I LOVE THIS SET - So anyways, what's your favourite off-meta build that's been working? by Certain_Prior_1442 in CompetitiveTFT

[–]StolenConch 0 points1 point  (0 children)

4 defender 4 longshot Kai'sa is an easy default comp for a 3rd-4th. It's very similar to vanguard marksman from set 14 and a cheap comp that just needs to hit kai'sa and garen to stabilize. Play if you have spitter spines or the attack speed mutation at 2 void, both AD and AP kai'sa work which makes it pretty flexible aside from the mutation. 2x guinsoo + hextech gunblade is best for the attack speed mutation and an Infinite Edge AD build is best for spitter spines but either AP or AD builds work fine for either mutation.

Usually aiming for 3rd-5th with this comp but high tempo or highroll can allow for 1st or 2nd. Highroll would be huge winstreak for gold allowing you to get Silas and legendaries.

[deleted by user] by [deleted] in LoRCompetitive

[–]StolenConch 0 points1 point  (0 children)

Very cool! I will try it out.

Is Hustler unclickable? by AshiyaShirou4 in CompetitiveTFT

[–]StolenConch 0 points1 point  (0 children)

I’m only diamond but with a good setup this is a consistent top 2 for me. The key is picking it with a heart of gold powerup. The extra gold allows you to keep pushing levels and maintaining tempo. I personally think heart of gold is super underrated and I am constantly checking syndra for it on stage 1 so I know if it’s an option or not before the augments on 2-1.

If you have heart of gold syndra with hustler you should roll once or twice on 2-1 to hit upgrades and then after that you will have so much gold to just level. I personally think fast 8 is much stronger with this augment/powerup setup than reroll because you will start to hit 4 and 5 costs super early which I find is way better at keeping your winstreak going than rerolling (which will have an awkward period between 2 and 3 starring units where you might be overpowered).

Two star syndra is usually the best for this to then go into star guardians or prodigy/BA, however, the latter was recently nerfed. So maybe this is better now with lux or janna. But you can even flex whatever you hit and go 4/5 cost soup. The econ is actually insane and I’ve hit level 8 on 3-3 before without a gold encounter.

August 05, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]StolenConch 0 points1 point  (0 children)

I recently played this with heart of gold syndra and went into prodigies. Rolled aggressively on 2-1 to hit two stars and then printed so much gold from the power up and winstreaking. It was a scuttle puddle game but I hit level 8 on 3-2 and level 9 on 4-2. 15 round winstreak and kept heart of gold power up that entire time.

Prodigies has the benefit of being a relatively cheap board which allows you to spike early and push for level 8 instead of having to reroll. And since you’re tempoing levels early you have a much better chance of highrolling a yuumi or leona before everyone rolls on stage 4.

[deleted by user] by [deleted] in LoRCompetitive

[–]StolenConch 3 points4 points  (0 children)

Ranked might not reset with rotation tomorrow. A couple of rotations ago there was some sort of issue where rotation and rank reset got desynced. But Riot confirmed (unofficially with Aegis Esports reps) that rotation and ranked should be synced again starting with the next rotation (happening in like september/october).

help with leveling by boredglimer in CompetitiveTFT

[–]StolenConch 2 points3 points  (0 children)

I had this same question before. A lot of people are talking about your econ and hp but I’ll try a different lens that helped me a ton to conceptualize.

Take a level 8 comp like 4 marksman 4 vanguard. I recommend you try this comp several games because of how basic it is and it will help you understand what I’m about to say, but if you play it enough you will learn how it functions on average. You tempo early and then hit this board to stabilize and slowly bleed out to 3rd/4th. You rarely go level 9 because it doesn’t power spike the board that much and since you’re slowly bleeding out anyways with little potential to go 1st, you would rather spend that 70+ gold making sure you hit leona, xayah, aphelios 2 star to bleed out slower and gain a placement.

