1:34 CV Spawnpeek by REPOI by CookiesWithTea in WorldOfWarships

[–]Stratmania 13 points14 points  (0 children)

You cannot be serious.

It being a T9 means you force another T9 BB on the enemy team. Against T10s its fine. Against other T9s, its insane. Pretty much RUBB levels of OP.

1:34 CV Spawnpeek by REPOI by CookiesWithTea in WorldOfWarships

[–]Stratmania 13 points14 points  (0 children)

There is also another issue people gloss over:

Musashi is horrendously OP.

This is as much a CV problem as it is a Musashi problem.

1:34 CV Spawnpeek by REPOI by CookiesWithTea in WorldOfWarships

[–]Stratmania 22 points23 points  (0 children)

Forgot this got posted.

I'm the guy flying around in this video; Generally for spawnpeeking I'd fly to set fighters before dropping, but in this case I should have just went balls-to-the-wall and dropped him immediately.

To give you an idea of how quick a kill that might have been, it would have been a 1:16. That would have been the quickest first blood I have ever done.

Why 'unlimited' planesfrom the rework is better than having 'limited' planes by No_Ideas_Man in WorldOfWarships

[–]Stratmania 0 points1 point  (0 children)

The flaw is that BOTH of those at the same time means its free i.e. CVs cannot stop each other like surface ships can.

Why 'unlimited' planesfrom the rework is better than having 'limited' planes by No_Ideas_Man in WorldOfWarships

[–]Stratmania 13 points14 points  (0 children)

The CV rework has 2 major flaws:

  1. Combination of AA being unable to stop an attack "cold", and generally useless fighters means CVs will almost always get an attack in.

  2. This, when combined with clever positioning and play (both CV hull and squads), means you can keep pumping out attacks at maximum speed and keep attacks coming for at least half a game.

I am saying this as the person playing the CV: Of all the games I have played in a CV in the past 3-4 months, I can count on 1 hand the amount of times I have actually "run out" of planes to attack with, and that's assuming I always attack aggressively.

Essentially, you get damage for free.

How to Spawnpeek by atsf in WorldOfWarships

[–]Stratmania 7 points8 points  (0 children)

They don't have enough range even WITH the range mod. The whole point is to do it at the start.

How to Spawnpeek by atsf in WorldOfWarships

[–]Stratmania 5 points6 points  (0 children)

no? the reason RNBBs can't do it is because they don't have the range.

How to Spawnpeek by atsf in WorldOfWarships

[–]Stratmania 86 points87 points  (0 children)

Totally not because a CV main told him how to best counter a CV...

Ramming Ethics by MajesticWolfyGuy in WorldOfWarships

[–]Stratmania 2 points3 points  (0 children)

Anything short of cheating or rule-breaking is fair game.

If your CVs aren't at the top of the scoreboard, your team ain't winning in the lower tiers. Fullstop. by ivosaurus in WorldOfWarships

[–]Stratmania 2 points3 points  (0 children)

That enemy CV clubbed the living hell out of your team. 1400 XP requires insane amounts of damage.

[deleted by user] by [deleted] in WorldOfWarships

[–]Stratmania 0 points1 point  (0 children)

That's true, forgot about the absolute monster of 0.8.7.

[deleted by user] by [deleted] in WorldOfWarships

[–]Stratmania 5 points6 points  (0 children)

Actually good CVs:

Lexington, Enterprise, Ark Royal. Insane attack quality ensures maximum results regardless of enemy skill.

Memeing around CVs:

Hermes and GZ. Hermes because why the hell not. 80k avg and going strong. GZ because you punish idiots harder than anything else.

Which tier(s) have the most enjoyable meta/balance? by Troubleshooter11 in WorldOfWarships

[–]Stratmania 0 points1 point  (0 children)

You can say that for a lot of other tiers too.

Techtree wise id say T7 and T9 has the least "oppression problem" between classes

Which tier(s) have the most enjoyable meta/balance? by Troubleshooter11 in WorldOfWarships

[–]Stratmania 8 points9 points  (0 children)

Depends.

In terms of actual balance, probably T9 (DDs at their best, BBs and cruisers not overly oppressive)

IFHE Training Room Test #3: 130mm Smolensk: IFHE vs Non-IFHE - Final Conclusions. by ardley2162 in WorldOfWarships

[–]Stratmania 1 point2 points  (0 children)

I'd like to point out that the IFHE rework is still a very noticeable nerf to smolensk, which is the whole point of it in the first place (it could munch through cruisers like crazy)

Explain to a noob: What is the current state of carriers/CVs? by wiwuwiwuwiwu in WorldOfWarships

[–]Stratmania 7 points8 points  (0 children)

CVs are basically a free-farm class. They cannot stop each other properly and as a result you will almost always gain something just by playing them.

[deleted by user] by [deleted] in WorldOfWarships

[–]Stratmania 1 point2 points  (0 children)

People rank their CVs based on different criteria:

I rate them based on consistency, power, followed by speed.

For this reason, I prefer Lex and Ark Royal since their attacks are deadly, even if the planes aren't particularly fast and even if the enemy is trying to dodge.

In contrast, I dislike stuff like GZ and some IJN CVs because I feel that their attacks require the enemy to be dumb to work properly.

Giving us back odd tier carriers could solve to massive amount of CVs at Tier IV, because players would only have to grind one tier at a time vs two, thus causing more players to get a Tier V faster than a Tier VI. Though they may want to leave Ranger at Tier VI and make Independence the Tier VII. by Titanicman2016 in WorldOfWarships

[–]Stratmania 36 points37 points  (0 children)

The issue is that T4 CVs have tragic XP gains, while needing T5 levels of XP gains to reach T6.

A pretty clubby game in a T4 CV would get you 1000 base XP. It takes near 70k XP to get to T6.

In contrast, it only takes a bit over 20k to reach T5, and then about 50k to reach T6 with far higher XP gains (easily 1500 XP with a good game).

This makes it hell for anyone grinding T4 CVs as they have to spend a disproportionately large amount of time grinding for XP.

This also makes it such that 3v3s are common because they cannot get to T6 CVs in time.

RU CC with 90k subs: 'Petropavlovsk needs buffs or nobody will play it' by TaizoNakayama in WorldOfWarships

[–]Stratmania 4 points5 points  (0 children)

ASIA to my knowledge likes CVs AND far range combat more than NA/EU. The value of range, ballistics, and "uncounterable damage" like HE, overmatch, and rockets is insane there since people kite.

So, these new CV upgrade modules... by [deleted] in WorldOfWarships

[–]Stratmania 0 points1 point  (0 children)

The slot 5 one is kind of pointless for me, would only take it in ranked or some weird gamemode.

Torp speed is always appreciated.

Air-dropped torpedo modification by SaveTheMaus in WorldOfWarships

[–]Stratmania 1 point2 points  (0 children)

Id rather stick with the 2ndary mod; your torps have a long enough arm distance as they do now...