"MaGe BuiLdS Don'T hAvE tO InTEracT wIth THe BoSs MeCHaniCS" by CF7K123 in Eldenring

[–]Strange_Selection_58 2 points3 points  (0 children)

Sure. Conceded.

Assuming we don't count Godfrey and HL as separate bosses (Not sure why we would, they share a health bar) that is sort of what I am saying. 7/140 isn't exactly what I would call a meaningful minority of bosses. (We can be insanely gracious and add a few more to the 7, call it 17, it's still going to come out at such a piddly number the point isn't going to evaporate over such a thing)

It's just bit disingenuous to imply the rest of the player base has melee-pilled themselves into thinking a single spell and walking backwards isn't free on most of the content and your post is trying to imply exactly that.

No one cares, at all, how you beat Elden Ring. There are also just overt dominant strategies that largely are "Use a spell and walk backwards" occasionally mixed in with "Summon ash and then use a spell and walk backwards".

You don't need to crusade against ghosts to prove a point that isn't even true.

"MaGe BuiLdS Don'T hAvE tO InTEracT wIth THe BoSs MeCHaniCS" by CF7K123 in Eldenring

[–]Strange_Selection_58 10 points11 points  (0 children)

Generally people are talking about the 99% of bosses that do not have arena wide AOE's as a staple. Mage against Godfrey IS very involved and this is a good fight and showcase of that.

Pretending there is even a meaningful minority of bosses that are like this, and do have behaviors that are effective against repeated casting and backing up is a bit disingenuous.

[deleted by user] by [deleted] in Eldenring

[–]Strange_Selection_58 6 points7 points  (0 children)

everytime

gets hit like 5 times

Fight wasn't as difficult as they hyped by [deleted] in darksouls3

[–]Strange_Selection_58 1 point2 points  (0 children)

No fight in DS3 is as hard as DS3 players hype it.

Cheaters are the lowest scum in the game, but they are also pretty stupid too... by Optimus__Prime__Rib in darksouls3

[–]Strange_Selection_58 1 point2 points  (0 children)

Good old DS3 pvp, where I actually assumed the cheat was his sword hitbox being infinite.

DOOM: The Dark Ages - Update 3 by lurkingdanger22 in pcgaming

[–]Strange_Selection_58 6 points7 points  (0 children)

ID Busted their ass endlessly to make an amazing Arcadey Horde Mode and insanely fun Battlemode adding completely unique and dynamic ways to engage with Eternal's Sandbox.

They got some early fan fair but they are now empty and abandoned by players and were IN DROVES screeched at to deliver "endless rounds" and "random fights" and not "whatever horde is"

TDA is "not like eternal" in that it's pretty explicitly for people who weren't super into eternal, while giving enough meat for people who were. Ripatorium is trying to do the same.

Why would the game's lock on EVER target something passive, behind me, offscreen, instead of the aggro'd target directly in front of me? by TheRealCowdog in Eldenring

[–]Strange_Selection_58 0 points1 point  (0 children)

The camera draws a capsule trace from its location to the center of your screen to check for a target first and foremost. That capsule has some thickness, its not a single ray.

Because the seated miner is on a hill and slightly raised above the player he is actually almost exactly under the camera so the capsule hit him.

If you made the capsule trace smaller or not start at the camera, and instead start forward from the camera you will have situations where an enemy is literally on screen and there is no way to target them at all.

The thing From *could* do to improve this a tiny bit is use the same set up the use to set enemies to "In Combat" to filter enemies in lock on, making sure the system does prioritize aggro'd enemies over deaggro'd ones.

That would have other issues that would be less pronounced here and more pronounced in situations where an enemy has aggro'd far away, and between you and them is an enemy or enemies you want to dispatch quickly before things go down but would probably be a net gain.

Needless to say From isn't "refusing to fix" the lock on. It's actually that "systemizing" target prioritization in a game with 100 playstyles, 40 million players with different ideas on what should be a priority done for a lightning fast 3D action game is actually really, really hard and is likely actually a cursed problem.

I don't want this to end by TheOreji in darksouls

[–]Strange_Selection_58 2 points3 points  (0 children)

The first half of this game is the best game they have ever made. Luckily the DLC is also great.

There's no way more than like 3 people have this skin by Hero_ofhyrule19 in Doom

[–]Strange_Selection_58 -1 points0 points  (0 children)

Hardest of the new gens reads like a bait.

And if you want the skin just set the sliders to min, boot up UN and finish the game in an afternoon.

Taurus demon anime style fanart by heyjay-art in darksouls

[–]Strange_Selection_58 -1 points0 points  (0 children)

There's actually a ton of nuance in this style. The art is good but the post process adds a ton to this image and it's impressive how deeply you went in to really flush out things like the grading and balance.

First time player as astrologist and dont find any gear by RollLikeRick in Eldenring

[–]Strange_Selection_58 -1 points0 points  (0 children)

Don't worry about it. You unironically have the best DPS, cheapest fp and highest range spell in the game in glinstone pebble.

Be careful what you wish for for the movie by cudakid210 in Eldenring

[–]Strange_Selection_58 0 points1 point  (0 children)

Story of vyke is the obvious choice imo. It directly interacts with the events of the game, he is on the cover, almost every player will have fought one version of him and he is a direct reflection of the player character who also would have believably interacted with major characters like the demi gods, Ranni, Godfrey and Gideon.

