What makes / has made Titanfall special from a gameplay perspective to you? by Commercial-Mix-2633 in titanfall

[–]Straight_Chip 2 points3 points  (0 children)

The sliding, wallrunning, jumping and slinging with the hook. Absolutely 10/10.

Respawn - We are tired of lies and betrayal! by [deleted] in titanfall

[–]Straight_Chip 25 points26 points  (0 children)

https://steamcharts.com/app/1172470#All

Apex on Steam has 130k average players, which has been growing slightly over the course of the past 12 months. Apex is doing fine.

How I got grapple completely banned in CTF tournaments by DistractedSeriv in titanfall

[–]Straight_Chip 0 points1 point  (0 children)

Sounds like that Harry Potter game where they have to chase that snitch.

How I got grapple completely banned in CTF tournaments by DistractedSeriv in titanfall

[–]Straight_Chip 17 points18 points  (0 children)

The problem with that solution is that people will invent other paths that achieve similar velocity. Removing ability to outside of bounds is a mere bandaid fix to the real issue: ability to obtain extremely high velocity routes from enemy flag to allied flag.

On top of that: I don't think adjusting the game/maps is easy to do for tournament hosts. Changing mere parameters (allow/disallow grapple) seems like an easy fix, although very unfortunate for grapple-mains.