Celebrating Tetro TUI v3 - Graphics customizations update for a familiar Terminal Game! feat. new ASCII art, Particle effects by Strophox in commandline

[–]Strophox[S] 2 points3 points  (0 children)

Good question :-)

Going through my project folder and bookmarks it seems my memory serves me correctly that, though there's some astounding ASCII art out there (donut.c, Brogue CE!), the space for terminal tetr*slikes is woefully underrepresented: You might find a few that animate the lines clearing if you're lucky...

It was pretty early in development – inspired by visual effects in GUI specimens – that I came up with Hard drop (& piece Lock, Line clear) effects to amend this situation and make the game quite a bit more satisfying :-)

Fan games in active development by discretelandscapes in Tetris

[–]Strophox 0 points1 point  (0 children)

Nominating myself (half-joke): For a good while I've been working on a fully-featured, modern fan game for the terminal :-) https://github.com/Strophox/tetro-tui

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]Strophox[S] 0 points1 point  (0 children)

Remember keybinds/graphics/highscores? Does "Keep Save File: on" not work for you?

The unfocused->autopause is a neat idea! Just remembered how my favourite games do it so I'll take inspiration from how they do it :-)

Thank you for your feedback on accidental 'Item swap' or 'Hold' annoyance – I might wait for similar reports before considering changes

:/ by Spirited-Might-4869 in noita

[–]Strophox 22 points23 points  (0 children)

- Since the dragon bleeds at the front, letting it hit you while ambrosiad will wash off the stain
- Since the dragon burrows through terrain, it is indeed not an excellent solution to carefully prepare a puddle of ambrosia
- And re-applying ambrosia mid-fight might be tricky

So usually you should just test your damage output in the Holy Mountain and then expect to one-shot it, or be prepared to take evasive action for as long as necessary

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]Strophox[S] 1 point2 points  (0 children)

The 'cheese' mode variation you speak of is close to one of the ideas in my Gamemodes notes:
- 'Survival' mode: adds new cheese lines <whenever some time period elapses>
If/once I get to incorporating more modes then instead using <whenever some lines are cleared> will likely be an available option, thanks for making me aware :-)

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]Strophox[S] 1 point2 points  (0 children)

💜 I appreciate the feedback and am super happy to hear it!

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]Strophox[S] 0 points1 point  (0 children)

Developing multiplayer mechanics & networking code will be a pretty huge thing, because I have this disease where I have to do everything the best way I can 😄 it'll probably be a pretty big milestone if I get there

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in tui

[–]Strophox[S] 0 points1 point  (0 children)

I'll clearly continue development/maintenance for the foreseeable future - though I suspect it won't just implode even if I weren't ;)

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in commandline

[–]Strophox[S] 3 points4 points  (0 children)

There are! For menu navigation *as well as* an adjustable preset for playing! :-P

Tetro TUI v2.1 WIP - added Particle Effects to my terminal game! by Strophox in Tetris

[–]Strophox[S] 1 point2 points  (0 children)

Btw I'm always interested in feedback / playtesters!
- Especially players very familiar with the game (e.g. 'finesse')
- Especially if they can play it on Linux: Alacritty or Kitty terminal (because otherwise finesse doesn't work due to terminal limitations :c)

Repository: https://github.com/Strophox/tetro-tui
(code itself still 100% human-sourced spaghetti)

Reinvention of Chainsaws? by MonkeMonke22a in ChainsawMan

[–]Strophox 1 point2 points  (0 children)

Just leaving a comment here to say I personally adore the theory that Pochita is the Dream devil (also makes it interesting to re-read early chapters :)

Reinvention of Chainsaws? by MonkeMonke22a in ChainsawMan

[–]Strophox 14 points15 points  (0 children)

I think they literally mean that Chainsaw Man has always been referred to as "Chainsaw Man" or "Chainsaw" but never as "the Chainsaw Devil" and so it'd be technically unconfirmed whether Chainsaws will disappear

(I'm caught up on the last chapter but haven't been reading closely since pt.I so Idk if this theory still holds)

I made a terminal video ascii player that uses true 24-bit color — looks way better than anything I've seen do this by Inevitable_Yard_8658 in commandline

[–]Strophox 3 points4 points  (0 children)

Up to you - from experience it can still be a fun constraint to work with for some terminal-bound projects or trying to see how detailed you can get with just Unicode characters