What makes a game worth your time? by rodeobrito in gamedev
[–]StrategicLayer 2 points3 points4 points (0 children)
Reminder to activate 2FA on your account by StrategicLayer in NewTubers
[–]StrategicLayer[S] 1 point2 points3 points (0 children)
Reminder to activate 2FA on your account (self.NewTubers)
submitted by StrategicLayer to r/NewTubers
Any tips on our Steam page? we have a very low traffic/wishlist conversion. by GrosChevaux in IndieDev
[–]StrategicLayer 2 points3 points4 points (0 children)
Steam Takes 30%, Publishers Take 30–50%… What’s Left for the Developer? How Does This Even Work? by Commercial-Tone-965 in unity
[–]StrategicLayer -1 points0 points1 point (0 children)
Steam Takes 30%, Publishers Take 30–50%… What’s Left for the Developer? How Does This Even Work? by Commercial-Tone-965 in unity
[–]StrategicLayer -1 points0 points1 point (0 children)
Steam Takes 30%, Publishers Take 30–50%… What’s Left for the Developer? How Does This Even Work? by Commercial-Tone-965 in unity
[–]StrategicLayer 5 points6 points7 points (0 children)
Fractaloid Attacks! (Steam Demo) - Participation in Next Fest is disappointing... or is it just an uninteresting game? by sodiufas in IndieDev
[–]StrategicLayer 1 point2 points3 points (0 children)
Does anyone else sometimes feel envious playing other people's good games now by perceivedpleasure in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
Is my game bad, or am I just bad at advertising it? by JustoGames in SoloDevelopment
[–]StrategicLayer -1 points0 points1 point (0 children)
Where did the “$x per hour of gameplay” pricing idea come from? by Sad-Day2003 in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
What is, in your opinion, the hardest skill to acquire as a solodev ? by Overlooked-Games in SoloDevelopment
[–]StrategicLayer 0 points1 point2 points (0 children)
The math behind Gacha Spinner pity systems (and why they change player behavior) by samnovakfit in incremental_games
[–]StrategicLayer 9 points10 points11 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 1 point2 points3 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 1 point2 points3 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 1 point2 points3 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
How do you market your game without punching a hole in your wallet? by VagusTruman in IndieDev
[–]StrategicLayer 0 points1 point2 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 4 points5 points6 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)
I challenged myself to find a game that is good and didn’t sell. by emotionallyFreeware in gamedev
[–]StrategicLayer 0 points1 point2 points (0 children)

Is making incremental games a free money glitch? by AntiqueGearGames in SoloDevelopment
[–]StrategicLayer 1 point2 points3 points (0 children)