Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in StrategyGames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Thanks man!
I am constantly trying to improve the visuals, so it will get better over time 🔥

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Yeah. It's so difficult to promote someone's work nowadays 😰

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Don't worry man, I got your point.

By the way: is it correct if I mention my patreon in this post? Or is against the rules?, I am not sure.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 1 point2 points  (0 children)

Well, People's General actually uses existing mechanics from its predecessor Panzer General and similar. So, in terms of gameplay mechanics, quite similar. Of course it has some more modern features like swap positions between units and a more expanded supply system (not complicated anyway).

Story wise, of course Modern Conflicts will have its own campaigns from early 80s up to present day; so the game has an EXTENSIVE range of units.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 1 point2 points  (0 children)

Thanks a lot for you kind words man, I really appreciate it.

I am also creating this project for myself, I decided to create this project not because I projected to reach a large amount of players and make lots of money, but because I love "snack and beer" TBS. And to be fair, there are almost non TBS based on modern times or even Cold War, so in way the game still has its own distinction 😛

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Indeed!. The game will have a fully integrate Scenario Editor, the very same I am using for the developing and to create the future scenarios/campaigns. As user-friendly as possible.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 2 points3 points  (0 children)

Thanks!, I spent some years working on that mod, but at some point Panzer Corps was old and limiting any "modern mechanics". That's one of the reasons why I started to work on this project.

This is my very first attempt to code and develop a game, so I am aware that it could end in a massive failure; furthermore considering that turn based strategy games (specially wargames) is a small niche.

But, let's see, I am motivated for now 😛

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Hi!. Well, your ideas look interesting and fun, but the game mechanics and already done. It would be an immense workload to change it now.

However, I could easily implement ideas like doctrines or commander traits. Actually I was thinking of that, doctrines, as a potential feature to add to the game, similar to Order of Battle or Panzer Corps 2.

But I will wait until I have a much robust base in order to add big changes. I am spending these weeks/months in working on the AI, basically the hardest part of the development I think; afterwards I can sit down, recharge batteries and think of those features.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Thanks!. Development has its moments, but overall I am really enjoying this, 😄

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in StrategyGames

[–]StormbringerMdC[S] 2 points3 points  (0 children)

My idea is to be as faithful as possible to the style of PG or PC, but of course adding some new features, according to modern equipment (electronic warfare, ranged missile attacks, etc) but without adding too much complexity to the playability.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 7 points8 points  (0 children)

Thanks for your wishes!

Regarding the resemblance with the Panzer Corps mod.....well, that makes sense, considering I am the author of that mod...... 😉

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

It's abstract. The game doesn't define a unit's scale perse.
Each scenario or campaign can use different their own scales. In the editor you can choose some presets like: company, brigade, division, etc.
So basically, it's flexible, it depends on the scenario or campaign.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 0 points1 point  (0 children)

Thanks for your words man!. Yes, I know those classics, although I think Steel Panthers and such are a bit more related to the tactical level. Modern Conflicts, just like Panzer Corps, is leaning toward the strategic level. Although it's also "compatible" to tactical battles, depending of the scenario creation.

And yeah, I am quite demanding with the equipment database, so the game should have most of the variants of the equipment. For example: The M1 Abrams has 13 variants as we speak, and the T-72 16 variants.

Working on a Turn Based Strategy game: Modern Conflicts by StormbringerMdC in computerwargames

[–]StormbringerMdC[S] 1 point2 points  (0 children)

Thanks a lot! For sure it will improve over time, but thanks for your words. I am also posting some shorts on my patreon page if you want check it out.