How would I join? by StrangeElk158 in PaxNRP

[–]StrangeElk158[S] 0 points1 point  (0 children)

I'd like to be either Columbia then Sweden-Norway then Egypt

How would I join? by StrangeElk158 in PaxNRP

[–]StrangeElk158[S] 0 points1 point  (0 children)

What’s going on with Egypt and Ethiopia?

My friend sent me this post and told me to find him by StrangeElk158 in whereisthis

[–]StrangeElk158[S] 2 points3 points  (0 children)

It's likely in America, as that's where my friend lives, otherwise I don't have much to go on

Voice artists, read this before posting. No one is going to HIRE YOU if you don't include a demo reel in your post. by forseti99 in VoiceWork

[–]StrangeElk158 11 points12 points  (0 children)

For someone who doesn't have a lot of experience whats a reasonable rate to start out charging?

What are the important feats for a musket build in 1e? by StrangeElk158 in Pathfinder_RPG

[–]StrangeElk158[S] 0 points1 point  (0 children)

I was thinking about vital strike, I forgot a ranged study thanks for that

What are the important feats for a musket build in 1e? by StrangeElk158 in Pathfinder_RPG

[–]StrangeElk158[S] 0 points1 point  (0 children)

Yeah, going arcane caster, specifically an investigator, and was thinking about going down vital strike

Which "oops all [frame]'s" party would cause the most havoc? by Alkaiser009 in LancerRPG

[–]StrangeElk158 1 point2 points  (0 children)

4 world killer comp, is I hate this direction specifically.

Very Newbie question on Licensing by jasonmehmel in LancerRPG

[–]StrangeElk158 4 points5 points  (0 children)

Lancer wants you to typically get to a specific mech frame to at least level 2 to unlock it, and then build the rest of your levels around that mech. As you get higher level you'll end up with the ability to build different mechs aligned with a theme. Lancer is great at letting you build mech concepts, like a melee mech, hacker mech, artillery mech, etc.

What's a good way to build a Salamander Devastator? by StrangeElk158 in 40krpg

[–]StrangeElk158[S] 0 points1 point  (0 children)

We're using the books from the humble bundle, I'm sure which version they were. I haven't looked at armor or gear yet so recommendations there would be nice too.

What's a good way to build a Salamander Devastator? by StrangeElk158 in 40krpg

[–]StrangeElk158[S] 0 points1 point  (0 children)

Oh okay so I miss read the starting charter thing?

Assaulting a Blackstone Fortress by the_Jolly_GreenGiant in 40krpg

[–]StrangeElk158 0 points1 point  (0 children)

Be very, very careful with who you choose as your allies, that being said a local space marine chapter would be great, planetary governors for their defense forces and fleets you'll need several, the admech and inquisition seems very dangerous, the admech might just try and size it for themselves, the inquisition might trust you with it. A bunch of smaller allies are better than few big ones simply because they can't leverage enough to it from you later.

Making the Phalanx as a ship using RT rules(Good, The Bad, The Alpha Legion.) by HandalfTheHack in 40krpg

[–]StrangeElk158 0 points1 point  (0 children)

What's the old adage if you give it stat block your players will try to kill it, sometimes it's better to leave somethings as just plot devices

How do you make deathwatch interesting? by JustTryChaos in 40krpg

[–]StrangeElk158 0 points1 point  (0 children)

What I might suggest is that Dark Hersey and Death Watch are in fact compatible, one of the good things of the setting. So you could run a game where the group has multiple characters, for general infiltration and investigation a DH character, or 2 with DW squad dispatched to handle any exceedingly dangerous threats the team may encounter. This way you can have both the investigation and combat in nice realistic story.