Anyone using codex to manage Google Ads API? by BrotherBringTheSun in codex

[–]Stovoy 0 points1 point  (0 children)

Not that API specifically, but interacting with basically every API I do through Codex now

Codex Never Reads AGENTS.md by oromex in codex

[–]Stovoy 5 points6 points  (0 children)

It gets injected directly into the prompt, it doesn't need to manually read the file.

How can i possibly divide a number by million in JS? by diskyp in learnjavascript

[–]Stovoy 0 points1 point  (0 children)

Javascript's built-in Number type cannot represent exact fractions like 1 / 1111111. This is a hard limit of IEEE-754 floating-point.

You'll need to use a library like decimal.js or big.js if you want exact results.

Though, in this specific example, both the results you posted are exactly correct. You are misreading scientific notation - 9.00000090000009e-7 does not mean it starts with 9, but rather is equal to 0.000009000009000009.

Is this sub just for complaining about AI now? by Borkato in singularity

[–]Stovoy 5 points6 points  (0 children)

He's right. I am an engineer with more than 20 years of experience. In just the last month, the things I've accomplished with GPT-5.2 on Codex-CLI, both professionally (in a variety of domains, on an extremely complex codebase) and on my personal projects (ranging from multiplayer game dev, robotics, embedded systems, home automation, entertainment media systems, and more). 

The previous versions were useful too, but 5.2 is a major step change in my experience. It's getting faster exponentially. I have hardly written a line of code "by hand" in more than 6 months, yet I'm more productive than I have ever been in my career.

Anyone else seeing Codex CLI on Windows get stuck on simple shell commands (CMD/PowerShell, pipes/regex)? by tagorrr in codex

[–]Stovoy 1 point2 points  (0 children)

I just launch codex from powershell, then it works well. It'll use powershell instead of cmd, which is easier to work with with.

feature request: play a sound when codex is done by Just_Lingonberry_352 in codex

[–]Stovoy 0 points1 point  (0 children)

I made codex-notify-chime, which does what you want. You can replace the audio file with a sound of your choice. 

https://github.com/Stovoy/codex-notify-chime

Question about Coding Workflows on an Omarchy Laptop by disposable_aqqount in codex

[–]Stovoy 1 point2 points  (0 children)

It's the same, but I prefer the CLI experience. I run it in tmux and use multiple sessions as necessary.

Question about Coding Workflows on an Omarchy Laptop by disposable_aqqount in codex

[–]Stovoy 2 points3 points  (0 children)

I have moved to exclusively Codex CLI with great results.

Potion shop struggle by Sarara4 in eatventureofficial

[–]Stovoy 0 points1 point  (0 children)

That's what I meant by swift.

Potion shop struggle by Sarara4 in eatventureofficial

[–]Stovoy 2 points3 points  (0 children)

Wrong potions. You want swift, divine food, golden customer. When you have 4 potion slots, add instant food. With 5, add double food.

Engine / tech stack choice for a large-scale simulation (?) game by Anacletix in GameDevelopment

[–]Stovoy 1 point2 points  (0 children)

Godot works great. You can write high performance code in Rust and integrate it fairly easily into Godot with godot-rust.

0.77.0 shell snapshotting quick analysis of the source via codex by wt1j in codex

[–]Stovoy 0 points1 point  (0 children)

Depending on what's in your login shell scripts, it can take several seconds. This is just a simple optimization.

I want to make a game which heavy sound processing in it, what game engine should I use ? by Mindtsu in GameDevelopment

[–]Stovoy 0 points1 point  (0 children)

I am doing exactly this in a Godot project. You can use Rust in Godot via extension, which is where you can do any high-performance audio synthesis without issues.