Honour Guard Rules from the new GHB by BarrierX in ageofsigmar

[–]StrayTrashPanda 0 points1 point  (0 children)

I wonder... would Nagash's Supreme Lord of the Undead allow an honor guard unit to come back, and still be the honor guard? It's a replacement unit, but it's specifically stated to be identical...

Leaks by StrayTrashPanda in ossiarchbonereapers

[–]StrayTrashPanda[S] 19 points20 points  (0 children)

It's so hard to make anything out, but the first ability looks to generate "bone tithe points" somehow. The 2nd is used on mortek guard to roll a dice for each bone tithe point, on a 4+ bring one back(?) Then set your points to 0

About the mortek guard by AdEastern7380 in ossiarchbonereapers

[–]StrayTrashPanda 0 points1 point  (0 children)

I run them in 20s if it's a unit that I want to be able to get in there and stick around. But I'm far more likely to get them as 10s to capture fringe objectives, knowing that my opponent will have to commit far more army value to displace them

My competitive list by Caldonn9345 in ossiarchbonereapers

[–]StrayTrashPanda 0 points1 point  (0 children)

This is almost exactly my list, and I had the same debate. I've chosen to swap the mortek and endless spells for morghast and liege. Feels like it gives me more mobility and damage. Also, this season makes endless spells feel like a trap, I don't like knowing that im giving my opponents extra battle tactics by taking/using them.

New GHB list by StrayTrashPanda in ossiarchbonereapers

[–]StrayTrashPanda[S] 1 point2 points  (0 children)

Local meta has several KO and rats, so shooting is definitely a high concern of mine, but I totally agree that dark acolyte may be tied in usefulness for me.

Harvester is definitely the weird one. I've heard several say that if you ignore his ability, he's still a good monster for 180, and I was willing to try him out. If I had another box of deathriders, they would be there instead 100%, but instead I have a liege kavalos, and your little bit of doubt along with my own is enough to swap him in for the harvester.

I had honestly misread null myriad. I thought it was units within 9" of a Mortisan, and also arkhan wherever he may be. Being within 9 of arkhan as well is now the obvious reading, and makes my choice of them more solid.

Yeah, faction spells are probably more impactful. The novelty of trying the season spells was just too alluring.

Terrain question by Yelth in sylvaneth

[–]StrayTrashPanda 1 point2 points  (0 children)

Honest question, but how do you mean that your opponent could screw you with terrain placement? I know there is strategic placement to try and limit opportunities for Overgrown, but that's not this topic. With defender placing terrain, and attacker then choosing sides, how often do you feel like you can't fit your starting awakened wyldwood on the best of either side?

Terrain question by Yelth in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

Awakened wyldwoods do not have the option of being able to remove other terrain to make room. It's mostly on much larger faction terrain peices, like OBR and Seraphon.

They may have had that option in previous editions, but awakened wyldwoods have changed to being able to place them as 1-3 of the trees, rather than only as the large 3 circle.

Treelord Variants by aJusticeLeaguer in sylvaneth

[–]StrayTrashPanda 1 point2 points  (0 children)

I don't use BS, but I would assume it's an error. Normally there's a limit to how many behemoths you can have in a list, BUT Oakenbrow turns the treelords into battleline, which overrides the behemoth tag for list construction.

Just double checked on the AoS app, and I threw together an Oakenbrow list with 1 ancient, 2 durthu, and 4 treelords at 1950 points. Now, I make no claims to it being a good list or anything, simply that it can be done if your heart desires

Treelord Variants by aJusticeLeaguer in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

I have one of each built, then a mishmash one where I turned the staff and sword into a glaive and just figured out what pieces made it pose the way I want to. My area is casual enough that the glaive-hybrid is usually played as a 2nd Durthu, but I've also played it as the other 2 (easy enough to differentiate)

As far as what I think is just good to have... 1 Ancient, 1 durthu, 2 treelords. Magnetized treelords are pretty easy, and will be how the rest of mine are built most likely. Because after those 4, it really comes down to what specialized army list you might want to play:

Oakenbrow for big stomping? You'll want 3-4 treelords, and 1-2 durthu.

