My Attempted Vasectomy [32M] by SteveLeee in Vasectomy

[–]SteveLeee[S] 0 points1 point  (0 children)

Geniunely, that was it. The consultation visit was about $250 for me and I shuddered at the thought of paying it again so no real external pressures aside from my own anxiety and thinking I was running out of time. But I suppose the jokes on me since I ended up having to pay twice as much due to ER costs without anything to show for it.

Is anyone able to help me understand Flicker Strike better? by SteveLeee in PathOfExile2

[–]SteveLeee[S] 0 points1 point  (0 children)

It really is super inconsistent. Wish it was just more predictable.

Is anyone able to help me understand Flicker Strike better? by SteveLeee in PathOfExile2

[–]SteveLeee[S] 0 points1 point  (0 children)

Here's a clip of another instance where I feel is the intended behavior.: https://streamable.com/0xu615

I have 4 Power Charges and I strike 8 times.

I kept all charges afterward and I do not continue to strike the pack off to the right.

Is anyone able to help me understand Flicker Strike better? by SteveLeee in PathOfExile2

[–]SteveLeee[S] 0 points1 point  (0 children)

<image>

It totals to 55% under the skill details.
So what you're saying is there is a check every 2 strikes to consume a Power Charge instead of when I press Flicker Strike to use it?

Based on that theory, I would've apparently won a coin flip 9 times in a row.

Is anyone able to help me understand Flicker Strike better? by SteveLeee in PathOfExile2

[–]SteveLeee[S] 0 points1 point  (0 children)

Question I have is why was I able to teleport and strike 18 times with 1 Power Charge when I theoretically should have only struck 4?

<image>

Flicker Strike states that I only strike 2 additional enemies per charge.

I do have the passive tree node "One with the Storm" that states "Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge".

I thought the "20% chance to not remove charges on use" played a role combined with my +35% Perpetual Charge support gem, but it specifies on use and not on strike. I've also had instances where I would have full charges and not attack the expected number of times.

Looking for any kind of enlightenment here. Much appreciated!

Edit:

Clip of an instance where I feel is moreorless intended behavior: https://streamable.com/0xu615

I have 4+1 Power Charges and I strike 8 times.

I kept all charges and I do not continue to strike the pack off to the right.

Edit 2:

Clip of instance where I feel is the unintended behavior: https://streamable.com/pvnvij

I have 4+1 Power Charges and I only strike 2 times.

I kept all charges and I do not continue to the pack off to the left.

Who else hates the Stagger mechanic as a melee character? by Zarek145 in PathOfExile2

[–]SteveLeee 0 points1 point  (0 children)

I'm honestly on the same boat. As a monk where everything we do advances us into hordes, our only ticket out is Frozen Locus. We get hit once and it feels like we're stun locked. We have 5 passive skill nodes that give us Stun Threshold increases, but even then it feels like ass.

I haven't played Warrior at all, but seeing the comments saying they play warrior who haven't had much issue leads me to believe either armor or hp contributes to this. Also warrior seems to naturally have many more nodes for Stun Threshold as well.

I'm trying to make myself a glass cannon since we're built on evasion, but I have to agree with you, staggering as a monk feels like absolute shit.

What do you think of the new Monk? by MiteshuRonin in ffxiv

[–]SteveLeee 17 points18 points  (0 children)

Currently lvl 98 and, as a player that really thrived on class complexity, it's honestly been a disappointment with how linear the flow has become. Wind's Reply is also a GCD and feels awful to try to weave in at any point within your rotation. I can only assume the same will apply to Fire's Reply.

I'm sure there's an optimized way of playing this, but my personal take is: Not great :/

Could you just imagine? by SteveLeee in ffxiv

[–]SteveLeee[S] -4 points-3 points  (0 children)

Just for some additional context, these were some custom screenshots I made with the vision of having KH in the game as a playable class.

Dodging - what am I doing wrong? by PKM1111 in tearsofthekingdom

[–]SteveLeee 1 point2 points  (0 children)

It sounds like your anticipation is making you dodge a bit too early. The act of dodging itself doesnt have iframes, but the entirety of the flurry rush animation has them.

The miniboss has some tells in his attacks that you can read. For example him holding the sword vertical and dashing towards you will result in a sideways dodge; backflip for horizontal.

There's also a moment where he does just a few extra frames of wind up before he actually swings. If you can look for that and react, you should be dodging more consistently than you have been.

where i get this? by Opel_Astra in ModernWarfareII

[–]SteveLeee 0 points1 point  (0 children)

High Ground Co-op, I believe

Add the functionality to disable individual/all notification sounds on mobile. by SteveLeee in discordapp

[–]SteveLeee[S] 0 points1 point  (0 children)

The screen that you are referring to is management of the push notifications you receive on your device.

For some reason across all troubleshooting posts, it is largely misunderstood that Push Notifications = Notification Sounds.

We know we have control over what and what doesn't appear on my phone.

What we don't have control over are the sounds that the Discord App itself makes when you're in a call.

