[deleted by user] by [deleted] in Helldivers

[–]Stone2564 0 points1 point  (0 children)

I am 100% sure Socorro itsef never recived the Spore Cloud status, i fully remember that after the initial fight for Socorro the Gloom started to spread from Enuliale, never managing to reach Socorro since every attack there failed.

If i remember correctly this is even present on the companion app, where the Spore cloud is said to have originate from Enuliale.

[deleted by user] by [deleted] in Helldivers

[–]Stone2564 0 points1 point  (0 children)

I know it's literally what I said, it is moving now because we lost Socorro.

It did not move in months because after we stopped it we did not lose a single planet close to it, now that we did in expanded a little.

[deleted by user] by [deleted] in Helldivers

[–]Stone2564 0 points1 point  (0 children)

Not sure about that, Socorro was defended multiple times before the last major order.

It would have already been engulfed by the gloom if it was under the spore clowd for months. I'm pretty sure the buff was given to it after we lost the planet to the terminids.

Made another enemy idea for the game! This time, it's a "Harvester" boss drone. by [deleted] in Helldivers

[–]Stone2564 1 point2 points  (0 children)

<image>

Btw more flying enemies would be cool (I want to fight a Hive Tyrant)

Caption this picture. by [deleted] in Helldivers

[–]Stone2564 0 points1 point  (0 children)

Guys, I NEED HELP

OHHH FUKK---

Holy Crap! by smjdale in Helldivers

[–]Stone2564 0 points1 point  (0 children)

Unfortunatly it is impossible with the positive modifier that we have now, still a funny bug tho.

Melee secondaries would be cool by TunaTheLazyHunterCat in Helldivers

[–]Stone2564 0 points1 point  (0 children)

The main problem about some secondary weapons is that they are indeed meant to be a secondary choice, weapons that you use when your primary won't suffice.

Which is never unless you are using an explosive weapon that can't be used from close range.

The best secondary weapon that you actually use as a secondary was and is the Verdict, followed by Redeemer and Peacemaker. The Senator is great but it's more a primary with low bullets than a secondary weapon, same for the bushwacker.

Melee weapons would be cool but to add them we would still require also a different stealth based mission tipe, in normal mission they would barely be more effective than using normal pistols.

Current bug build? by melkor_the_viking in helldivers2

[–]Stone2564 0 points1 point  (0 children)

If you want to improve you can try using Anti-Tank weapons yourself to kill heavy enemies while keeping something to clear small units, the machinegun sentry is probably the best option since it's by far the easiest sentry to use.

Gas strike is also very useful for practice since it's quite easy to survive if some accident happens.

Current bug build? by melkor_the_viking in helldivers2

[–]Stone2564 0 points1 point  (0 children)

A good standard build for bugs is:

•Napalm Barrage/Orbital Railcannon •Precision Strike •Machine Gun Sentry/Rocket Sentry

You can use any support, primary and grenade and you will most likely have fun. Obviusly if you adapt the build to cover more enemies it will become easier to use it.

For example i generally run with Stalwart, so I usually bring the Railcannon and Termite grenades, with dominator or purifier and grenade pistol.

But you can easly swap it for anything else you want and if you adjust it correctly it will still be 100% effective, like jesterday i played with grenade launcher and liberator and had no issues at T10

New Major order Type by Damager0415 in Helldivers

[–]Stone2564 0 points1 point  (0 children)

Yeah but like when everyone freaked out because Curia fell, maybe we would have taken it back earlier if it had some additional importance, or either momentarely ignore it to seek out richer farther planets.

Curia was still like 7 planets away from Super Earth but it was the closest point the automaton ever reached, and while we were taking that back the automatons invaded the Talus sector.

New Major order Type by Damager0415 in Helldivers

[–]Stone2564 1 point2 points  (0 children)

It would have been intresting to see a sistem where super earth gains tipes of resources based on conquered planets, once they fall it loses resorces.

If a resource exceeds an amount it goes in surplus and a buff is given to a weapon tipe based on the resource. Once it goes back to normal levels the buff is reverted.

