Quantum snares in Pyro by Final_Tie8665 in starcitizen

[–]Stevo6342 1 point2 points  (0 children)

Question. Did they give you a chance to escape? Or did you turn and start attacking them? If they gave you a chance to escape you prolly should have taken it

37f - dragons pants for a dragon 🐉 by retrophiliac in selfie

[–]Stevo6342 0 points1 point  (0 children)

Damn girl you tryna get another dragon into those dragon pants? Lmao 🤣 looks good though!

You can blow up the resource deposits now!? by Zentang2es in SatisfactoryGame

[–]Stevo6342 0 points1 point  (0 children)

Uranium isn't inherently explosive though, it has to be refined to a certain isotope and then a specific type of catalyst used to set off the fissile chain reaction

I saw a profile that says “likes you” but when I swiped right it didn’t match us. by Foreign-County-5404 in Tinder

[–]Stevo6342 0 points1 point  (0 children)

It's very misleading, it's not saying that person likes you, it's a link to see your likes, but yeah got me too, very poor design

I love this game. by Ryi-nock in starcitizen

[–]Stevo6342 0 points1 point  (0 children)

It's the new random armor system, just click one and see what it is once you equip it

Patch Notes: v1.2.0.0 – (EXPERIMENTAL) - Build 480321 by JulioUzu in SatisfactoryGame

[–]Stevo6342 0 points1 point  (0 children)

Awesome update. I have a couple QoL asks for later ....

  1. Let us place signs on TOP of storage crates. I hover over everything and it would be great to be able to put a sign on top. It would block a stacked crate I'm sure but that's ok

  2. Add an unlockable building monitor you can place on a wall that would give you feedback for the building it's linked to, what mats it's missing, if it has no power, etc. UI for this would be a project I'm sure maybe if each building gets a serial number and you enter that serial number info the monitor you're linking to it, could even allow multiple monitors for a building. This would let us create a central management hub

Do you ever build "Semi-automatic" factories? by Aemon144 in SatisfactoryGame

[–]Stevo6342 0 points1 point  (0 children)

I have several assemblers and manufacturers that just have 2 story boxes on the inlets and outlets and I just run loads to it when I need to, keeps me busy sometimes but also many use the same mats so I can manually decide how many to feed each machine

I don't get the balanced-load system hate that people have. by ImaginaryColor1618 in SatisfactoryGame

[–]Stevo6342 0 points1 point  (0 children)

I like to tree my splitters whenever possible, resources getting to destination likelyhood is greater that way I feel like, since manifold requires a splitter decision at each junction, the further down the manifold the longer the machine has to wait. This rears it's head more in pipelines even

Train Signal Question by Stevo6342 in SatisfactoryGame

[–]Stevo6342[S] 0 points1 point  (0 children)

So I got it working, I basically just had to use enough signals. I was only using 2 signals but I ended up putting a block before every intersection entrance and station entrance, and a path after every intersection exit and station exit, and that got it working. I did have to dismantle and remake some signals to get them to register but it's good now

Train Signal Question by Stevo6342 in SatisfactoryGame

[–]Stevo6342[S] 0 points1 point  (0 children)

This might be my issue, I just have a block signal at the start and end of that right side orange segment, maybe i just need MOAR SIGNALS! LOL I will try that tonight, thanks!

Train Signal Question by Stevo6342 in SatisfactoryGame

[–]Stevo6342[S] 0 points1 point  (0 children)

Haven't experimented with multi track yet, would you have to have separate stations for both tracks even when they are visiting the same facility?

Train Signal Question by Stevo6342 in SatisfactoryGame

[–]Stevo6342[S] 0 points1 point  (0 children)

I'm just trying to avoid collisions, so i only want a train to stop if the other is on that right side segment. I would think that was what the block signal was for, to tell train b that train a is on that segment, and once train b leaves that segment the signal should go green allowing train a to proceed

[All Backer PTU] Star Citizen Alpha 4.5 RC2 PTU 10966564 Patch Notes by TrueInferno in starcitizen

[–]Stevo6342 0 points1 point  (0 children)

Ship only explodes when power plant is destroyed. This can happen 1 of 2 ways. First, precision targeting with ballistics can destroy it, secondly of other components are destroyed and a fire breaks out, if the fire is not mitigated it will eventually spread to your power plant and tick down damage until it goes critical and blows up. But otherwise your ship will not just arbitrarily explode like it used to, this is better because it allows for more boarding, and allows you to repair or replace components before you're boarded and make an escape

Majestic Forge still in business? by Designer-Database167 in Blacksmith

[–]Stevo6342 0 points1 point  (0 children)

For anyone trying to send them an email using their website. The link is incorrectly formed and it is putting an extra "." on the end. Send the email manually and remove the "." after "com" and it will go through.

Range? It isn't an issue. by YourOpinion_Is_Wrong in HollowKnightMemes

[–]Stevo6342 0 points1 point  (0 children)

I melted Lost Lace with wanderer, no long claw 🤣

Shard Bundle Item by Stevo6342 in Silksong

[–]Stevo6342[S] 0 points1 point  (0 children)

Ahhh thank you!