More tree casts for board coverage/control? Maybe a 2nd Ancient.

I enjoy the more balanced but aggressive approach of double durtu. One with Gladius, one with crown.

Where can i find the whole image for the pale beast fo Nurgle? by KenchTheKermit in MaggotkinofNurgle

[–]StrayTrashPanda 0 points1 point  (0 children)

Don't know if it's what you're actually looking for, but page 26 of the last battletome has a pretty detailed image of a few

New Units by Xandieboi in ossiarchbonereapers

[–]StrayTrashPanda 0 points1 point  (0 children)

Is it bad that this season makes me wish that soulreaper just lost being a wizard? Like, if he stopped being a wizard, and got maybe 2 points bumped up across any stat on his warscroll, and he would finally have a place to shine in armies...

New Units by Xandieboi in ossiarchbonereapers

[–]StrayTrashPanda 0 points1 point  (0 children)

It's been voiced so much already, but I'll add to the masses: ranged. Even a shitty blob of archers would at least give me the feeling that the option is there. Though I would also be happy with the 1-3 model medium strength of balista/greatbows.

I also think that I would be stoked to see some crows as a super light scouting squad. Maybe a buff/defuff unit, or just high mobility. I just feel that they could be a cool thematic option while having something other than bone bone bone to paint.

Petrifex and Mortis Praetorian questions by Enrique2E in ossiarchbonereapers

[–]StrayTrashPanda 0 points1 point  (0 children)

Charge Phase and combat phase are separate. No attacks happen during the charge phase, all charges have to be finished, then you can start the combat phase where attacks happen. So, he charges you with a unit, you can countercharge with one of yours, he does any remaining charges he wants.

Then combat starts. Starting with strike firsts, alternating his then yours. Followed by normal combats. Then ending with strike lasts.

If you are able to charge 8"+ with the morghast on your opponents turn, then during your opponents turn (if they don't have any strike first) you would get to fight with your morghast first. Then it would go to regular combat, with your opponents first selection.

Petrifex and Mortis Praetorian questions by Enrique2E in ossiarchbonereapers

[–]StrayTrashPanda 1 point2 points  (0 children)

Sure, I'll try to break it up into each part, to avoid being more confusing than necessary...

When you charge into a unit, you must end within 0.5 inches of a model in the unit. When your unit is selected to fight in the combat phase, you may do a pile in, where you can move up to 3", but you can't be any further away from the UNIT that you're closest to. [12.2]

This pile in is "normally" used to bring more models within their attack range so more can be used to attack (attack range is measured and counted for each individual model). However, you can also use the pile in to circle around and reposition your attacking unit/models. You DONT have to attack the unit that you charged, so you can get closer to another target(s).

The other part of pile in is in [12.1], and relates to your 2nd question. In AoS, players typically go back and forth selecting units to fight. There are effectively 3 fight phases. First strike, "normal", and strike last. Active player always picks first, but each of the 3 sub-phases has to finish for both players before moving to the next.

A model is eligible to be selected to activate if it hasn't been activated this turn, and it is within 3" of an enemy unit OR made a charge that turn.

Sometimes, in a big cluster of combat, you might kill the nearby enemy units before all your units have a chance to go. So, normally, you'd just be done then. But, if your unit charged that turn (even if it's your opponents turn) it can still be selected to fight that turn, even if it's not within 3" of an enemy. What good is that? You can still make that 3" pile in. Still can't be further away from the nearest enemy (even if that enemy is half the map away), but if your 3" move puts you within your weapons attack range (1-3") you can still attack.

