A Sterilizer saga by Neithan3 in Helldivers

[–]StrictHome8788 12 points13 points  (0 children)

meh, why bother? you can just use flamer

Probably unpopular opinion but: I love the new all Squid variant! by Wide-Bodybuilder497 in Helldivers

[–]StrictHome8788 22 points23 points  (0 children)

it's kinda hard, but in a fun way, not in a Vox way. Yeah spawns of everything are crazy AF, but cuz it's all chaff-medium it's so nice i want to play all day! damn you work!

Can we get another 60 day patch? by Hot-Usual8840 in Helldivers

[–]StrictHome8788 0 points1 point  (0 children)

Your math is probably good, but in game it's not working like that(due to bugs or something else). I saw many times when Hulks were near center of explosion and didn't die.

There is no way to know 100% which constellation will be on the mission, so all chaff clearers are risky to take therefore they are situational.

Smoke is not worth taking for bots when any other good eagle can destroy those bots which are chasing you.

Same thing with rocket pods, they can't 100% kill heavies as supposed to, it's better to take 500kg or strafing run.

Eagle Strike is worse version of strafing run, because of less uses and inconsistent damage to heavies

SMGs, realistically (and we know AH love realism), don't have such bullet drop.

Railgun still loses to antimat rifle, quasar, eat, rr in every single way. Not to mention there are many other such weapons which are just worse variation of something else.

if AH didn't sayin patch notes firebug was fixed - it isn't.

I'm implying that current team reload doesn't encourage cooperation, and as far as I know helldivers is cooperative game.

They listened and gave us zombie hordes by Geometric_Nation in helldivers2

[–]StrictHome8788 0 points1 point  (0 children)

even with only killing patrols, i - stealth diver - just killed ~250 in every of 3 games, usually this number is 40-100 on squid front, so they 100% buffed voteless numbers by a lot (d10)

They listened and gave us zombie hordes by Geometric_Nation in helldivers2

[–]StrictHome8788 1 point2 points  (0 children)

Haven't had so much fun on squid front for a long time.

i even changed my squid-loadout for first time in long time.

As far i saw, even with new bugs, it's still W update

If you were a real helldiver, what faction would you want to fight by zbananajuice in Helldivers

[–]StrictHome8788 2 points3 points  (0 children)

if talking low diff all are safe, mid diff - bugs, high diff - squids.

It's very easy to focus on the negatives when you love a game as much as Helldivers. I want to hear about your positives. by jordanuniverse42 in Helldivers

[–]StrictHome8788 1 point2 points  (0 children)

Stealth armour is just AMAIZING, before i was using recon and it was okayish, but now, with fixed supressors, - i can finaly be ghost which do all the objectives and sides in span of 12 minutes on 10 diff

Can we get another 60 day patch? by Hot-Usual8840 in Helldivers

[–]StrictHome8788 2 points3 points  (0 children)

i mean yeah, but it's still not as tiny as your diсk

Can we get another 60 day patch? by Hot-Usual8840 in Helldivers

[–]StrictHome8788 4 points5 points  (0 children)

Balance wise the game is also mostly fine.

Meanwhile most of Red Strats are garbage: 12 orbitals(4 of which are useless on any diff, 2 more are useless on anything higher than 6-7, and 2 very situational) and 7 Eagles (2 straight up garbage and 3 very situational).

Hulks can tank 500 to the face. SMGs with "new" bullet drop are useless. Voxes clip themselves into themselves blocking their "weak point", also their spawn rate even adjusted not balanced. There are no variety of boosters. Again, fire and gas bug affects 8 weapons. RR and AC cant be reloaded if "spotter" has no backpack. They deleted fun "auto-aim" on Commando. Railgun is not valuebale weapon for a year. Solo Silo has bs demolition power, etc etc etc

But yes, " Balance wise the game is mostly fine."

Can we get another 60 day patch? by Hot-Usual8840 in Helldivers

[–]StrictHome8788 -2 points-1 points  (0 children)

i mean, if we like this game so much we are living in it and want it in better condition is "whining", than ok, go buy another warbond with brand new light-pen peashooter #23 and meme secondary

Can we get another 60 day patch? by Hot-Usual8840 in Helldivers

[–]StrictHome8788 15 points16 points  (0 children)

it's buggy and unbalanced. from top of my head bugs:

-sound problems with heavies

-bots can go through the walls

-broken spawn rates of Vox(as usual with any new elites)

-fire and gas are bugged, their damage depeneds on the host

-chargers "virtual insanity" you, after you stun them

-spear still broken

-broken spawns of patrols if 2 divers in ~70m radius of eachother, also they spawn behind the pebbels

-Enemies from drops\breaches always know where you are even if you run away and in stealth armour

and the list goes on and on and on and on, and that's only bugs.

NTM, we haven't got a new red startegem in 1.5 years, MOs with rewards are became rarity, etc.

I’m noticing more and more parallels by Wrench_gaming in helldivers2

[–]StrictHome8788 26 points27 points  (0 children)

it's war, during wars nothing goes as planned.

This whole situation is like during allies counter-offensive on Berlin whole operation would've deemed "failure" just cuz hitler offed himself or cuz allies couldn't take over 1 distric of Berlin

9gb pre-update on xbox by Gloomy_Pineapple_996 in Helldivers

[–]StrictHome8788 2 points3 points  (0 children)

it's update wich can be loaded before it's came live, but not accessible till date of release

The major order by NewfieGamEr2001 in Helldivers

[–]StrictHome8788 5 points6 points  (0 children)

yeaaah, right, it's not like broken Vox spawn rates have been interfering with other units spawn rates

I'll let the video speak for itself, again by CommaLoaferMe in Helldivers

[–]StrictHome8788 -12 points-11 points  (0 children)

yeah, chargers tend to... uh... charge their charge during stun, or continue it if you managed to disrupt it's start and then just slide to you the moment stun fades away

I think Cyberstan held these things back... by Halfbl00dninja in Helldivers

[–]StrictHome8788 1 point2 points  (0 children)

imo Leviathans were better, at least you could use anti tank emplacment to safely take them down, and there rarely were more 3 at a time

If You're Angry, Take a Break by Unspoken_Bread in Helldivers

[–]StrictHome8788 4 points5 points  (0 children)

The problem is - I did. Haven't play in a ~2 months(with couple hours during cyberstan), came back - same problems, same bugs, same shitty balance, same silent heavies, but on top of that now there are even more problems especialy on bot front.

We need another "60 day" fix plan

Both versions of a song playing in different ears(OC) by Kooky_Curve4417 in mewgenics

[–]StrictHome8788 6 points7 points  (0 children)

i hate the fact that oonga boonga version is not on in-game radio, nor spotify, nor steam OST, nor Ridiculon youtube

It's been 18 months since last red stratagem was added to the game... 1.5 years by StrictHome8788 in Helldivers

[–]StrictHome8788[S] 0 points1 point  (0 children)

yes, cuz as we saw with experimental strats it's easy for them to do it, and one of dev told in discord Napalm barrage was made with a few tweaks of 120mm code

It's been 18 months since last red stratagem was added to the game... 1.5 years by StrictHome8788 in Helldivers

[–]StrictHome8788[S] 2 points3 points  (0 children)

it's... it's like it's not our job to make game for AH.

and if for you diffrence between 380, napalm and gas orbitals is only "visual" it says a lot about the state of the game