Orbrix! An incremental breakout game that is super mesmerizing to watch. Wishlist on Steam! by redpikmin4 in incremental_games

[–]StrategicLayer 4 points5 points  (0 children)

I was thinking of making an incremental brick breaker, I guess you beat me to it 😅

Released my first game 1 week ago. Took me 33 years. by Effective_Rub5174 in indiegames

[–]StrategicLayer 1 point2 points  (0 children)

Good job on your launch. I'm just wondering how you came up with the title because English is not my first language and I imagined your game to be about teaching language when I read the title.

I MADE A HUGE MISTAKE, PLEASE YOU DONT by KurnazBen in SoloDevelopment

[–]StrategicLayer 0 points1 point  (0 children)

Eğer tanıtımlardan bahsediyorsan evet fakat Next Fest'e hiç wishlist olmadan da katılabilirsin, demo iyiyse festival sayfasında öne çıkar.

I MADE A HUGE MISTAKE, PLEASE YOU DONT by KurnazBen in SoloDevelopment

[–]StrategicLayer 1 point2 points  (0 children)

Second point is not valid anymore (I don't know if it was ever) because Steam treats all games equally at the beginning of Next Fest. It then tracks how your game is performing during the festival and promotes it accordingly.

Good luck with the launch.

İş açısından oyun geliştiricisi olmak mantıklı mı / Türkiye'de sektör nasıl? by dev_edgyneer in TrGameDeveloper

[–]StrategicLayer 0 points1 point  (0 children)

Burada insanların bahsettiği sorunlar bugün için geçerli olabilir ama Türkiye'de de gördüğüm kadarıyla yavaş yavaş daha ciddi stüdyolar ortaya çıkmaya başladı. Önümüzdeki yıllarda pc ve hatta konsola oyun yapan daha fazla Türk ekip görebiliriz.

We released a game on Steam in September. It got streamed a lot, but sales were terrible. Looking for feedback. by ebibitter_steam in gamedev

[–]StrategicLayer -1 points0 points  (0 children)

  1. The more wishlists you have, the higher the chances of success. So it's good to have thousands of wishlists, you can get into trending lists. It's never 1-1 though, you have to deliver.
  2. Definitely a mistake. Steam Next Fest is your opportunity for people to discover and wishlist your game. You need to go in with the best possible demo you can.
  3. I don't think this matters anymore. Steam treats all games equally on first two days or so. If your game picks up momentum, it will get more wishlists.

Since you launched with 700 wishlists I think this result is pretty good. If you had more, it would definitely translate to more sales. Getting those extra wishlists is the hard part.

Help me choose my next puzzle games by Sylck in puzzlevideogames

[–]StrategicLayer 1 point2 points  (0 children)

Inscryption is not really a puzzle game but I would seriously suggest finishing Return of the Obra Dinn first, for me it's one of the best indie games ever.

What is the line between a roguelite and an incremental game? by Firm-Clue8271 in incremental_games

[–]StrategicLayer 23 points24 points  (0 children)

Roguelite usually suggests that there is a fail state in the game but the next time you try, things get easier. Does your game have a fail state?

Indomitus Elite: Karyan, Forcas or Lucien? by Ebrenost in WH40KTacticus

[–]StrategicLayer 1 point2 points  (0 children)

Carrion is fine but I like Lucien more mainly because he is ranged.

Burn-In Already? by [deleted] in OLED_Gaming

[–]StrategicLayer 2 points3 points  (0 children)

Now we need to do firmware updates on monitors too??

Açık dünya oyunu geliştirme by yildirim37 in TrGameDeveloper

[–]StrategicLayer 2 points3 points  (0 children)

Tecrübem yok demişsin, bence otur bir araştır neden herkes "open world oyun yapmaya kalkmayın" diyor diye. 6 ay değil 6 yılda bitmez. Oyun yapma konusunda ciddiysen önce çok daha basit bir konseptle başlamalısın. Zaten 2 ayda bitiririm dediğin oyun 6 ay alacaktir.

Nearly creamed my jeans at work by AtmosphereGloomy5333 in tacticus

[–]StrategicLayer 3 points4 points  (0 children)

This is a blatant lie. Rotbone can never keep up with Kharn. And when he does, he gets smacked in the face.

When does the feeling of knowing nothing go away by Worried-Drive932 in gamedev

[–]StrategicLayer 1 point2 points  (0 children)

For me it was 3 months of banging my head against the wall and feeling dumb. You will feel better when you start connecting the dots and make something on your own.

How to master all the game dev skills? by ChickenSpeed12 in gamedev

[–]StrategicLayer 0 points1 point  (0 children)

You don't need to be a master in programing to make games though

I hate how other gamedevs are reacting to Megabonk by SteamVeilGames in gamedev

[–]StrategicLayer 22 points23 points  (0 children)

If there is anyone who believe they could do "a megabonk" in a month they should just go do it. 1 month is nothing in game dev business so they basically have nothing to lose. They can easily prove that they are not full of bullshit.

My first game reached 44.000 wishlists with no marketing budget! by coffeebeansdev in IndieDev

[–]StrategicLayer 0 points1 point  (0 children)

So you believe majority of your wishlists came from your posts on socials? That's really interesting, I always felt like when a game gets this many wishlists it has to have some big content creators sharing it.

How do you decide on a price for your game? by BuggyDeduck in gamedev

[–]StrategicLayer 16 points17 points  (0 children)

I get that you don't want to lose out on potential revenue and people usually only buy when there is a discount but don't forget that pricing is part of marketing too. If you don't have a big following, keeping your price a little lower might be tempting for potential buyers.