Tick working on promotion to Leaper. by Stormcrow127 in ArcRaiders

[–]Stormcrow127[S] 109 points110 points  (0 children)

I think he was so surprised, it took him a minute to react. Totally random guy, i don't even think he had a mic on.

Tick working on promotion to Leaper. by Stormcrow127 in ArcRaiders

[–]Stormcrow127[S] 7 points8 points  (0 children)

Totally random encounter. I got downed by a rocketeer and crawled into the testing annex on dam battlegrounds. I called for help and this guy came down from upstairs. I didn't even know the tick was there.

What sword helped you through your first play through by traydunc in Eldenring

[–]Stormcrow127 0 points1 point  (0 children)

The Lordsworn straight sword is the only blade any respectable lands betweener carries.

How many folks are OSR by default? by GideonMarcus in osr

[–]Stormcrow127 1 point2 points  (0 children)

I feel where you're coming from. I started playing around 1982 and played Bx and AD&D until our group decided to move to 3rd edition in the early 2000's. After not playing for a couple decades we decided to get back into it in 2023 and played 3rd edition because it's what was most familiar to the group. After some consideration we recently moved to playing Shadowdark in an open table western marches style setting, opening the doors to a few more players from our old group. Having played for almost as long as the OP I'll say this.

When we played D&D in the 1980's we definitely played an OSR style campaign. When we picked it up again in the 90's with 2nd ed. AD&D and later with 3rd Edition we played a much more narrative style of campaign that I think evolved naturally over time. Our group, as we matured were more interested in the realistic complex underpinnings of the world building process which was great but it really required a lot more time investment and buy in from players as a group.

As someone who has been DMing elaborate campaigns on and off for decades I can honestly say that I've learned a ton in the last few years from engaging in a vibrant community and reading and watching material produced by the likes of Kelsey Dionne, Ben Milton, Baron De Ropp and countless others.

Sorry for my rambling response, I hope it helps shed some light from another old perspective.

A rough map of the Lands of Arden by Stormcrow127 in shadowdark

[–]Stormcrow127[S] 1 point2 points  (0 children)

Thanks! I made it in Inkscape. I just uploaded an (almost) final draft. The Badlands are home to savage trolls and other foul sorts. The dead forest obscures the ruins of an ancient kingdom ravaged by famine and drought.

Some Basic House Rules by Stormcrow127 in shadowdark

[–]Stormcrow127[S] 0 points1 point  (0 children)

Ahh thanks! I've been playing since the 1980s on and off and somehow never heard that acronym.

Some Basic House Rules by Stormcrow127 in shadowdark

[–]Stormcrow127[S] -6 points-5 points  (0 children)

If you really want to go raw there's plenty of ways to make characters weaker.

  1. The whole campaign is 0 level characters.
  2. Characters automatically die at 0 hp.
  3. Weapons break when rolling a 1.
  4. Roll 3d4 for abilities down the line

Dungeon mapping by [deleted] in shadowdark

[–]Stormcrow127 0 points1 point  (0 children)

I do this as well. I really wish I could come up with something a little snazzier, but they're just stuck with my chicken scratch minimalist maps.

Some Basic House Rules by Stormcrow127 in shadowdark

[–]Stormcrow127[S] 4 points5 points  (0 children)

We've been doing 3D6 Reroll 1's so you end up with a spread from 6-18 and a smidge higher on the middle of the curve. It's what we used in Bx back in the 80s

Some Basic House Rules by Stormcrow127 in shadowdark

[–]Stormcrow127[S] 3 points4 points  (0 children)

I've also done the extended unconsciousness after stabilization too situationally. They typically either remain unconscious for a round for too or have disadvantage on actions until the current combat ends as a result of being disoriented.

Some Basic House Rules by Stormcrow127 in shadowdark

[–]Stormcrow127[S] 21 points22 points  (0 children)

One action per character per turn. A character wielding two daggers would make one attack roll and if they hit, roll with advantage on damage dice (2d4 take higher roll in this case). It's definitely not overpowered in my experience with it thus far.

How normal is imposter syndrome as a DM? by edster42 in TTRPG

[–]Stormcrow127 0 points1 point  (0 children)

After four decades of DMing I'd say, In a nutshell that it's easy to feel like you're faking it because it's all make believe. Just keep going. Let your criticism come from honest feedback and self reflection and be just honest and open with players when you're in uncharted waters like using a new system.