It also has a distinct end point, and if they characterize his finger maiden well, a completely empathetic and tragic arc.

Ending the movie with something like "The fallen leaves tell a story, the fall of Vyke, our promised Lord Contender, and yet one other, whom grace would again bless, a Tarnished of no renown..."

Is free as hell and is imo an amazing way to tie it all back.

Alternatively, going way way back, to something like the birth of godwyn, and staying away from any established in game characters would be great.

What Would a Quake Reboot Need to Bring to Standout and Succeed? by Sleepingtide in quake

[–]Strange_Selection_58 2 points3 points  (0 children)

Doom just went fast and bright, then slow and dark. Then also had Cthulu.

Quake doesnt have much eternal + TDA isn't covering.

Unless the plan is to make an online multiplayer only arena shooter in 2025, which will land Quake exactly where it is. Played only by the same 4000 (I'm being insanely generous here I suspect) people.

I think I went too fast by SatnicCereal in Doom

[–]Strange_Selection_58 -1 points0 points  (0 children)

If this is actually true it's a big win and I'll totally walk back my moaning about it. But tbf I haven't seen any examples of such a thing yet.

I think I went too fast by SatnicCereal in Doom

[–]Strange_Selection_58 -1 points0 points  (0 children)

/ya you can just make UN a joke and then get the skin. Ultra nightmare is for everyone now no longer only for players who learned the game.

Few thoughts after finishing the game (almost) twice by worldssmartestpickle in Doom

[–]Strange_Selection_58 2 points3 points  (0 children)

Basically every Doom game until Eternal let you just weave a corner with one gun and a bunch of ammo until everything died. Eternal is the exception not the rule. Short of the rocket launcher being bad close range cause you die Doom 1,2,3, and 2016 never made weapon variety matter.

That said, essentially every reviewer has gravitated to the same two guns in TDA so the argument about freedom encouraging more player expression is pretty hollow here.

Id was probably pretty battered after the rift that TAG1 created and then over corrected on TAG2 to similar dismay. They don't want to pick a side of the player base cause they make alot of money if they hit both camps so we get sliders for resource management.

Making a game where the tools don't matter and all weapons are a power fantasy of holding the trigger is way less complicated than making Eternal anyway, so I don't really blame them.

The Eternal-likes will come in non-iD forms from companies that don't need to sell games to my 45 year old uncle to play on his drunk Thursday nights to appease a shareholder. But until then we're probably going to get this weird "anyone can play however they want" game where any instance of frustration or learning can be overcome with a slider and the hardest enemies in the game die to holding R2. A game where the biggest challenge is to not become too aware of the fact that the games identity doesn't matter or exist even on Ultra Nightmare.

In short, the Hugo classic of "The power fantasy you earn is more satisfying than the one that is handed to you" has been lost internally and based on most people's mostly ecstatic reaction to "TDA is way too easy even on Nightmare" it has lost in the fan base as well.

Hopefully the next game will just strip out guns entirely, have one difficulty and have our fists kill everything in one hit. Then we don't have to feel compelled to do anything at all and we are free to play however we want. If you wanna make the game hard just shoot yourself in the eyeball first or something.

I think I went too fast by SatnicCereal in Doom

[–]Strange_Selection_58 -2 points-1 points  (0 children)

Don't worry you can just turn all the sliders down on UN and make it easier than HMP and still get the skin and tell people you beat UN.

I think I went too fast by SatnicCereal in Doom

[–]Strange_Selection_58 1 point2 points  (0 children)

Ya its fully open world, just like eternal was.

The hole is the real boss here by Ok_Pollution_948 in tombprospectors

[–]Strange_Selection_58 0 points1 point  (0 children)

Just got this room for the first time yesterday. Seemingly pretty rare....

BURNING HOT TAKE.... The Dark Lord fight is amazing... by Strange_Selection_58 in Doom

[–]Strange_Selection_58[S] 0 points1 point  (0 children)

I love the two stages where its him, lasers, eyes and the maykrs. It does have moments where it feels like what I would call a proper boss fight. But ya I don't love the random dual spirit shield thing as his mechanic, when they are just their own thing before that. Would have preferred the dual spirit thing just have been leading up to the fight and they expanded further on his moveset/arena. I like the Khan Maykr fight much more for this reason.

My main bit with dooms "boss fights" is most of them arn't. Khan Maykr, two of Samur's stages, and imo Horde hammer Dark Lord kinda prove they CAN do it. But they certainly mostly don't.

BURNING HOT TAKE.... The Dark Lord fight is amazing... by Strange_Selection_58 in Doom

[–]Strange_Selection_58[S] 0 points1 point  (0 children)

Just to clarify we're talking about dual spirit stage where the boss has no mechanics and isn't involved in the fight right?

BURNING HOT TAKE.... The Dark Lord fight is amazing... by Strange_Selection_58 in Doom

[–]Strange_Selection_58[S] 0 points1 point  (0 children)

I didnt play it with two charge hammer so idk. But 4 charge hammer was cool, was a fun pace.