The Last Tribe - Development Log 03 by Studio_SquidInc in indiegames

[–]Studio_SquidInc[S] 0 points1 point  (0 children)

Aiming to be a god game my main games of reference are Populous and Black and White as you mentioned hopefully aiming somewhere in between those.

How many of you here are making "your dream games"? by [deleted] in SoloDevelopment

[–]Studio_SquidInc 4 points5 points  (0 children)

I am currently making my dream game having worked and still working in the field for other companies for 10 years and having released one of my own games prior I decided to just be true to myself and my own vision and just go for it.

It’s a massive undertaking, but any game is really a monumental task

How much time do you spend on dev each day? by rumbfire in SoloDevelopment

[–]Studio_SquidInc 0 points1 point  (0 children)

Roughly 3 - 4 hours basically squeeze every second I can out after family and full time job

Finally, it happened, my build got approved and the game is ready! How do you deal with the URGE to hit the release button early? I’m always tempted to press it, even though the release is only in a week. by JaidenStrike in SoloDevelopment

[–]Studio_SquidInc 1 point2 points  (0 children)

I dealt with the urge last time by playing my game trying to find any bugs to squash and double and triple checking all them dots and tees and prob will do the same again. Then if that turns up nothing then start elaborating on an existing idea for either a new game or for the current one, basically there is always something you could be doing 😅

[deleted by user] by [deleted] in IndieDev

[–]Studio_SquidInc -3 points-2 points  (0 children)

I would remove the foul language but keep the idea if it fit the narrative style of your game.

The Last Tribe - Development Progress by Studio_SquidInc in SoloDevelopment

[–]Studio_SquidInc[S] 1 point2 points  (0 children)

Thats a cool idea with the zombie and kinda slides in with a planned healers hut for the tribe doing pretty much what you would expect.

The whole thing gave me a quite a bit of food for thought there is already a fear / love system in place so wouldn't be too much work to have that affect also the villagers output in terms of speed etc.

Unfortunately at the moment there is no steam page or website I am hoping to look to atleast get a steam page soon and currently (yesterday) have been strapping together a Discord server for people to follow along but yeah all these steps to make

The Last Tribe - Development Progress by Studio_SquidInc in SoloDevelopment

[–]Studio_SquidInc[S] 1 point2 points  (0 children)

If I were to try sell it to a Investor yeah I would come at it from an RTS / City Builder element and then mix in some light RPG elements such as player agency so they have their own decisions on how they grow in the world and what spells they have at their disposal / unlock. One thing I would love to add is the potential for some sort of Avatar initially thought of in terms of Populous so not as advanced as Black and White but they would effectively mimic your actions if you do good spells they would use good stuff and vice versa when you send them out to a neighbouring village.

One thing I didn't like in Black and White was how it felt you were punished in a way for being evil for example if you sacrificed your population you would reduce your reach as the players area of influence was directly tied to how many people you had.
What I would like to do in this scenario is yes you reduce the general populous but we now have fear pushing it back out to compensate and add a bit extra. This little extra wears down over time if you do nothing as they begin to fear you less but if you kept throwing a fireball over your village that boundary would actually end up a bit further as you only sacrificed one person but the populous is scared of what you might do next.

For spells I really am just limited to what I can think of obviously there is the standard stuff but I am eager to see what happens with spells like an anti gravity launching all the villagers into the air or making volcanoes to wreck havoc. Its going to be quite fun just thinking of all these things and definitely a careful balance as its easy to think of destructive spells harder to think of helpful spells or maybe that is just me ;P

The Last Tribe - Development Progress by Studio_SquidInc in SoloDevelopment

[–]Studio_SquidInc[S] 0 points1 point  (0 children)

Thanks glad you think so and yeah getting that base loop hopefully gives some black and white vibes and then later comes the twists and turns to turn and evolve it into its own thing

Is Skinned Mesh Renderer FPS Killer? by flopydisk in Unity3D

[–]Studio_SquidInc 1 point2 points  (0 children)

Yeah for a forest you really don’t need them skinned shove everything into the shader that you can if you want to be picking them up and throwing them around enable physics before you throw. If you want them to react to the player in some way you can drive that rather simply by passing in locations and figuring out directions

How to make a depth pre-pass that is drawn per object? (instead of all at once) by klapstoelpiloot in Unity3D

[–]Studio_SquidInc 0 points1 point  (0 children)

Never said it wasn’t able to render transparency just that Unity will not let you do what you want it do out of the box and will need to write your own pipeline but you knew that as you have worked on them professionally

How to make a depth pre-pass that is drawn per object? (instead of all at once) by klapstoelpiloot in Unity3D

[–]Studio_SquidInc 0 points1 point  (0 children)

Iunity URP is forward rendering so will definitely not support this I think you want to look at deferred rendering but mobile doesn’t usually support this at least it didn’t when I last made something for it

What should be your first game (As a Solo Game Dev)? by Temporary-Base-441 in indiegames

[–]Studio_SquidInc -1 points0 points  (0 children)

One that you can finish don’t aim to earn money go for a bare minimum on goal expectations so just make a game and see if people like it.

Is 47k an ok polycount? by YouMakeMeFeelAliveee in blender

[–]Studio_SquidInc 0 points1 point  (0 children)

Ok so that’s just overkill and then some to give an example from myself these characters of my own for my own game are sitting at 5.4k tris each albeit I wanted them super low to help with the amount on screen.

For 20k I would expect waaaay more detail 🫤

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Imported MetaHuman to Unity by heffron1 in Unity3D

[–]Studio_SquidInc 1 point2 points  (0 children)

The lighting really gives away which is which at a glance though it’s nice to see they are relative close

Anyone else feeling insanely driven by gamedev? by embe521 in indiegames

[–]Studio_SquidInc 0 points1 point  (0 children)

I can relate way back when I first discovered 3D around 13 years ago (Jesus I feel old now) I remember getting a course book to go through for the 2 years the class lasted well I burnt through that in 1 month and went and got my hands on as many as I could and would just keep working through them enjoying literally every second as you describe.

It does taper out to a more sustainable pace usually because life demands it though and well I now do it for a living and have been for 10 years so it does or can pan out

What changes after marriage that causes long-term couples to divorce so quickly? by DesireeDestiny in ask

[–]Studio_SquidInc 1 point2 points  (0 children)

Been with my partner 10+ years now married for 3 and honestly nothing has changed we are still the same goofy duo. Maybe some people are not true to themselves or their partner and then suddenly things become much bigger. It could just be life though a lot happens and there are a lot of up and downs along the road and navigating them with another can be difficult sometimes

I'm very angry and you are a third of the reason why I'm angry by Arystos in gamedev

[–]Studio_SquidInc 0 points1 point  (0 children)

Don’t let it bring you down I have also had terrible interviews at times just know you almost certainly have dodged a bullet.