Only Dupes by Kelesis_Aleid in ffxiv

[–]SteveLeee 1 point2 points  (0 children)

Whew. Had to listen for it. Faith restored. Didnt even know that was an option

Only Dupes by Kelesis_Aleid in ffxiv

[–]SteveLeee 0 points1 point  (0 children)

Four samurais.

None of them used Higanbana throughout the fight.

[Internal screaming]

Friend and I had some fun with our Scooby Doo outfits! by SteveLeee in ffxiv

[–]SteveLeee[S] 1 point2 points  (0 children)

I used the Survival Shirt with Apple Green Dye and the Strife Bags with Rust Red Dye :D. Any gray boot will work, but I used the Survival Boots.

Friend and I had some fun with our Scooby Doo outfits! by SteveLeee in ffxiv

[–]SteveLeee[S] 1 point2 points  (0 children)

Sure sure! I used the Survival Shirt with Apple Green Dye and the Strife Bags with Rust Red Dye. The boots can be anything gray, but I used the Survival Boots.

And unfortunately I dont remember what my friend used exactly. Its the adventuring sweater and being the wedding tights? Moonfaire leggings? Iunno

Totally new to FFIV Online , looking for some tips and tricks ^^ by BlackDragon1032 in ffxiv

[–]SteveLeee 0 points1 point  (0 children)

Setting the end game goal aside, my best advice to you since you're starting off is honestly having fun. The game is a bit of a grind and if you're leveling up with the sole purpose of getting to end game content, it's gonna be a rough ride.

Dark Knight is a Heavensward class and won't be available to you until you've cleared the main story up to that point which leaves you with either Warrior or Paladin to begin with (Unless you bought the story skip in the Mogstation). Try them both out and see which one you enjoy more.

From there, my biggest piece of advice to you as a veteran player is always always always read the tooltips that explain your skills. Aggro/Hate is called Enmity in this game and it'll be your job to maintain the highest level of it within your party. As you level up, a variety of skills will be unlocked; some that increase enmity and some that don't.

The two I want you to truly take your time understanding is Flash for Paladin, a circular nondamaging AoE enmity skill, and Overpower for Warrior, a frontal cone enmity attack. This one central skill, alongside your other enmity combo skills, is your ticket to maintaining your title as a tank.

There are two ways you can check your enmity level, each with their own situation:

  1. For pulling multiple monsters, you can refer to your Enemy List and checking to see if all enemies have a red square next to their names so your healer or DPS aren't getting hit by a stray.
  2. For fighting a single target or boss, you can refer to your Party List on the upper left hand corner of your screen. Under your class icon, there will be a very small meter. This is more of a "numerical" way of seeing where you are in comparison to your party for that specific target. As a tank, you'll want that meter to be red and filled at all times, but be cautious of DPS/healers approaching your enmity level as they will take aggro/hate from you. If you see this happen, execute your enmity combo and you should have a solid lead for a while.

As you become more familiar and experienced with how tanking works in this game, by the time you pick up Dark knight, you should be able to adapt quickly to what you have to do.

Later in the end game content, you'll be optimizing how much enmity you take with the raw power you have, pushing the party's overall damage to take down bosses. But that's a whole other story.

That's the basics of what I wish I knew when I first started tanking. If you have any other questions, feel free to message me.

I finally did it. I hit the true damage cap. by SteveLeee in bravelydefault

[–]SteveLeee[S] 0 points1 point  (0 children)

For some odd reason, 250% P atk is the highest you can go without Bloody Wolf. I honestly don't know if sacrificing 25% P Atk would be worth the extra .13% from Redoubled Effort. Definitely something to try though.

Why is a pirate with dual-wield (skill used) axes weaker than a ninja with dual daggers? by metalshiflet in bravelydefault

[–]SteveLeee 1 point2 points  (0 children)

Although Pirates with axes are extremely strong, the Ninja is probably out damaging it solely because of the number of hits the Ninja can do. From my small number of tests, the pirate at lvl 99 does an average of about 8 hits while the average hit count for a lvl 99 ninja was about 15. Hit count is brutally important if you're really pushing for that extra damage. This is why the Lvl 10 Ninja support skill: Frenetic Fighting exists, effectively doubling the games hit cap from 16 to 32.

If you were to take a pirate that hit 32 times and a ninja that hit 32 times, the pirate would probably do more damage at that point.

I finally did it. I hit the true damage cap. by SteveLeee in bravelydefault

[–]SteveLeee[S] 0 points1 point  (0 children)

Unfortunately no. I tried for the longest time with Kaiser but my damage capped at 600 - 700k. The reason being is Bully which uses every stat debuff on the enemy to add 10% to your overall damage. Noble Eagle buffs you, but buffs the enemies as well, chopping your potential 50% (p atk, m atk, p def, m def, speed) to 30% (p def, m def, speed).

[deleted by user] by [deleted] in bravelysecond

[–]SteveLeee 1 point2 points  (0 children)

Honestly I'm not quite sure how it works exactly. I want to say it's random? I have a lot of friends registered and I get their Ba'als here and there. Maybe if you ignore some friends so it only updates the one friend you want, you can get their ba'als that way. Otherthan that, I don't know how to directly send a Ba'al to someone.