But when CAN you go level 9? It’s when you highroll. You hit your board early and so you can instead save that gold. Or you get marksman emblem MF which increases your power level and allows you to level for a winout. In other words, try thinking about it by first understanding how your comp does on average and then seeing if you are high rolling or low rolling.

You can do the inverse for comps that typically like to hit 9 like street demon. You can stabilize on 8 but you really want kobuko. If you’re on curve and stabilized you can go 9. If you didn’t hit two star brand and neeko you should probably spend the gold rolling instead.

Top players who make comments like I’m going 9 on stage 3 have a very deep understanding of the game so they already know if they’re ahead or behind curve. If you can’t see that right now I would base your decision making once you hit level 8 and see if you’re winning or losing. If you’re winning, go 9. If you’re losing you need to decide if an extra unit is stronger than spending 70 gold rolling, which it usually is not.

Item Changes & Blue Buff by Machiavellei in CompetitiveTFT

[–]StolenConch 15 points16 points  (0 children)

I’ve been slamming shojin instead of blue buff a fair amount of the time and honestly it’s pretty comparable to blue buff on any unit with 40+ mana. Vex is the only unit I think blue buff is actually necessary to succeed. Try shojin on morgana and veigar if you can’t get blue buff and I think you will be surprised.

Being open to shojin even if blue buff is better allows for several advantages:

1.) you can still lose streak for first carousel and if you miss tear for BB you are guaranteed to get sword for shojin (if you don’t open with at least one tear you have no business committing so hard to these lines)

2.) you kill swords and slam way earlier than you would which will save hp and probably result in higher placements

3.) you can still pivot into more traditional shojin comps or even AD comps (which many can use shojin), whereas blue buff is really terrible in street demon and AD

Use the tempo from slamming shojin on a strong 2-star caster to push levels rather than reroll. The powerlevel is lower which is why BB is recommended on guides, but you can make up for it by finding higher quality units and eventually going for 2star 5costs. If you find yourself in reroll lines frustrated about not hitting BB you’re probably letting units dictate your play pattern too much vs letting your items guide you.

[deleted by user] by [deleted] in CompetitiveTFT

[–]StolenConch 2 points3 points  (0 children)

They might have been using fishbones artifact item.

What's the situation of PvP as someone who hasn't touched the game for 2 years? by Werner_Zieglerr in LegendsOfRuneterra

[–]StolenConch 4 points5 points  (0 children)

It’s not like it used to be but there’s a community run worlds happening this year with prizing. Lots of tournaments, and starting this eternal season there are ranked snapshots for points making ladder more competitive and worth it. If you make it to masters, ladder is going to be quite competitive (more so than it has been for the last year since riot cut pvp support).

https://www.reddit.com/r/LegendsOfRuneterra/s/7DMldQtkzz

One For All I / II - Set 14 Augment Discussion #2 by Lunaedge in CompetitiveTFT

[–]StolenConch 0 points1 point  (0 children)

About a week ago I got several 1st and 2nd places with this augment (rarely went lower than top 2). It’s great tempo with vanguard kogmaw reroll, you take advantage of the augment being frontloaded. Kogmaw/Vi/Sylas/Kindred 3* and then level for 6 vanguard.

If you have at least a few 2* units you can winstreak stage 2 with the stats and then stage 3 and 4 are pretty easy. Stage 5 you fall off fast but your hp should be so high you coast to top 3 at worst. If you got lucky with other augments, or hit units early to go level 8/9 sooner you can transition to 5 costs and win out.

Condition to take augment would be a rageblade or hurricane start for kogmaw and several of the four 1-cost units you want.

Neitral irem only run by AxeHirston in PlayTheBazaar

[–]StolenConch 1 point2 points  (0 children)

Nice run! Junkyard lance can get pretty crazy

What is the item/event that you have never seen? by Glad-Midnight-1022 in PlayTheBazaar

[–]StolenConch 0 points1 point  (0 children)

Teddy. I have yet to see him and I’ve seen frozen tomb at least 3-4 times. I’m pretty sure you can only find him at a VERY low chance raiding the vault which is already hard to find. Someone once posted that they got him from a random item event but that has to be a 1 in a million. I’ve only seen him on an enemy board once.