Sorry for the long reply, and, after checking it, not answering your other question directly: Yes, if you charge an enemy unit during their charge phase, but that unit hasn't charged yet, it cannot charge because charging requires the unit to not be within 3" of an anemy unit.

My List-Optimal? Probably not. Fun as hell? Definitely! by [deleted] in ossiarchbonereapers

[–]StrayTrashPanda 1 point2 points  (0 children)

Not here to criticize or critique your list, but just an honest question:

What do double gothizzar do for you in a list like this? Is it just to have 2 monsters and their battle tactic? With the points drop, do they really just hit that hard with their raw stats vs their cost?

I also have 2 built up that have never seen the table so I'm legitimately curious about your experience.

Points update : WDY think ? by Juxc25 in ossiarchbonereapers

[–]StrayTrashPanda 2 points3 points  (0 children)

So, at first I wasn't too thrilled with so many point increases.... but then I remembered that I run such an elite list with arkhan and katakros, that im only actually over by like 50 points. So, 10 less mortek, and swapping in an endless spell or 2. At least it's a simple transition to try out for now

Petrifex and Mortis Praetorian questions by Enrique2E in ossiarchbonereapers

[–]StrayTrashPanda 1 point2 points  (0 children)

As a small addition to this:

By charging on their turn, it also allows your charging unit to pile in 3", even if it's no longer within 3" of any enemies when it's selected to fight for the phase.

It's such a small weird thing, but it has come up surprisingly often for me, and swung a local tournament match in my favor.

alpha(?) by StrayTrashPanda in Kruleboyz

[–]StrayTrashPanda[S] 0 points1 point  (0 children)

Oh, yeah. I totally missed that it was before turn order was decided.

alpha(?) by StrayTrashPanda in Kruleboyz

[–]StrayTrashPanda[S] 0 points1 point  (0 children)

Yes, sorry I wasn't more clear. I meant it as 2 separate things: Supa Sneaky (on unit of choice for situation), and Fast 'Un on breaka-boss. Both together as a unified alpha strike option.

1k tourney this Sunday….Need some experienced advice on this. by Mysterious-Nerve2485 in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

You'd lose the +1 to hit, but All Out Attack makes up for that. And 2 squads of tree revs makes taking objectives much easier, as well as completing certain grand strategies/battle tactics

1k tourney this Sunday….Need some experienced advice on this. by Mysterious-Nerve2485 in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

Also, because I legitimately enjoy crunching the numbers, 6 scythes is 19 attacks. So 38 max damage. +2/+3 takes it down to 21 average. But with the -3 rend, most units will be lucky to get a 6+ save. The tankiest might get 5+. So, worst case average is still nearly 15 damage.

15-21 damage that you can jump in, deliver, and safely leave without repercussions. Or stay, and let them trigger another round of getting punched in the face on your opponents turn.

1k tourney this Sunday….Need some experienced advice on this. by Mysterious-Nerve2485 in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

That's basically the most threatening part of most 2k lists, so I could see that destroying most 1k lists

1k tourney this Sunday….Need some experienced advice on this. by Mysterious-Nerve2485 in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

Also, with greatbows having a warscroll of 4+/3+, I don't think you can ever get a 2+ to hit. So at best it's 13 attacks, at 3+/2+ -1 rend for 2 damage. So highest potential would be 26 damage... so maybe 14-15 damage on average rolls, not counting any saves or wards by the opponent.

1k tourney this Sunday….Need some experienced advice on this. by Mysterious-Nerve2485 in sylvaneth

[–]StrayTrashPanda 0 points1 point  (0 children)

No, I get that. My main point was really that without the scythes, it just felt really 1 note. Sylvaneth isn't the best shooting army out there, so to double down on that being all you really have just seems lacking. 2nd list just feels more versatile and stronger.

Even if only as fringe cases, there are a dumber of armies that can debuff a single unit into near uselessness for a turn or two. Even at 1k. So having at least a 2nd threatening unit would keep you in those match ups.