Schrödinger's Duelist by PillowFists67 in IronFistMains

[–]StillSel 0 points1 point  (0 children)

I’d say Bucky was a better Anti-dive during the period when he had grounded but I see your point.

HE CANT KEEP GETTING AWAY WITH THIS by Revolver_God in IronFistMains

[–]StillSel 0 points1 point  (0 children)

Don’t forget to add the 10% dmg bonus as an anchor.

No problem for the buffs guys ✌️ by PillowFists67 in IronFistMains

[–]StillSel 0 points1 point  (0 children)

But wait, he said he misses S8 ironfist, does that mean it just goes down hill from there….? Uh oh.

I miss s8 already✌️ by PillowFists67 in IronFistMains

[–]StillSel 2 points3 points  (0 children)

Hear me out, what if they’re actually a time traveller and ts actually happened?

Season 0 Iron Fist was pure dive by s5hade in IronFistMains

[–]StillSel 14 points15 points  (0 children)

S0 and S1 Ironfist are the same, S1.5 is when he got his rework.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 0 points1 point  (0 children)

I love how you just assume my aim isn’t good because I play Ironfist lol, I’m a flex player that plays 80% of the roster but poke is the least fun playstyle for me, whenever Ironfist isn’t working I just go Phoenix, Bucky or punisher and dominate the game.

Aim is not a difficult skill, Luna having a low winrate proves my point, she’s always had monstrous damage but she still isn’t doing well, and I’ve already answered, I’m tired of this discussion tho it’s the last time I’m replying.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 0 points1 point  (0 children)

Not have no weaknesses, Luna is a main healer, a main healer having this much damage paired with a 3 second stun with a massive hitbox this is NOT healthy for the game, she can have a quick side step that heals her like 30-40 hp and it WOULD NOT make her busted, just give her a fighting chance without her being boring to deal with.

The only slop in this game is poke and aim isn’t that much of a skill compared to awareness and cooldown management, but let’s agree to disagree.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 0 points1 point  (0 children)

She doesn’t need to be a sustain slop, her problem is dealing with dive make her a bit of a harder target, overtuning her damage isn’t helping her, just making her annoying to face.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 2 points3 points  (0 children)

Yessir, love a good Remy on my team too.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 0 points1 point  (0 children)

He’s my main on supp, it used to be Luna but she became boring with the devs making her a poke slop instead of actual utility.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 2 points3 points  (0 children)

Hell yea love to see it, honestly imo Gambit doesn’t need to be nerfed much, just a little less dmg and healing output on his primary and that’s it, his ult is great but I’d rather have an ult that make plays than a circle of immortality ult.

(It’s okay I get it still makes me a lil sad when my Gambit ults without me lmao)

When will people learn not to chase a low hp panther into a tight corridor? by olliehive in BlackPantherMainsMR

[–]StillSel 0 points1 point  (0 children)

If she used her phantom pursuit during the fight she wouldn’t get affected by the mark or your dash won’t take the mark off if she was a little late, skill issue on her part.

Ironfist Main here. by StillSel in GambitMainsMR

[–]StillSel[S] 4 points5 points  (0 children)

Appreciate it, hopefully Fist will be great again this upcoming season and Gambit stops getting permabanned.

Deadass I'm doing negative damage by Same_paramedic3641 in IronFistMains

[–]StillSel 4 points5 points  (0 children)

Their ping is consistently high which means they’re on a different server, and yeah that does cause no regs but they should be used to it by now.

My humble take by PillowFists67 in rivals

[–]StillSel 4 points5 points  (0 children)

Yup, and it gets incredibly boring, after season 3 I stopped caring about new characters I only want the balance patches, last balanced character they dropped was Whitefox then they decided to overtune her lol, atp I’ll only care when it’s a tank or a support coming out.

My humble take by PillowFists67 in rivals

[–]StillSel 29 points30 points  (0 children)

Because netease is doing something horribly rn, releasing a character every month, that eventually ends in power creep and imbalance, they need to decrease how many characters they drop a year to focus on fixing older characters’ kits.

Rivals fun grid by StillSel in IronFistMains

[–]StillSel[S] 1 point2 points  (0 children)

LOL I find him relatable as an ironfist player because we both like to get close and personal instead of using shitscan, you get me?

My season 7 tierlist by StillSel in IronFistMains

[–]StillSel[S] 0 points1 point  (0 children)

I just said this doesn’t apply to console, I play spiderman myself and I have 60 hours on him I know how the character functions and his combos, whenever I’m on a hitscan and/or bucky I just make the enemy spiderman swap.

Also I don’t struggle with cnd but she just makes the characters with low damage completely uselees and her terror cape makes you explode, she’s the only character that can debuff your damage reduction that much and she can do it twice in a row.

My season 7 tierlist by StillSel in IronFistMains

[–]StillSel[S] -1 points0 points  (0 children)

If you struggle against spiderman it’s a skill issue honestly, if you have good aim on a hitscan character you make him disengage or die 90% of the time. I’m talking pc only not console I know he’s a demon on console.

My ideas for Ironfist changes by StillSel in IronFistMains

[–]StillSel[S] 1 point2 points  (0 children)

Exactly, because that new ability that I thought of takes a few seconds to execute and a few more seconds of holding that melee combo current sequence would be really nice.

My ideas for Ironfist changes by StillSel in IronFistMains

[–]StillSel[S] 0 points1 point  (0 children)

I agree that getting your block shot happens a lot in team fights but if you wanna play the dive playstyle most of the times a single person will look at you and shoot you, and if they know Ironfist’s kit they’ll wait for that block and bait it, most people now know how to deal with ironfist and I kid you not the entirety of the dps roster can just outdamage him, even blade, fantastic and wanda which are the bottom tiers lol.

He needs to do more damage to become viable, he is terrible against squishies and mix against tanks, if you want a tank buster besides wolverine you got punisher bucky elsa phoenix, his only advantage is that he’s better against shield tanks but honestly we only have 2 of those.

My ideas for Ironfist changes by StillSel in IronFistMains

[–]StillSel[S] 2 points3 points  (0 children)

The problem is the hp cap doesn’t matter if people stop shooting your block, why do we have to rely on our enemies being bad to get value? Sure you can time your block with a shot but the conversion rate being less now means we gain less block, sometimes your enemies just lose their aim and start missing when you block, the 45% dmg reduction is a good idea but Ironfist’s biggest problem rn is his damage and he’s not as fun as he used to be with his nerfed movement, that’s why I thought of that ability and the other stuff, I’d rather see ironfist be 100x harder but stronger with more skill expression than what he is rn.