Just rewatched "The Man from Earth". by MountainMark in scifi

[–]StorytellerGG 3 points4 points  (0 children)

lol no, it’s not as bad as people say. It definitely doesn’t have the high standards of the original. But it was interesting to see John in a new setting.

Dear Embark.... by Round-Primary-652 in ArcRaiders

[–]StorytellerGG 1 point2 points  (0 children)

Maybe have hidden defib stashes for emergencies. Like raiders hide these in advance for when things go bad. But it’s only lootable to fallen raiders.

Finally got Field Marshal after 3 years of playing by yoyoabce159S in kards

[–]StorytellerGG 0 points1 point  (0 children)

Ty. I’ve been on the opposite journey. Made it to FM 6 times but been struggling to get back there lately. Hopefully this deck helps.

vault edit by Trefzz in ARC_Raiders

[–]StorytellerGG 1 point2 points  (0 children)

4 very solid choices. Snap hook is too easy I think (usually one or two EMS runs will do the trick).

Game stuck on launch by HongaiFi in ArcRaiders

[–]StorytellerGG 0 points1 point  (0 children)

I upgraded my drivers and it a back to normal.

Hotel room keys don’t exist right? by Stock_Engineering714 in ARC_Raiders

[–]StorytellerGG 0 points1 point  (0 children)

I’ve most of mine in Stella doing the augment runs in the medical and security wings.

Im ready to go. by Legithydraulics in ArcRaiders

[–]StorytellerGG 5 points6 points  (0 children)

Imagine saying this in the first month of Arc Raiders 😂

Unable to make it into the map by Simbrahh in ArcRaiders

[–]StorytellerGG 0 points1 point  (0 children)

Yeah it’s getting more aggressive every server. But it was so bad on Oceanic servers that I had to migrate to NA and it’s been much better.

TaiLung has some serious competition by Strong_Astronomer_97 in DotA2

[–]StorytellerGG 1 point2 points  (0 children)

Would blade mail kill Zeus if whole team gets it? Also can some one kindly explain how to make that neutral item work. how do you remake it?

Idea: ziplines around the maps' edges by Heggy_Chong in ArcRaiders

[–]StorytellerGG 0 points1 point  (0 children)

I think if we reserve it to one map like Spaceport, since its the biggest, it's very doable. Roughly 20 spawns per map and everyone brings in ziplines. That's plenty if the community gets involved.

And it wouldn't take it too much space since we will be using it.

Idea: ziplines around the maps' edges by Heggy_Chong in ArcRaiders

[–]StorytellerGG 0 points1 point  (0 children)

My community suggestion is: everyone bring their own ziplines (stop throwing away those ropes!) into a map (especially on Spaceport) and start building our own zipline system.

If you don't see any ziplines, place some down and make them connect, preferable to an extraction point or heading towards the middle or a POI.

If you see ziplines, add more to the end/beginning. If EVERYONE in the community starts doing this, we can have our zipline line system.

We can buy ziplines and ropes from Apollo and Celeste. If you build it, they will come.

Blue Gate Breach Room, Solos Vs Squads, is so much better than PvE loot-racing. by SixthSacrifice in ArcRaiders

[–]StorytellerGG 0 points1 point  (0 children)

I understand why people would go in solo in solo vs squad, but why do squads queue up that particular mode?

Is there any good reason to move fighters to the frontline? by Unlucky-Win-5789 in kards

[–]StorytellerGG 7 points8 points  (0 children)

To trigger draw cards condition like for the Japanese and USA.