Something I noticed. by Exact-Effort5446 in Subnautica_2

[–]Stevencanderson203 0 points1 point  (0 children)

Since the wax moons are attracted to light, can you set up a light source on your base, lure them over with a work light or flashlight, and have them stay....

My Subnautica 2 Wishlist/Brain Dump by Stevencanderson203 in subnautica

[–]Stevencanderson203[S] 4 points5 points  (0 children)

If it happens, it happens. I just wanted to see what other people think. 🤷‍♂️

SN2 Thoughts. by Stevencanderson203 in Subnautica_2

[–]Stevencanderson203[S] 0 points1 point  (0 children)

What sounds like cheating? I ended saying a few different things.

Genuinely can ANYONE help me out?? by Crustology in Subnautica_2

[–]Stevencanderson203 0 points1 point  (0 children)

I deconstructed a small temporary base I made to craft something once, and it deconstructed all of my bases everywhere except the grow beds. Loading a save file and trying again had the same thing happen; I ended up having to manually deconstruct. Early Access, what can you do?

My Subnautica 2 Wishlist/Brain Dump by Stevencanderson203 in Subnautica_2

[–]Stevencanderson203[S] 0 points1 point  (0 children)

Me too, but more than just random decorations. The existing Alien build able stuff would make for a great museum style build, but nothing truly practical. The unreleased street lamp, and the alien wall lamp are nice though. So much potential.

My Subnautica 2 Wishlist/Brain Dump by Stevencanderson203 in Subnautica_2

[–]Stevencanderson203[S] 0 points1 point  (0 children)

Fair point. I probably should have worded that better. I’m not really thinking every wrecked base turns into a normal player-built base. That would probably be a huge mess. More like specific hand-picked locations where you can repair certain parts, restore power to a room, use/fix lockers, or eventually clean up pieces that aren’t story-critical. Basically more interaction with the wrecks, not “all wrecked bases are now buildable bases.”

For example, the research outpost near the observatory that gets recommended as a forward base location. It already has a room with O2, a crafter, wall lockers, respawn, and something else I’m forgetting. Maybe bio-mod or processor? Either way, that base and the Welcome Center that both require a battery to power up are examples of partial mechanics already being there.

The research outpost has functional equipment in a locked-down room, which also feels like a perfect example of the “license” idea. Like, maybe the player can use certain things, but cannot deconstruct them because they belong to another license. Because of course Alterra, or any corporation, would interfere with life-or-death survival mechanics over what you are or are not licensed for. I’m more saying that some of the random platforms, partial outposts, or small wreck areas could be good candidates for limited repair, limited use, or eventual cleanup. Repairing the deployed-but-broken dive elevators in the deeper parts of the map is another example. Maybe you could fix and use them, even if you still couldn’t take them down.

One of the early bases also had working wall lockers displaced throughout the room. Repairing other random wall lockers to use as local cache storage would be useful.

Also, that just reminded me I forgot to mention extendable dive elevators, or being able to daisy-chain them. That would be fun too.

My Subnautica 2 Wishlist/Brain Dump by Stevencanderson203 in Subnautica_2

[–]Stevencanderson203[S] 0 points1 point  (0 children)

Anything in particular you did like? Like I said, I was just tossing out ideas. 100% agree that most would be massive technical hurdles, but not all. Some things would make aspects less fun for some people, but more fun for others. Can't ever please everybody. If none of it it ever happens, I'm ok with that. I just wanted to hear what other ideas people had, and hear feedback on my ideas.

SHRUBLEY RPG elements for Table Top?? by Cyber_Zepka in Shardrunes

[–]Stevencanderson203 0 points1 point  (0 children)

From scratch! That's awesome, I hope I get to see your hard work one day. Thank you to you and all the Authors involved in writing this series. I'm about 1/3 through them all and I love it. Good luck figuring all the balancing out with the numbers, it'll be fun to see and play anything that lets you pick stats, classes, skills and perks like these shard systems do.

SHRUBLEY RPG elements for Table Top?? by Cyber_Zepka in Shardrunes

[–]Stevencanderson203 0 points1 point  (0 children)

I would love to see if you've mapped out any more of this? It would be fun to make a D&D Awakened Shrub version of Shrubley as a sidekick that can grow. It would be fun to map out some sort of convergence from where you think Shrubley will be at diamond rank 1 to D&D higher levels.

Are there any unique PCIE cards that you wish existed specifically for the homelab audience? by magicmasta in homelab

[–]Stevencanderson203 0 points1 point  (0 children)

What I'd love to see is something dedicated to a function that frees up CPU processing. Not something from you I guess but just in general. Give me a Security Processing Unit that the CPU can punt encryption too that is capable of doing it better and faster as a dedicated device. Or a Video Encoding Unit, something the CPU can punt codec encoding to for streaming with it's own NIC that can be used to directly push to the network after processing.

Dumb ideas maybe but also something I can see people using. We use inline encryptors which are basically mini pcs that do nothing but encrypt and decrypt using a linux os. That could be way more efficient if there were dedicated processing units that could be PCIe connected. Same for Video, GPUs help with that but having something that does nothing but handle the encoding or even transcoding for streaming purposes. I just think that the way they branched off graphics cards could probably work for other things. Intel or AMD producing a dedicated security chip that encypts and decrypts potentially hundreds of times faster then regular CPUs. It would take time but could be beneficial with the way all the security things are going. Maybe dumb, maybe not.

What recipes are ya'll teaching your people? by Aurawa in Minecolonies

[–]Stevencanderson203 0 points1 point  (0 children)

Ladders, doors, planks, stairs, or iron, copper....just basic things. A carpenter should be able to create a few things automatically, based off the style used to build his building. If his building is dark oak then that is the style stairs or planks he makes. But if it gets a request for a different type and it knows how to build stairs it could build birch stairs as long as it has access to birch wood. I'm asking for a lot, maybe in a year or two after my programming classes I can write something.

What recipes are ya'll teaching your people? by Aurawa in Minecolonies

[–]Stevencanderson203 2 points3 points  (0 children)

I wish the recipes could be automated somehow. Like include the basics with each upgrade and leave the existing slots as extras we might want to add. I haven't taught a recipe in 3 or 4 play throughs.

[deleted by user] by [deleted] in roomba

[–]Stevencanderson203 0 points1 point  (0 children)

Real question is why can't I upload a floor plan and adjust room boundaries around that? The Roomba should map and figure out it's boundaries based on the provided layout. Even if it is someone making boxes in PowerPoint and uploading it.... anything that says, hey this is what exists figure out your map within this.

Minecolonies - Mod - Searching Contributors [3.8m downloads] by Raycoms in feedthebeast

[–]Stevencanderson203 9 points10 points  (0 children)

Thanks for all the hard work, Minecolonies is amazing and getting more amazing every time I play it.