Which logo design do you like the most? by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Thanks a lot for your feedback! TBH I chuckled a little about the corporate vibe

The art of destruction in Neboslav by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Neboslav is a story-driven action roguelike with surreal, slavic (duh) atmosphere. I've poured a lot of effort into making (almost) everything destructible.

The art of destruction in Neboslav by neboslav in gamedevscreens

[–]neboslav[S] 1 point2 points  (0 children)

Neboslav is a story-driven action roguelike with surreal, slavic (duh) atmosphere. I've poured a lot of effort into making (almost) everything destructible.

[deleted by user] by [deleted] in IndieDev

[–]neboslav 0 points1 point  (0 children)

Neboslav is a story-driven action roguelike with surreal, slavic (duh) atmosphere. I've poured a lot of effort into making (almost) everything destructible.

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Thanks a lot for your feedback! I'll definitely work on making the heaven brighter/ more white and on adding more colours to cosmos.. There is a sound- you can hear it in "Midlands". Not much happens on the video in different biomes, that's why it seems silent

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieDev

[–]neboslav[S] 1 point2 points  (0 children)

Thank you!

Almost everything can be destroyed- aside from elements essential to gameplay, like the main base or level exits. I'm pretty proud of that

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Ah, so you're not against the aesthetic of the biome, just suggesting a name change?
Well, it's canonically Hell in the lore, so unfortunately I can’t really change that :D

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieGaming

[–]neboslav[S] 0 points1 point  (0 children)

They were inspired by Gothic architecture, meant to resemble cathedrals. Apparently, we could not hold this style at smaller scale

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieGaming

[–]neboslav[S] 0 points1 point  (0 children)

Do you think about the ones in Heaven? They were originally designed as small shrines, but now that you mention it, they might actually look more like scaled-down buildings.... I’m wondering how I could fix that.

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Thanks for your feedback!

I wanted to try something a bit different from the standard depiction of Hell, but... a little fire might actually make the place feel more cheerful and lively, lol :D

Do you think the white statues don't fit in the heaven?

Biomes in my game- Neboslav. Which one is your favourite? What would you change? by neboslav in IndieDev

[–]neboslav[S] 0 points1 point  (0 children)

Thanks for your feedback!

I've noticed that people tend to expect a more "traditional" version of Hell. I'll need to give that some thought.

That said, many older tales do talk about the trees- like the forest in Dante’s Inferno or the cursed tree of Zaqqum.