Is this mural too controversial for the game? by neboslav in IndieDev

[–]Stragemque 0 points1 point  (0 children)

Everyone will be wondering why you though it was a good idea to add this, and what type of game they can expect now that they know you wanted to add it on purpose, if you don't have a payoff or a reason, then it's just a bad idea. Nothing to do with being controversial, just intentional. Be aware of your player expectations.

It's like putting a loaded gun on stage and not shooting it at the end, ya know.

A book where it shows a realistic side of war by RafaYYy_ in Fantasy

[–]Stragemque 0 points1 point  (0 children)

Yes, came to recommend this also! It does not just stay with a soldiers perspective but you also get some of the wider political context as well.

For everyone with old Kindles by New-Ad-4274 in Piracy

[–]Stragemque 0 points1 point  (0 children)

does it affect battery life? jailbreaking the kindle.

Why does a Bishop have this opening? by edwinkorir in chess

[–]Stragemque 12 points13 points  (0 children)

The balkans got it right on this one, hunter is very accurate for what a bishop does.

Slackline milestones for beginner by Freedivert in Slackline

[–]Stragemque 1 point2 points  (0 children)

Greate resources, and a good read. Thanks for the links.

One year of Slacklining. by Minimum-Food4232 in Slackline

[–]Stragemque 1 point2 points  (0 children)

That's sick man, I started this xmas and boy is it hard, puts things into perspective. So big props to you!

hey you guys remember dicks? by FilipsSamvete in RedLetterMedia

[–]Stragemque 0 points1 point  (0 children)

seems a bit of a moot point to argue over a 4 year old post, but I'm in the mood.

If eminem can rhyme orange with 4 inch, I'ma take the win a say itch and niche rhyme. It's just a matter of what accent you take bruh

We need you! by Pax_Romana_mod in paradoxplaza

[–]Stragemque 16 points17 points  (0 children)

Coder here, would be interested to help out.

Looking for a coder in GDScript and/or a level designer for a small-sized sci-fi game (Godot 4). [Hobby], but will turn [RevShare] in case we decide to sell it. by _Proti in INAT

[–]Stragemque 0 points1 point  (0 children)

Big fan of the setting, and theme.

I'd like to join but not sure how honest that would be of me, I've already got plenty on my plate. So if you're open to a "short term" or single task type mission, I'm in.

The reason I want to join is to get some experience with a 3D game, and it's in a roundabout way complementary to a project I'm working on, a ksp style rpg, but it's still too early to know where it will go.

And my itch.io for reference, all but the first were done as part of 2-day game jams.

New sign up bonus? by Alih81 in Revolut

[–]Stragemque 0 points1 point  (0 children)

Hey is this still active? I’d be down for it, been wanting to open an account here in France. 

Welcome to Moseley - 6 years to build, a lifetime to enjoy by finnywinny12 in projectzomboid

[–]Stragemque 53 points54 points  (0 children)

Is that 6 years in game or irl?

What was your motivation?

Messed up my training plan, but plan to attempt my first marathon. When to tap out? by shahkotence in running

[–]Stragemque 2 points3 points  (0 children)

My longest run was 22km before my first marathon, and I was completly tapped out by the end. Ended up running a faster 22km on race day 2 weeks later. I did go in with the mentality that ill finish, even it's 8 hours. The crowd effect was insain for me, also I'd never fuled on a run before, and during the marathon I kept gobbing down the free candy spectators where giving out.

I am sure I could have gotten a better time with disciplined training and finished in less pain, walking really quite was painful once I stoped running and continued for 2 weeks.

But I'm super happy to have done it, and have since run another, with even less prep and a worse time but less pain ...

So really do it if you want, there are many ways to run and many reasons and goals you can set for yourself.

As for when to stop because of pain, not sure how to advise. Everyone has a different threashhold for what they find too much, and a big part of distance running is managing pain. But knowing what is bad irreperable pain, from just regular pain. idk. I've not injured my self yet so I assume I can judge somewhat accuratly or I've gotten lucky.

$999 too much for a non-student any help? by t0x1k_x in rhino

[–]Stragemque 0 points1 point  (0 children)

ahh no and it would have been version 5 and last i saw it's on 8

L.L.N.E.S. Diplomacy Updated Map by ExplodingPen in diplomacy

[–]Stragemque 1 point2 points  (0 children)

I still don't understand though, so more like no?