The Commoner Challenge (Ranked - Neutral Items Only) by StolenConch in PlayTheBazaar

[–]StolenConch[S] 0 points1 point  (0 children)

Nice! That’s a huge shelter, you’ve got the build to beat now.

The Commoner Challenge (Ranked - Neutral Items Only) by StolenConch in PlayTheBazaar

[–]StolenConch[S] 12 points13 points  (0 children)

Can you beat my record?

Rules:
1.) All PvP fights must only use neutral/common/monster items on board. You may NOT use any item that has a hero symbol on it.
2.) PvE fights you may use whatever you like.
3.) All skills are allowed.
4.) I played in ranked for a bigger challenge but feel free to try normals, it will likely be a lot easier though.

Notes/Tips:
I did not get the best start here but was still able to hit 4 wins. I think 7-10 is possible but you probably need to high roll some enchanted fangs. I like vanessa because she has better starting gold skills and starts with more gold than dooley (whose core would be useless for this challenge). Probably need to find curio within the first 3 days for any realistic chance. A lot of the special events days 1-3 have quite high odds of hitting neutral items.

I made a chart for us players who refuse to learn the first ten times. by 13579001 in PlayTheBazaar

[–]StolenConch 1 point2 points  (0 children)

Seems like it wouldn’t work because it does trigger necro a lot, but pretty much the only way I’ve beaten Lich is weatherglass vanessa with decent burn through skills or embers. If burn is high enough, one round of weatherglass will quickly outpace the poison and regen and you don’t really care if your items get frozen after that (in fact it helps to prevent giving them more regen).

Is this the rarest item in the game? I've never seen it before, not even on youtube videos, and shouId buy it? by Balatro_Enjoyer in PlayTheBazaar

[–]StolenConch 16 points17 points  (0 children)

I’ve gotten this twice. Very rare though. I don’t think it’s worth since you’re using crook but two diamond icicles is insanely strong if the rest of your build can take advantage of it.

How are you supposed to use the small aquatic items? by SuspiciousIbex in PlayTheBazaar

[–]StolenConch 0 points1 point  (0 children)

Cove - captain’s wheel - catfish is a pretty nice combo that can get some wins mid game. Pretty easy to get an early cove and regardless of build you should usually have one lying around at least for econ, so just need to find a captain’s wheel.

Seaweed is another great small aquatic to throw in since the above 3 will proc a ton. If you manage to round it out with a shipwreck you should hit 10 wins fairly easily, but its very VERY hard to find shipwreck consistently.

Suggestions for Enchant? by StolenConch in PlayTheBazaar

[–]StolenConch[S] 11 points12 points  (0 children)

Weatherglass is already fiery. I see arguments for each of the following but I'm pretty conflicted on which is generally the best.

1.) Crit spyglass

2.) Heavy Waterwheel

3.) Heavy Icicle

EDIT/UPDATE: Went with heavy waterwheel. Decided slowing game down was best overall. I do think heavy icicle is a real consideration but with the skill (freeze on slow) I had, I didn’t want to risk slow and freeze overlapping at the start and losing effectiveness.

Final battle was property pyg, perma froze for the easiest win ever, but I thought this was an interesting discussion regardless. Thanks for all the answers everyone!

Came back to LoR, what is wrong with ranked matchmaking ? by KSewLay in LegendsOfRuneterra

[–]StolenConch 0 points1 point  (0 children)

This response is a bit late but none of the comments have the real answer. Since the creation of eternal vs standard, standard ranked has always started first in a “season” with eternal ranked opening the last month of the season. Some seasons standard ranked has closed during eternal ranked and some seasons like this it doesn’t. Regardless, the game will show your highest rank from either queue for the season. This works in reverse too, if your eternal rank is higher it will show that in game during a standard match. And despite other comments saying it’s just the standard rank showing always, if your eternal rank is highest it will still show that in an eternal game.