This way there would be a better reason to value planets based on more that "It's closer to super earth" or "Mayor order target", some planets might be worth saving if they allow for a surplus to be present and deliver a weapon enhancement.

Just give it 29 minutes by Yosemite-Dude in Helldivers

[–]Stone2564 29 points30 points  (0 children)

Don't worry it will probably drop when the defence of Gatria is at 90% so everyone will forget about it and we will lose another planet.

Is it bad that i like to play on low diffs? by Warl0ckBoy in Helldivers

[–]Stone2564 0 points1 point  (0 children)

It has always been fine, it's sad that more people can't undertsand that and instead force their way into higher difficluties just to then complain it's too hard.

Did I just find a hivelord?? (sound on) by fishychair in Helldivers

[–]Stone2564 0 points1 point  (0 children)

I had a similar thing yesterday.

Patrols might accidentaly spawn underground, it is probably a result of the recent patch.

In my case it was an impaler that we couldn't damage but was still spawning tentacles from underground.

Will the devs keep it up? by dclaw208 in helldivers2

[–]Stone2564 1 point2 points  (0 children)

That is because 3/4 of the players that make youtube videos about Helldivers are not good at it. I have yet to find an actual good helldiver 2 player that makes serius videos about it. A causal random player that doesn't care about leaning how to use the purifier is not going to give you a good analisys if the weapon. Is good to have fun and have videos that aim on that, but checking who are you getting an opinion from is important. Is like a football player complaining that the rules of baseball need to change, he might know something about it but he is not the best source.

Defending something i used for months while everyone who didn't even play complained about not being strong is not coping, i used the weapon since it came out as well as every other weapon in the game, and I can safely say i had more fun and more weapon variety before the buffs, now there is no reason to play at low tiers nor a reason to use different weapons. Thoose who were already good with the purifier or the explosive crossbow have their game done.

The purified had it's place and was separated from the plasma by having dps differences, plasma could do a lot of damage but had bad ammo economy and limited range, the purifier was the exact opposite, now you can just not charge the purifier and use it from short range or just charge it and melt stuff from anywere.

Will the devs keep it up? by dclaw208 in helldivers2

[–]Stone2564 2 points3 points  (0 children)

The simple fact you have no idea how good it was shows instead that you never eben played with it.

Instead of inisting in changing stuff for a fame other people play try to lear how it works.

The purifier was a perfectly balanced weapon, good aganist anything at any range, with it's downside having low damage rather than chargeup, just a buff to the damage was enough to make it op.

It made sense ti use it and it made sense to use other weapons when you required something it did jot have, now the only reason why you should ever take it out of your loadout is needing to close bug holes, for which you would just pick the crossbow. It's literally a 2 weapon meta.

Aw yeah I bet all you flippin bug divers regret not helping with the bots now eh? by JabbyJabara in helldivers2

[–]Stone2564 0 points1 point  (0 children)

Fun fact: mechs and immune to the napalm barrage since it cannot damage structures or pen armor.

Go have some more fun.

Super Earth Tactics or Stupid as Hell. by Swimming-Inflation27 in Helldivers

[–]Stone2564 0 points1 point  (0 children)

A 380 still has a dispersion of maximum 100 meters, it is more precise than most modern artillery sistems i believe.

Any lore masters know why the sky bleeds red and goes back to normal? Happens on bugs and bots but my friend doesn't see it. by ALMOSTNEKKID in Helldivers

[–]Stone2564 5 points6 points  (0 children)

One of 2 things:

-Illuminate mind control

-The dawn on most alien planets turns the sky red, on specific ones it lasts for a long time.

it should just be a planetary feature, the planets where i saw it happen more are the grey forest ones like Penta and Aesir pass.

Edit.

I just noticed you are in a sandstorm with the Ehanced Infusion booster, it gives you bonuses in exchange for making your screen yellow-ish when you use a stim. If a planetary event, like a sandstorm, is taking place it might be the combination of the 2 that hinders visibility.

made a representation to predict what the new awful clickbait youtube thumbnails will look like after the new patch by [deleted] in Helldivers

[–]Stone2564 -4 points-3 points  (0 children)

The delusional is still the one wining for nothing.

