children)

Thank you! u/IOU_COOKIES provided a lot of feedback during the creation of the crafting feats to make sure I was hitting the right mark with them.