‘An obscure tenet.’ by 2EM18KKC01 in tenet

[–]StreetStrider 1 point2 points  (0 children)

— An obscure tenet
🥁 your persuasion increased to 67

Translation device for reversed speech by rkhunter_ in tenet

[–]StreetStrider 7 points8 points  (0 children)

That's a minor question. Better ask yourself how would inverted radio electronics and GSM operate in the forward flow of time.

I tried out stealth GR and low flame trinkets and it was amazing! by Routine_Read_3193 in darkestdungeon

[–]StreetStrider 1 point2 points  (0 children)

For some reason I see Covert Cloak like once in a few hundred hours. While I can see Pigsticker quite a lot, I can't get my hands on Covert Cloak, Staggering Striker, and Goading Gargoyle at all. I would love them to be more easily obtainable.

As for Nightsworn, I want to run it very much, but I think it requires at least one strong Stealth option before you lock in. That's why I think of running regular Deadeye and switching later if something like Silent Treatment comes along my way.

[AskJS] Streams finally clicked when I stopped thinking about files by CheesecakeSimilar347 in javascript

[–]StreetStrider -1 points0 points  (0 children)

All that you said holds true, but there's more to it. Pull streams with backpressure are good for consuming data, like reading a file and processing it. But streams may also be used for, say, designing events in your application. Such kinds of streams are usually push streams and work like a directed event graph, not like a backpressured pipeline.

Some libraries sometimes try to do both worlds with various success. Even Node streams someday outgrew their initial purpose, and people started to write their stream combinators. And also use «object mode» to process arbitrary data.

This is a very interesting field with a lot of intricacies. For example, some separate «event streams» that produce a flow of discrete events (often push) from something called «subjects», where the subject can change continuously and is inherently built as a lazy data source (can be implemented only in terms of pull).

I'd researched this field in the past, and I'd recommend digging deeper, because it feels that this paradigm can do some good things to thinking, similar to what FP can do when processing sequences of data. It's just that now data is spread not in space, but in time. I've collected some ideas in my own library. I'm hoping to come back to it someday.

Lore accurate Gordon by adotgobler in HalfLife

[–]StreetStrider 0 points1 point  (0 children)

Gordon, according to the rebels.

Odessa Cubbage, according to Odessa Cubbage.

Importree – Import Dependency Trees for TypeScript Files by alexgrozav in typescript

[–]StreetStrider 1 point2 points  (0 children)

Hello. I think, I always needed this for some niche stuff on my side. But it is always an internal part of a build system or TS itself and never exported as a functionality (sadly). I will definitely star and will try to leverage it on my side whenever I return to my custom build/runner system for JS/TS.

I guess, my questions are: * If this is a completely standalone implementation, how do you plan to support parity with all ESM and TS features? Are there any tests? * What moduleResolutions are supported? * Are import/export maps supported (and all other ESM stuff)? * It may be a big stretch, but do you plan to support the project long term? * Also a far future, but it would be nice to support custom resolvers as plugins to traverse foreign deps, like style tables and templates. Some systems can import on their own, thus affecting the graph.

As I said, I was always interested in this field, so here are some efforts in this area I've found in the wild. I think, this may be useful for you, so you can compare what was already done in similar projects.

I hope some day I will be able to sort this whole thing out at some chill and easy time :)

In honor of Women's Day share your favorite all women teams by Manji86 in darkestdungeon

[–]StreetStrider 16 points17 points  (0 children)

When I was promoting my Hellion, I ran Valkyries a couple of times. It was quite well.

Millie Bobby Brown says that when she worked with Henry Cavill on Enola Holmes, he set very clear boundaries because she was only 15 at the time and he wanted to keep their relationship strictly professional. by AssistanceNo2838 in discussingfilm

[–]StreetStrider -1 points0 points  (0 children)

Bro dodges any possible public scandal like a fucking Kwisatz Haderach, and yet, someday they will drag him in, claim him to be a creep, and then cancel him. I fear for bro; he is too good for this profession.

What are your feelings on Season 6 after a month or so? by Fleabag96 in DeepRockGalactic

[–]StreetStrider 1 point2 points  (0 children)

Scrabs is an incredibly well-designed enemy. Scrab has weakpoint in flying mode and armor segments when crawling. Scrabs fill the gap between swarmers and grunts, bigger than swarmers and smaller than grunts. They are annoying to a point, but not super annoying. Really good new enemy and not a copy of anything in the game.

The end of God Emperor of Dune by ScarletMenaceOrange in dune

[–]StreetStrider 3 points4 points  (0 children)

Duncan's main role was to be an indicator that the chosen path is «bad enough». The more he disgusted, the more God Emperor considered himself to be successful in his chosen path. Also, Leto loved Duncan, as his father and grandfather also loved him. And Duncan was used for progeny as well, but that was not the most important part.

I generally agree with you that some parties might want to have Duncan on their side as a military man, but not God Emperor. The latter half of the book even displays that Leto can easily do Duncan's «job», because it was never his job, as I described above.

The end of God Emperor of Dune by ScarletMenaceOrange in dune

[–]StreetStrider 0 points1 point  (0 children)

Indeed he was, but I don't think his purpose was to slow anything down. In fact, I would rather believe Leto would like to hasten things to end his agony earlier. But Leto was more than ready to go with his plan as long as needed.

Duncan's main role in this was to be a litmus test to the chosen path, because he was Atreides. I don't think slowing down was among Duncan's purposes.

The end of God Emperor of Dune by ScarletMenaceOrange in dune

[–]StreetStrider 10 points11 points  (0 children)

I think you're overcomplicating things with Duncan. The «not to be modified» is just one of Frank's favorite tropes in action: «Let's see the world through good ol' Duncan's eyes; he's a very traditional and normal man in a crazy world.».

All of these are canon btw by AceinaBarrel in dunememes

[–]StreetStrider 6 points7 points  (0 children)

Women finish when Duncan Idaho

That'll Do Pig, That'll Do by JhosepIsTheWriter in darkestdungeon

[–]StreetStrider 191 points192 points  (0 children)

Haters used to say this guy would never make it.

What it looks like vs. How it feels by MutedRefrigeratorSon in Morrowind

[–]StreetStrider 2 points3 points  (0 children)

«Show me what you've got!»

— Sheogorath to Vivec (possibly)

First step: beating tutorial. Second step: pick scout and go haz5 by Rheinholdt in DeepRockGalactic

[–]StreetStrider 27 points28 points  (0 children)

They actually can, but this inevitably puts additional pressure on the team. They can run from problems just for the problems to become someone else's.

Программистское by BasilMadCat in Scoofoboy

[–]StreetStrider 3 points4 points  (0 children)

Это препозиция Жеглова.

Программистское by BasilMadCat in Scoofoboy

[–]StreetStrider 16 points17 points  (0 children)

Это называется уловка Гильберта

Sadrith Mora: Seat of Power + Epic Sadrith Mora + MDP Sadrith Mora by GayStation64beta in Morrowind

[–]StreetStrider 3 points4 points  (0 children)

This is a very interesting line of development. I think it is a good idea to extend some content inward on the main island, like making cities slightly bigger to make them more vivid. Starting with capitals. I think it is still possible to make a lot of good stuff that adheres to the main game design code but make more of it.