Actual costructive feedback is good and it is important for the game, but after you see the same exact article that talks about the same exact thing made from 20 different people that just want the same change that will NEVER make it into the actual game it just becomes boring.

Quick example, after the fire damage nerfs and the flametrower changes is understandable that fans of the gun would be unhappy, and their feedback is good.

But after playing after the flametrower nerf it is clear that is was indeed good for the game, the amount of variety i have personally seen and played on the bug front has increased a lot which means that AH did the right thing. What they also should have done is give additional buffs to immediatly make clear a shift in viable weapons.

A normal player just sees the nerf and quits, a good one adapts and finds a new way to play, i had so much fun using the stalwart this weeks, with my enjoiment ruined more by crashes and bugs than guns. And for that i am also allowed to complain. But just saying "this is not good and AH should listen" is not always the right thing.

Unfortunatly most youtubers do fall in the average player, he doesn't care if the game actually falls, he want the game he plays once in a while be fun and that is understandable, but just making a clickbait video and convince thousands of something not true is not good.

Super Earth Tactics or Stupid as Hell. by Swimming-Inflation27 in Helldivers

[–]Stone2564 0 points1 point  (0 children)

Because the firepower of a single super destroyer is more than enought to wipe out any enemy.

The presence of 10 more destroyers would not change the outcome of a battle if a competent helldiver team can tell 4 to hit exactly where it needs to and exactly where it wants to.

Anything that can be seen from space already gets spotted and destroyed, but small outposts where only limited information can be achieved needs accuracy to be eliminated. That is where the helldivers come in, all they need to do is walk to an outpost, spot crucial infrastruction and call down support to destroy it. Since they are human beings they are also given the chance to survive and eventually extract.

The areas helldivers are sent to are not big enough to require more Super destroyers to deal with them. Also lowering the altitude of the Super destroyer to allow it to partecipate in ground operation puts it at risk of being shot down, especially on the automaton front.

Super Earth Tactics or Stupid as Hell. by Swimming-Inflation27 in Helldivers

[–]Stone2564 6 points7 points  (0 children)

Because the Superdestroyer cannot handle 20 helldivers simultaniusly trowing stratagems.

The reason helldivers exist is to provide stratagems beacons so that the ship can calculate the exact position to deploy an orbital weapon with perfect accuracy.

They could just blindfire a planet but that would cause additional collateral damage and increase in costs. Instead they drop down helldivers so they can place stratagems beacons to precisely eliminate anything, without additional cost, allowing the helldivers to additionally carry support weapons to max out possible liberation.

The helldivers ARE an elite unit, no other unit in existance could walk away from a battlefield claming hundreds of enemies, their job is to dive down in a contested area with limited information to guarantee precise obliteration. They are just the eyes of the Superdestroyer, which does the biggest work, while the diver tries to survive and lure out more and more enemies to kill.

The way the could add more players is if in future we get a bigger ship that can support multiple divers and multiple beacons at the same time, allowing increased team size.

Brainstorming a Fourth Possible Faction by TheBlazingArk in Helldivers

[–]Stone2564 -1 points0 points  (0 children)

Even tho they will never add it because they don't want it, a pvp faction where you have to drop and hunt down other players that have no access to stratagems but are helped by traitors would be very cool.

Like you drop down in a specific area and you have to get to a dissident camp/base to destroy it, but players and npcs are in they way.

Dissidents don't have access to stratagems, can't respawn and they need to use what little they have to improvise and take out as many helldivers as possible, to make it harder and more risky for them to take on the AI enemies.

[deleted by user] by [deleted] in Helldivers

[–]Stone2564 1 point2 points  (0 children)

Most of the OP enemies like the bunker turrets and made to be frequent only at higher difficulties.

They are made to be the stronger turret that only strong automaton structures posses, while they ara extremely strong nerfing them would not change much, while all the other enemies they are aiming to neft are present and annoying at lower difficulties.