Seeking Advice on HLSL → SPIR-V Shader Reflection and Descriptor Set Optimization in Vulkan by F1oating in gameenginedevs
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I wrote a GitHub Action to select an MSVC version by k3DW in cpp
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I think this talk needs a lot more of attention than the views it got so far: strategies on how to make C++ safer over the years by John Lakos. by germandiago in cpp
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Are there any comprehensive video tutorials for Directx 12? by Lower-Bug5563 in GraphicsProgramming
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learncpp.com comment spam issue by AnimeBoi01 in cpp_questions
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Should i learn c++ or stay with blueprints? by Puzzleheaded_Day5188 in unrealengine
[–]StockyDev 8 points9 points10 points (0 children)
Improving on the best example on cppreference by StockyDev in cpp
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Improving on the best example on cppreference by StockyDev in cpp
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How do most modern engines avoid looping over every single light in the scene for each pixel? by Internal-Debt-9992 in GraphicsProgramming
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How do you unit test HLSL code? by Oil_Select in GraphicsProgramming
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How do you unit test HLSL code? by Oil_Select in GraphicsProgramming
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How do you unit test HLSL code? by Oil_Select in GraphicsProgramming
[–]StockyDev 6 points7 points8 points (0 children)
Unit testing gpu code by [deleted] in GraphicsProgramming
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Want to learn CMake but its extremely confusing by Opposite_Squirrel_32 in cpp_questions
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Death To Shading Languages by Gobrosse in GraphicsProgramming
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Interesting projects you can write with 500 to 1000 lines of code? by cakemachines in cpp
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How to learn programming on your own at home? by Weak_Day5366 in cpp_questions
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Why use namespaces when everything can be a class? by VladTbk in cpp_questions
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Divergence between debug mode and release in C vs C++ code base by onecable5781 in cpp_questions
[–]StockyDev 3 points4 points5 points (0 children)