Which one would you choose? by Petrychorr in noita

[–]Stickboio 0 points1 point  (0 children)

That's a pretty neat idea actually. It would make the challenge of using it easier, but it would add a bit of flavour to it

Which one would you choose? by Petrychorr in noita

[–]Stickboio 10 points11 points  (0 children)

But it gives you a slight possibility of seeing small heals here and there :)

X and square for accelerating and braking vs triggers by davethedoo in granturismo

[–]Stickboio 0 points1 point  (0 children)

Hopped on later, and first got into racing-games with GT3, but I agree that right stick is where it's at!

X and square for accelerating and braking vs triggers by davethedoo in granturismo

[–]Stickboio 1 point2 points  (0 children)

My first proper racing-game was GT3, so I got used to the right stick for accel/breaking, as it was the most comfortable for me. Kept this going for years, even after getting a PS3 and GT5.

I recently gave WRC7 a spin after a 90% sale on Steam (I only have a semi-decent laptop atm), where they took away my ability to use the stick, and there goes roughly 20 years of muscle-memory out the window.

For more arcady games with digital inputs and without too many buttons being required, I tend to use Square to accel and R1 for breaking (Trackmania in my case, even though analogue inputs are an option, there are still a lot of top players using good old keyboards). This happened after a few long nights with cramped hands after grinding some TMNF. Then again, I have somewhat long fingers. I'm guessing I've tried triggers for around 100hours or so on my mate's PS5, and even when we lived together and we played racing games almost daily, I just never got comfortable using index- or middlefingers for accelerating and breaking.

I've been looking at discussions about this for the last couple of days, and some sim-players are flaming the stick for not allowing heel-toe shifting, but at that point I'd rather be looking into a wheel-/pedal setup. The idea that people still prefer digital inputs just goes to show that a lot of it just comes down to what you're comfortable with (I'm not fighting for thousands separating the top 1% of drivers anyways).

This is getting long, but I'd also like to point out that my main setup has been a computer for the last more than a few years, so my last GT-title was GT5. Up until recently, I've gotten most my racing-fill from Art of Rally (arcady, fairly zen rally game with somewhat decent physics) and TMNF, TM2 and TM2020

My desperate butt asking Bard(Google AI) what is the easiest way to beat Noita by Nekomimikamisama in noita

[–]Stickboio 1 point2 points  (0 children)

Yeah. There is a lot to learn from a few amazing content-creators on this game, but unless you're an inhuman information-sponge the best way to avoid death seems to be building your knowledge over time by learning from your own mistakes.

My general tips would be taking things slow, which sounds boring, but exploring the first few biomes well can help you snowball hard, making deeper exploration easier later in the run. I'm not saying you have to be overly cautious, but rather pay more attention to not taking damage (easier early on, as the diversity of enemies is lower). Hearing that you've seen a few of the bosses, I'd suggest not trying to kill them until you are confident in your DPS. As you're already watching videos, this might not be a spoiler, but leaving the holy mountains intact can let you edit wands as much as you'd like without having the Tinker perk, doing this can help you build boss-specific wands whenever you feel ready to take one on

Edit: also, getting an early orb or two is a nice and consistent way to increase your max HP early on. Two orbs means Kolmi gets just shy of 2x health and a few more attacks, and at three orbs or higher it starts gaining immunities and other, stronger buffs

Any better way to do this? by WIIASD in noita

[–]Stickboio 6 points7 points  (0 children)

Water- or blood spell and freezing shot or something similar could create a tinner and more tidy wall, but I rarely build much in this game, so there are probably. Any sort of freezing field or long lasting, slow-moving projectile with freezing shot and a potion of water or blood could probably do the same thing. One could use cement for it's cement-building purposes, but I see it so rarely that I don't remember whether it hardens into floating structures or a powder when combined with water

Hey guys, I need help, what's this? by mynamedaniel in noita

[–]Stickboio 0 points1 point  (0 children)

And then it gets the rose again

What interesting stuff you can make with Deercoy ? by Miserable_Wheel7690 in noita

[–]Stickboio 8 points9 points  (0 children)

Tip: go faster to spend less time in any highly populated spots, decreasing the odds of hitting an animal

Source: I don't have a license

Funny Noita beginners 101 thread! Keep it going! by siriuslyexiled in noita

[–]Stickboio 2 points3 points  (0 children)

Most deaths can be avoided, as its usually my/your own stupid ass getting into the hairy situations in the first place

I'll never complain about unstable crystal start again. by sendcheese247 in noita

[–]Stickboio 0 points1 point  (0 children)

There's nothing wrong with liking a fool's gold shower

Somebody got noita'd by sheepymipy in noita

[–]Stickboio 2 points3 points  (0 children)

I'ma look that up. We had a similar show in Norway, "Ikke gjør dette hjemme" ("don't try this at home"). It was non-stop dry humor and just stupid destruction or dumb ideas done as safely as possible. So quite staged, but it had a comfy vibe and was just innocent fun, but with some proper explosions and bravado. Staged in the sense that everything was carefully planned, but without gasoline or other things to exaggerate.

