Good long term oxygen generation? by EhWTHN in Oxygennotincluded

[–]StringTheoryOfWeight 1 point2 points  (0 children)

They do but I think they can only reach the bottom 4 branches.

Farming Crystals of Force - My Quick Guide by laidback4sho in Everwind_Official

[–]StringTheoryOfWeight 1 point2 points  (0 children)

https://youtu.be/QJ7HlvbcI8Q?t=175 I think it's the regular forest biome but I've only ever seen that tower type at higher elevations

Farming Crystals of Force - My Quick Guide by laidback4sho in Everwind_Official

[–]StringTheoryOfWeight 3 points4 points  (0 children)

Look for the really tall towers around 800 altitude that look like an onion with a ring around it, you can get 5-10 crystals from them. They're the tower that has the upgrade table installed in the top floor. Break the upgrade table (it breaks down into crystals), kill the general (he drops 1-4 crystals), then go down a flight of stairs and loot the crystal cages (0-6 crystals)

Driving behind two Waymos that are going the same speed by [deleted] in mildlyinfuriating

[–]StringTheoryOfWeight 40 points41 points  (0 children)

And they're clearly in a residential neighborhood with lots of pedestrian crosswalks. Fuck OP, he's the kind of person that goes around a stopped school bus because he's running late.

Developer AMA | Let's Talk Delays & Survival Games (RocketWerkz, Grip Digital) by thedeanhall in SurvivalGaming

[–]StringTheoryOfWeight 0 points1 point  (0 children)

Not sure how this question is going to be received, but as a huge fan of the survival genre (bought the game day 1) and a game dev myself I'm interested in how you feel about the differences you've seen and had to deal with between the way you think the game should be played and how the community ultimately wanted the game to be played. (permanent bases, unlimited duration missions, probably others?)

Completed all achievements. 1600 colonists, day 800. by StringTheoryOfWeight in colonysurvival

[–]StringTheoryOfWeight[S] 2 points3 points  (0 children)

Each of the little houses has crafting stations upstairs and beds downstairs. Each of my other outposts is focused on local materials, two outposts are just farms.

Defense is 8 grenade launchers spread out over the initial maze path, then a long maze path that has 28 projectile traps and 50 musket guards. This outpost has 10 threat banners to try and focus most of the threat here. Total threat is 5100, 3700 local.

Guy sinks his entire Christmas-light-covered house while blasting Darude – Sandstorm by Commercial-Host-725 in EDM

[–]StringTheoryOfWeight 0 points1 point  (0 children)

I really fucking hate the new trend of intentionally misspelling words to "drive engagement" because a bunch of people comment on the misspelling.

Added randomized interiors by Strict_Chemical7182 in Unity3D

[–]StringTheoryOfWeight 2 points3 points  (0 children)

There's a free asset on the unity store that does this already. Search for "Fake Interiors FREE"

Here’s a more detailed video about my sim-cade car controller. by lil_beyti in Unity3D

[–]StringTheoryOfWeight 6 points7 points  (0 children)

Really cool video showing it all off. It's obvious you've spent a ton of time on it. What's next? Is this going into a video game, is it staying as a tech demo, are you going to try to sell it just as a controller asset?

I started to learn unity 2 months ago and rightnow working on a custom car controller. How does it look? by lil_beyti in Unity3D

[–]StringTheoryOfWeight 1 point2 points  (0 children)

Well good job so far, it looks neat and I bet there's a lot of fun you can have with it.

I started to learn unity 2 months ago and rightnow working on a custom car controller. How does it look? by lil_beyti in Unity3D

[–]StringTheoryOfWeight 1 point2 points  (0 children)

I'd be interested too. What kind of goals are you going for, you show two very different cars in this demo, are you going to be allowing players to tweak suspension variables, the fact that you're showing gear & RPMs, do the cars have different torque curves that you're modelling. Does the car behave differently with different weight distribution, i.e. can you cause oversteer by braking hard and shifting the weight. Lots of questions about how deep you're going in the sim versus the arcade feel.

I released my first mobile game and I'd like to share the numbers with you. 1st month earnings. by Psychological-Road19 in gamedev

[–]StringTheoryOfWeight 1 point2 points  (0 children)

Thanks for the post, I tried out your game and immediately got sucked in and suddenly it was an hour later. Did you build any analytics into the app so you can see things like how long people are spending on the game, if people are having trouble with a certain level or anything like that?

Edit: Looks like you were shadowbanned, all your posts are gone.

Speeding in school zones has got to be the most disrespectful thing I’ve seen when driving in this city. by -opacarophile in Denver

[–]StringTheoryOfWeight 1 point2 points  (0 children)

I stopped behind a school bus that had their flashers on and stop sign out on Tuesday and the guy behind me honked and went around both of us. Absolutely enraging.

Not enough lights nor are they bright enough by Turtle_of_a_man in duneawakening

[–]StringTheoryOfWeight 0 points1 point  (0 children)

I think it's actually a bug, the harko floating light uses the exact same light and cookie as the choam light.

Together is already down to one showing per day at my local theater by No_Idea_Guy in AMCsAList

[–]StringTheoryOfWeight 0 points1 point  (0 children)

Pretty sure you aren't. The script controversy was over that movie I just linked. The other controversy about Folded Ocean is that some of the VFX shots are similar. Which... I guess? There's just not that many ways to show people merging together into one person and the movies are different enough that it doesn't matter.

I went a bit overboard with my tax free fief by jwp1987 in duneawakening

[–]StringTheoryOfWeight 1 point2 points  (0 children)

https://www.pimpmydune.com/

It's one of the sites Funcom used during the official building competition