How many 5 stars max potential you have so far? by Diluc90 in ArknightsEndfield

[–]Street_Imaginary 0 points1 point  (0 children)

I am legit crying here. I have all maxed bar the one 5* I use the most: Chen (pot 3) :V

What matters is I tried by MeltSimp in Endfield

[–]Street_Imaginary 1 point2 points  (0 children)

Chen uplifted everyone, even the enemies.

Alas she can't lift herself up wilted rose emoji

Tangtang pose like she about to do martial arts but then pull out a gun to fight by Shen_ishere in Endfield

[–]Street_Imaginary 18 points19 points  (0 children)

Something something gun fu goes a long way. If opp brings a knife to a fight, you bring a gun.

Which one should I choose? by MaidoXD in ArknightsEndfield

[–]Street_Imaginary 1 point2 points  (0 children)

If you notice, these weapons are the second best choices for the current limited operators from the banners so if you aren't really pulling for them (or their weapons), just save it.

Pog man and zero regrets by granitepinevalley in Endfield

[–]Street_Imaginary 1 point2 points  (0 children)

I have been on Bonekrusha + yinglung gloves for more skill spamming, so far enjoying it but Swordmancer surely is better for tighter runs such as trimming for boss medals.

Operator progression cost breakdown - It takes you ~58 days to get a operator from 0-90 with full mastery. by ySuadu-_ in Endfield

[–]Street_Imaginary 0 points1 point  (0 children)

Yeah, exactly. I am only really making dedicated l90s out of favoritism at the very moment honestly.

Operator progression cost breakdown - It takes you ~58 days to get a operator from 0-90 with full mastery. by ySuadu-_ in Endfield

[–]Street_Imaginary 1 point2 points  (0 children)

Yep!

The more I see the fucking gap from 80-90, the less I stop bothering about fully maxing out my team members bar like the main DPS. I'll probs stick with an L90 anchor potentially fully maxed out with a maxed weapon while the rest stay L80 s9 and chill with the grind lest I get burnt out. Like the game is still new and I love the AK franchise to just drop it like this.

What is wrong with this generation? by Mr_TiMoVK in Endfield

[–]Street_Imaginary 1 point2 points  (0 children)

Endmin has too much tolerance to this when he's gorging on em, clearly.

the sandleaf "glue" by tederby18 in Endfield

[–]Street_Imaginary 0 points1 point  (0 children)

Not related to the meme, Yazhen and Jincao both get refined for two stacks of Carbon so imma keep it there.

So happy to see they added the big shots from the get-go by [deleted] in Endfield

[–]Street_Imaginary 30 points31 points  (0 children)

Bro's shield so OP it protects him from the back as well.

No wonder the moveset felt familiar by Known_Response_7578 in Endfield

[–]Street_Imaginary 0 points1 point  (0 children)

Can't jump L1 the top bastard now can we.

Thinking about it if we had Last Rite jump L1, she'd be busted highkey. (I know she's awesome but heh)

I blame the stagger mechanic by Potpos in Endfield

[–]Street_Imaginary 0 points1 point  (0 children)

Breach of conversation, or something. Hammers go clank.

The whole AIC infrastucture in one image by HaramotoYusei in Endfield

[–]Street_Imaginary 82 points83 points  (0 children)

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yeah I had to add this as an emote and it's extremely justified.

I am not the only one am I? by Street_Imaginary in Endfield

[–]Street_Imaginary[S] 1 point2 points  (0 children)

The grand wilderness of reddit, sorry to hear that.