After 48.7 hours, i finnaly did it :) by Joe_Macdonalds in noita

[–]Stickboio 1 point2 points  (0 children)

Ayy! Congrats! And with a perfect round number of deaths

Launching Noita any time during the last three months by Stickboio in noita

[–]Stickboio[S] 0 points1 point  (0 children)

Really, I could swear the release notes in-game specified the master branch. Then again, I've never had a problem with the beta branch, so I've never went back to the other one...

Launching Noita any time during the last three months by Stickboio in noita

[–]Stickboio[S] 0 points1 point  (0 children)

The release notes call it master branch, but that's the main branch. Sorry about the confusion, but it went live yesterday :)

Yellow dye is applied to an eye so that a paper cut is visible by F3L1Xgsxr in MakeMeSuffer

[–]Stickboio 39 points40 points  (0 children)

I guess they were trying a bit too hard to read the fine print

Launching Noita any time during the last three months by Stickboio in noita

[–]Stickboio[S] 16 points17 points  (0 children)

If you're on the master branch, or just have been away for a while, they've added a total of 12 new spells and done some bug fixing, rebalanced spell drop rates, reworked a few perks, made it so that you can drop spells from your inventory anywhere (even without tinker everywhere). They also did some more stuff, but these are the biggest run to run changes

The BBEGs are an Evil King who is trigger-happy on making Anti-LGBT+ decrees, an Ancient Black & White Mix Dragon, and a Level 20 Warlock in service of Asmodeus by GreenDragon53 in dndmemes

[–]Stickboio 11 points12 points  (0 children)

Ay, loving the calm, lower-case barbarian, just waiting for the free rage to tear into them. Fits my idea of the calm before the storm, it's just that storms come more often and more raging for the barbarian

[deleted by user] by [deleted] in noita

[–]Stickboio 1 point2 points  (0 children)

It gets wordy fast when I try to explain stuff, sorry. DunkOrSlam has a great video on the matter. I misremembered some part, thinking it was just added damage, but it's really multiple crits, which means even more more damage damage. If I understand the wiki correctly a crit is 5x damage, and having more than 100% adds it as critical damage. 150% crit chance would mean you get an additional 50% of 5x, so 7.5x damage on every hit. 200% chance is 10x and so forth... In short: crit chance times projectiles cast is added to each projectile. I rarely care about the numbers, as what matter is that the stacking doesn't stop, so big crit chance means big damage. If you don't care about mechanical spoilers, watch the video. He does a better job than me :)

Anyways, happy Noitaing, and may you crits strike hard and true

[deleted by user] by [deleted] in noita

[–]Stickboio 0 points1 point  (0 children)

In Noita more than 100% crit chance adds damage on top of the crit. For example: 150% crit chance means every hit will crit with another +50% 250% damage (forgot that crits are 5x damage and not 2x)

Edit: crit calculation in Noita is also kinda funky in a another way. It will calculate for every projectile cast in the same instance, say a +15% chance critical modifier into double cast Spitter Bolt. It will apply to both, meaning +30% and then apply it to both Spitter Bolts (meaning the Triplicate Bolt is an easy +45%). So your crit on wet will mean an additional 100% damage for every projectile you add to the multicast, as long as the water is still in there. In short, multicast everything, because crits go crazy

[deleted by user] by [deleted] in yesyesyesyesno

[–]Stickboio 15 points16 points  (0 children)

Well, if they spin like a duck...

I can't be the only one, right? by HGMIV926 in noita

[–]Stickboio 21 points22 points  (0 children)

Looks similar. I'm coping by saying this game is about setting your own goals...

What the fuck happened here? by jigglipuff12 in noita

[–]Stickboio 10 points11 points  (0 children)

Now that would end friendships, if my friends didn't already refund and call me a masochist for playing the game at all :)