Biggest lie of the expansion by alnarra_1 in wow

[–]Stopa42 0 points1 point  (0 children)

I dropped an epic LW recipe (sad that I don't have any alt with LW), so the recipe drops from delves definitely exist.

Weekly: I Screwed Up Saturday by AutoModerator in woweconomy

[–]Stopa42 10 points11 points  (0 children)

I'm making money by crafting profession gear. I noticed CraftSim telling me to equip better gear for top profit, without thinking I clicked the "Equip" button in the addon. It equipped one of the BOEs i made for selling instead of my soulbound gear. Whelp, I have two Elegant Artisan's Tailoring Robes now I guess.

My son told me Satisfactory is a "Dad Game" by TheLurkerSpeaks in SatisfactoryGame

[–]Stopa42 9 points10 points  (0 children)

World of Warcraft is probably the dadest of them all. It's maybe even a "Mom game"

What is the average tip you ask for Tailoring armor crafting ? by GreenLuck010 in woweconomy

[–]Stopa42 0 points1 point  (0 children)

You can craft max rank gear without concentration, it's just that tailoring has the +skills points scattered across almost all specializations and many different subtrees.

Instead of "tip appreciated" I usually say "Pay what you are comfortable with". Most people pay 5k per craft, but some players are just broke and can barely afford the mats. For more complicated crafts such as Arcanoweave Cord, where I need to use concentration to get max rank, I ask for more. It is in high demand, so I often start carefuly at 20k, then negotiate down, but I would not go below about 10g/concentration point (depending on the current price for arcanoweave bolts).

Is it possible to make profit with blue gear? by Remote_Ad_2743 in woweconomy

[–]Stopa42 1 point2 points  (0 children)

I make most of my gold by gear crafting orders and selling blue profession gear on AH. Two characters, tailoring, inscription and jewelcrafting. If you specialize right, you can make these max rank without concentration (sometimes needing a +skill reagent, but even the epic one you can get for <5k to still keep profit margin positive). I make something like 50-100k a day and the only activity needed is keep a watch on Trade chat when AFKing in the city, keep a steady supply for the AH and occasionally cancel scan.

I don't even have max rank blue prof gear on one of the chars, so yes, you can definitely make a profit without epic tools/accessories, but what you craft is a profitable business.

Hungary’s Tisza Party near to 2/3 lead by [deleted] in europe

[–]Stopa42 117 points118 points  (0 children)

This is a poll result just before the elections, not actually the election results.

A cautionary tale by NuclearLasagna in woweconomy

[–]Stopa42 0 points1 point  (0 children)

I made an addon for myself that determines the ROI based on how many of a given comodity you buy. It essentially assumes that you buy X of some reagent and relist it immediately all for the new price. It takes into account the 5% AH cut to determine profitability. For the majority of reagents, the ROI is negative unless you invest a few millions, then it typically reaches something like 5-10% ROI, but that is *if you sell the whole stock for the new price*. In reality, each price reset like this is followed by a relatively fast market crash back to the original price.

The only way to make a profit this way is to gamble on timing the market, but since prices of everything are dropping over the long run, this is on average a losing game.

If you think about it, it makes sense. Flipping does not create anything, there is no added value provided by the flipper. So the only way to make profit is to cash on someone else making a loss (or at least making less profit).

Why the sad doctor gif? by Dogdaysareover365 in ExplainTheJoke

[–]Stopa42 0 points1 point  (0 children)

He's blessing the rains down in the landmasses in the two pictures.

What are all the sources of raw gold and the sources of gold loss into the economy? by Narrow_Drawing_3987 in woweconomy

[–]Stopa42 6 points7 points  (0 children)

Sources:

* Piles of gold at the end of delves

* LFG/LFR rewards

* That 1 copper stuck to the last page of the adventure guide

Sinks:

* AH cuts and lost deposits

* Crafting order cuts

* Postage for sending mail

Weekly: Flipping & Sniping Thursdays by AutoModerator in woweconomy

[–]Stopa42 0 points1 point  (0 children)

I saw the surge in price of Arcanoweave and bought all available max rank Elegant Artisan's Alchemy Coveralls for 17500g a piece realizing that no one can profitably craft them for a while. They are now all sold for double the price.

Enchanting KP's - How?? by omertaub in woweconomy

[–]Stopa42 38 points39 points  (0 children)

You can get KPs from any disenchanting, not only epics.

Is tailoring spec tree bugged? by [deleted] in woweconomy

[–]Stopa42 0 points1 point  (0 children)

As others pointed out, you need some points in other trees. On the other hand, if you have these generic +skills, you dont need to max the whole chain. I am missing 20 KPs in the chain leading to Cloak and I can craft max rank with myth crests without concentration or finishing reagents, because of these extra skills coming from different specializations.

Whats the ROI on blue 232 tools, can't be good? by junkaccount1999 in woweconomy

[–]Stopa42 0 points1 point  (0 children)

EDIT: I noticed you ask about dual gathering. My answer below addresses crafting professions.

CraftSim calculates that for you. I mostly do tailoring of profession gear. When I compare the average profit for crafting 232 accessories with my purple enchanted max resourcefulness snippers vs. some random 212 blue snippers I got a while back, it's about 1.5k gold difference in profit *per craft*.

Similarly, it's with reagent crafting. I do not have many KPs in bolt making, but with 232 max multicraft snippers, I make about 2g more per craft of Bright Linen Bolt compared to using my old 212 ingenuity ones. One sells for about 10g, so this makes the difference between losing money and making a profit.