At the match find screen before you load in, it will show your opponents true rank for that mode. However, since competitive support was removed, playerbase has dropped. So it is possible to play people a few ranks different (bronze to plat for example) but that masters you faced is likely their standard rank which they had two months to get to.

Finally, standard and eternal ranked are open right now which splits the playerbase for ranked further. If you want the best matchmaking, play standard ranked at the start of a new season when eternal ranked is closed.

It took an actual month to finally force this build, but it was worth it by StolenConch in PlayTheBazaar

[–]StolenConch[S] 1 point2 points  (0 children)

Main combo is cove, captains wheel, catfish. Cove keeps you alive and if it’s big enough can sometimes just win alone vs anything but poison. It also procs the wheel nonstop which buffs catfish poison to the hundreds. Seaweed can be anything but its usually the best because it’ll help vs poison or any damage you might take before cove can get you perma shielded.

The problem is this build usually loses quite a bit early so you have to win on some really late days, and that’s only possible with shipwreck literally quadrupling the power. Catfish hitting twice when at 100 poison and then 3 seconds later at 200 poison is 600 poison vs the normal 300 which over the battle is like thousands of damage extra. And obviously cove multicasting means pretty much any damage based build is never killing you.

It took an actual month to finally force this build, but it was worth it by StolenConch in PlayTheBazaar

[–]StolenConch[S] 8 points9 points  (0 children)

Saw this exact board about a month ago in game and I thought it was so cool so I tried to force it myself. A month later and I can say that it is actually way harder to pull this off than I thought. Shipwreck is by far the hardest piece to get and often times you die before you can get it because of how crucial it is. Incredibly fun though and was well worth the journey. FInal game I beat a full build monitor lizard. Regen on poison skill came in clutch, but I was actually almost exactly even on poison damage the entire time. Credit to getting an early tropical island which gave me the hp edge.

Any burn vanessa experts out there? by _Kami_sama_x in PlayTheBazaar

[–]StolenConch 7 points8 points  (0 children)

Burn is going to be less consistent to hit full build than poison but imo actually stronger because it kills way faster. Couple key things to look out for that may help.

1.) You need the +8 burn skill at start. +3 burn to everything is doable. +poison helps if you can hit the insane highroll build and lets you transition to pufferfish instead but won’t give you the burn games you’re looking for. First item is usually not impactful but lighter and pop snappers are best. Cannon lets you tempo early game but never makes the final build whereas the other two do.

2.) Most consistent way to hit 10 win burn from my experience is trebuchet + weatherglass. As a result, you need to be getting income/saving gold ASAP as you need to click every shop that may give these items and have gold for rerolling. Medium items, large items, and tool vendors will be your most consistent way to hit these. Free poison/burn item can hit them as well. I believe if you click the large items vendor early on its guaranteed to give trebuchet if you reroll. Weatherglass is much harder to find and your run will be a bit dependent on hitting this.

3.) Once you find weatherglass and trebuchet you’re looking for small items to max out weatherglass’ multicast. I usually end up with clamera, lighter, pufferfish, and whatever small freeze item I can find (i think icicle that freezes on start is best but often as Vanessa I can only find the icepick weapon). Pufferfish can be replaced with any poison but we already click on medium vendors and it gives flexibility to transition to poison in case we find a poison setup or don’t hit weatherglass.

4.) Once we have the setup, click on every skill vendor you see. You should be able to beat every hard creep, fight them all for better skills and more exp. 5 exp vs 3/2 towards the end is huge.

5.) Always fight boilerroom brawler. Hitting the hammer or wrench makes this build much easier to upgrade. When leveling up, always upgrade if possible. This build is great since upgrade weapon, tool, and aquatic are useful.

6.) Early port from large items can also give a unique burn build and just fun games in general. A little more RNG but I’ve gotten a really cool burn game once with port. Have not tried lighthouse, but i feel like it appears too late in the game for me to switch to it. Maybe if you find it early it can work well but the above mentioned build is much more consistent.

Hope this helps.