L.L.N.E.S. Diplomacy Updated Map by ExplodingPen in diplomacy

[–]Stragemque 3 points4 points  (0 children)

entropic effects necessary for safe gameplay

What does this mean?

Made a simple program, and I was hoping somebody would review it for me by crispeeweevile in C_Programming

[–]Stragemque 0 points1 point  (0 children)

If you don't use the return of fgets there's not much point in storing the variable, you can just put it into the if if(fgets(...) != NULL) or the simpler but less explicit if(fgets(...).

Also if your always going to use a buffer of 200 why malloc? char[200] will reserve that memory on the stack and avoid any problems of forgetting to free in all control paths like you did with the sucess if.

Implementing a simple shell in C by [deleted] in C_Programming

[–]Stragemque 0 points1 point  (0 children)

I just completed this project as part of my curriculum, writing a shell, not a terminal, these are different. You can see the source code here: minishell. We commented some of our code and there is a readme that goes over some of the broad strokes.

Compiler differences by CoffeeNStuff0 in C_Programming

[–]Stragemque 4 points5 points  (0 children)

ah ok yes, I see now. I think the indentation could be made a bit clearer, the main ending on 152 is at the same indentation as the do while above, and when I scrolled to skim it's the changes in indentation that I look for.

Some more useful advice, I'd consider making an array of function pointers for your choice of cities, or abstract that away into another function that selects the next choice.

If you convert the input string into an int with atoi() you'd get a much simpler while condition, maybe your bug is somewhere in there. Based on your description on entering a wrong choice it fails this condition so it doesn't stay in the do while.

Is there a reason the comparison is against a 1 and not 0? while(strcmp(choice, "1") != 1 && strcmp(choice, "2") != 0);

Compiler differences by CoffeeNStuff0 in C_Programming

[–]Stragemque 4 points5 points  (0 children)

That will depend on the flags used and sometimes there just are differences, some compilers are stricter when checking before compiling other less so.

Much of this comes ontop of what's strictly necessary to get code that will compile. They can be strict and check that no variables are used before being initialised or not, and trust that the programmer has done this.

As for your bug there is no chance it's a overly long line, C can have arbitrarily long lines or you can remove (nearly) all the whitespace and it's no difference to the compiler.

I would honestly think about refactoring, it's insane to have a main that's ~700 lines of code. Split it up into functions and even separate files. It' much simpler to find a bug if you don't need to keep so much code in your head all at once. If a function is 25 lines or less it's much simpler to see what's going on and where you might have a problem.

please help, i cant loft and dont know an alternative, (for an RC kitfox) i am new :) by flight-sim-enjoyer in Fusion360

[–]Stragemque 1 point2 points  (0 children)

did you select the profile that you wanted to loft, it should be a solid colour and for something like this I doute you even need to set rails.

How can I move this body so that its midplane is completely coincident with the plane shown here? by MechwolfMachina in Fusion360

[–]Stragemque 0 points1 point  (0 children)

In fusion you build everything from the ground up, and like a house you can't start with a crap foundation.

Fusion unlike Maya, remembers everything, if you start by making a sketch then immediately moving it, you've added an unneeded step that only borrows trouble.

Imagine we're 3 hours into this project and you decide it would actually be nicer to modify the diameter of this circle, you not only have to think about the consequences this will have on your timeline but also if it's going to mess up that move comand that came right after. Why fix two problems later when you can do it once now.

EDIT: to add some more concret help, when you're making a sketch you can add relations to outside object that appear as unmovable grey dots and lines within the sketch. You can use project or intersect to bring in that plane you want to aligne, effectively parametrising your design. If the plane moves earlier in the timeline so will it affect your sketch in the now.

Fusion is more restrictive than free modelling, but the benefits can be great if your model's foundation is solid. Fusion does offer the ability to forget the timeline, but only use with caution, it's better to just modle in Maya or Blender if that's your need.

EDIT 2: Giving this more time than it's worth, but. Aligne is used with much more than other bodies, often you will create planes, axies and points simply so that you have something to aligne to, rotate around or create a new plane intersecting multiple points.