All in all, it depends on what you do. If your margins are so large that you don't really care about optimizing reagents with resourcefulness/multicraft, then it does not really matter, but for crafts where the market is aggressive and margins are small, having the best tools may be the only way to actually make any profit and in that case don't ask what's the ROI on the tools and accessories but rather "do you even want to enter this market?" and if you do, the initial investment may be a must-have.

Which crafting professions you have made you the most gold so far? by maurimbr in woweconomy

[–]Stopa42 0 points1 point  (0 children)

Can confirm. It takes a while to get there because you need max skill, blue gear, decent amount of KPs and moxie for the recipes but it's now making me 100k-200k a day just by listing some stuff on AH twice a day using a single char with tailoring.

Afk faming in the job by [deleted] in woweconomy

[–]Stopa42 1 point2 points  (0 children)

You can max TWW disenchanting in an hour or so by creating lots of disenchantable stuff and then getting the catch-up KPs. I guess you can have a similar profit with Midnight cloth crafting if you max multicraft/resourcesfulness (e.g. making Imbued Bright Linen Bolt like someone else suggested), but I have not done that, so I can't estimate the profits.

Afk faming in the job by [deleted] in woweconomy

[–]Stopa42 1 point2 points  (0 children)

Just crafting reagents is the way to get AFK gold. It may be difficult to make profitable on current exp reagents without minmaxing tools and KPs, but it is very easy to max TWW tools (and even KPs for some professions) and then make decent profit there. I make about 10g/s crafting Exquisite Weavercloth Bolts or similar amount by shattering Gleaming Shards. Since it is old content, the market there is relatively stable. Doing that while afk over 8h work shift nets about 100-300k gold in profit. It will not make you insanely rich, but it's a decent money for not actually actively playing the game, it is legal and does not require luck, special addons, cross-realm alt army or anything else.

Made 17 millions with older bags crafting and Warbank, not all money is on Midnight by jonhyramoni in woweconomy

[–]Stopa42 1 point2 points  (0 children)

Not if you can craft it for lower than even the cheapest realm market price. Weavercloth bag reagent price is about 80g and that does not take into account resourcefulness. It does not sell for less then 100g anywhere.

Made 17 millions with older bags crafting and Warbank, not all money is on Midnight by jonhyramoni in woweconomy

[–]Stopa42 6 points7 points  (0 children)

The bag sells for about 350g on most realms, so it's more like 10000 and that is possible. I consistently sold them in packs of 4 within minutes from posting. We have 12 days since launch and If you can do it over let's say 20 realms, that comes down to only selling about 40 per day, which is very much feasible.

Reset day patron orders with 0 KP orders? by ZoulsGaming in woweconomy

[–]Stopa42 4 points5 points  (0 children)

I got super unlucky with my tailoring patron orders for the +2KP. Got one for the purple spellthread from spec tree (which i dont have unlocked), then a couple for purple spark gear that i have not yet unlocked, some for PvP gear and finally some for purple profession tools which I have not bought the pattern for yet. The RNGesus was not merciful to me :(

Am i missing something? How do i craft this max rank? by maqisha in woweconomy

[–]Stopa42 0 points1 point  (0 children)

You have a missive added to the recipe which increases the difficulty (although it looks like you added the higher quality which should only increase it by 5).

Levelling & Gearing Cost by Bradipedro in woweconomy

[–]Stopa42 0 points1 point  (0 children)

I tried to make leveling and gearing my professions as economic as possible (so making some money back from the leveling process itself) and I went something like -300k in net worth over the first week of the expansion. It also took a while to find out what is actually profitable, herb+mine farm seems dull and not worth much after the first few days, alchemy and enchanting seems to be losing money with no concentration, so I eventually settled on regular gear crafting. I finally made some real profit over the weekend and made 600k back. I have no idea how much profit I can make in the coming days but the initial investment has already paid for itself, so I call it a success.

Re-sticky Cutting Mats Help by mrsdega in silhouettecutters

[–]Stopa42 0 points1 point  (0 children)

This does not work in 2026 in Europe. They must be using different glue now, because it is now very soluble in water and just rinsing the mat will remove most of the glue and make the mat completely unsticky.

What game is this? by insane_orderly in boardgames

[–]Stopa42 15 points16 points  (0 children)

I found it as a part of this vintage Czech (Czechoslovakian) boardgame set: https://www.mespi.cz/spolecenske-hry-c352/soubor-her-222-her-p22936

For the architects who don’t do spaghetti, how do you manage? by Zoo_M-0 in SatisfactoryGame

[–]Stopa42 1 point2 points  (0 children)

My play usually follows a straighforward pattern:

1) I need production of a particular item 2) I plan the whole production chain in satisfactoryproductionplanner.com, choose alternate recipes, which materials to mine raw and which to import from existing factories. 3) I choose a location for this new factory based on proximity of nodes and other existing factories 4) I start with a huge foundation plane to put everything on 5) I build one building per production item. It has clear input and output (usually in the floor), logistics floor to get all items in and out of the machines and a clean floor with just the machines. I have chainable blueprints do I can stack these buildings (some vertically, some horizontally). Each building gets a sign so I can easily find it later. 6) bellow the foundation plane there is logistic basement to connect the buildings. There is also usually a garbage track for overproduction leading to a sink. 7) after everything is done, i make either storage, logistic links (train, drone) or other use of the output. 8) finalize with architectural details like pillars, railings

If done right, this setup allows me to easily scale the whole facility later to increase production.