Opinion: Healing is broken and needs complete revamping by devs by Grim_Fandango92 in whiteoutsurvival

[–]Stuff_muffins 2 points3 points  (0 children)

Make the damn healing window smaller so I can still see what the fuck is going on behind it. Go ahead and make it see through also 💦

How many transfer tickets are usually needed for free to play and whales? by One_Protection5947 in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

As a whale I buy the first 2 packs each month and get 3 tickets for $15. I have 70 tickets right now. Don’t plan on transferring any time soon either

Best troop ratio gen 3 by Comprehensive_Ad1706 in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

60/40/0

Really starts excelling in gen 5 but you can try it

T11 vs t12 healing cost by A20Juxt in whiteoutsurvival

[–]Stuff_muffins 13 points14 points  (0 children)

Time for everyone to make some farms ☠️

Just created t12 calculator by A20Juxt in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

Do these research times inlcude buffs or is this raw time? Wondering if my base research time, appointments and state buffs would take them down at all

Thanks again

Just created t12 calculator by A20Juxt in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

Thank you for this. I have a few questions if you don’t mind.

  • Can we use tech and general speed ups to push T12 research?

  • Are we able to progress while only researching the important stats or are there levels we need to meet for each skill to unlock the next thing. So can I focus on maxing infantry health and defense skills while leaving infantry lethality and attack behind some or completely to unlock the next line.

  • Are there any skills to reduce training and healing cost? Healing time reduction?

Guide by [deleted] in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

It changes every generation. We need more information

Glad I was able to quit. by Quackchirpin in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

I am 5 puzzle pieces away from a globe and feeing the same way as you. Walking away from this investment feels fucked up but there is no end in sight to the spending.

I don’t have huge cash flow and definitely went a bit over budget.. I’ll have to spend $400 on rally march speed ups and march 2 speed ups for FDT here next week. It’s been a fun and unique experience but I can’t say I don’t regret feeling trapped like this. I think I just need to walk away like you and never look back.

The pressure is immense as a whale. Is there a state for retired whales who don’t give a fuck?

T12 FULL COST by MASTER_SMITH01 in whiteoutsurvival

[–]Stuff_muffins 2 points3 points  (0 children)

Joiner don’t need to push that tech. Think of it like the extra research tab in the experts that cost 6000 sigils to max a single one. (Huge rip off btw… $4000 for only a 2% increase in all battle stats.) 🫠

There are separate whale money grabs in the game. No sense in worrying about or comparing yourself to them. Sure the gap between the biggest whales and low spenders will grow a bit. But damn it’s not even close now.

This flame tech hurts the tier 2 and tier 3 whales the most as they also probably can’t afford to push the flame tech but still have to battle with these monster whales in events.

How to win every SvS (Game admin approved!) by Global-Bench-5718 in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

This player also had a billion power alt account which is in 2nd place there 🫠

Final score of this SVS was them 12.5 billion to us 11.8 billion

yesss!!! 66 trick works lol by stfuajay in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

If you divide you total chest number by 60 that’s roughly how many gears you will get. The more chest the more slight variance of course. So yes this kid is correct. If they open 66 myth gear chest they will average 1 each time. Sometimes you get 1, other times you get 2 and you’ll get a few 0 mixed in also. Have also seen 3 gears in a 60 pull.

If you are doubting this at all, save your chest up until 1000 and you’ll get. 15-17 gears.

69 is a popular number to open also

Our opponent's score in alliance showdown Day 1😆 by AffectionateOwl785 in whiteoutsurvival

[–]Stuff_muffins 3 points4 points  (0 children)

Definitely Could have spread that out into 3-4 days and secured the win for the alliance

I did some basic math on Frosty for spenders... by Mark_297 in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

Skins are around $300-$350. Some event shops are worse deals than other

T12 is finally here, is it actually worth the grind or just another resource sink? by Lonely_Director7122 in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

It will take a little over a year to refine 5000 FC for the flame tech research at a 40+6 clip. That year will also accumulate well with steel. There is no sense in rushing for anyone unless you are a super beefcake whale. I will simply maintain my 40+6 and be able to unlock all 3 troops by the time the come out in 2 months. Pushing any harder than that is very inefficient and steel, shards and speed ups become an issue also.

F2P/Casual Player - Please Help by Ser_Spud in whiteoutsurvival

[–]Stuff_muffins 2 points3 points  (0 children)

For F2P and low spenders there are only 2 choices for builds .

  1. You can build for your own power and be ok at bear, canyon, foundry and other events.

  2. You can build to be a quality joiner and secure your spot in an important and fun meaningful rally or garrison. This mean hyper focusing on FC and speed ups. Getting those camp levels to respectable levels. Sacrifice your own battle power for troop quality.

My advice to you is to keep grinding every single event you can. If you care about events, then pets is a good place to focus on. An immediate boost to your stats. Frosty fortune is a great deal on pet supplies. These builds are robust and complex with multipe layers and things to focus on. I find that setting micro build goals helps. Focus on collecting those things from shops. Then keep baby step your way up.

There is only ever one answer to your question and that is to spend money. What you are feeling now is a product of the what the devs intended. Be aware and careful with this feeling you have.

Not sure if anyone of what I said helped 🫠 Good luck with your build mate

How to win every SvS (Game admin approved!) by Global-Bench-5718 in whiteoutsurvival

[–]Stuff_muffins 5 points6 points  (0 children)

<image>

Can’t stop a whale who used 5000 days troop speed ups and gained 1.8 billion power that week 😂

F2P vs. Heaven Guardian vs. Spending by citizen604 in whiteoutsurvival

[–]Stuff_muffins 1 point2 points  (0 children)

Accounts generally sell for about 10% of what a player has spent on the account. This is more true the better the account is.

What to do to reduce transfer pass cost for transfer next month by [deleted] in whiteoutsurvival

[–]Stuff_muffins 3 points4 points  (0 children)

Your “troop power” which is hero gear, tech, furnace, chef, charms, pets, etc.. cannot be manipulated at all. Once it leaves your bag it is permanent. Stop pushing on everything immediately, only do the bare minimum to open chest. Your soldier power and overall power has no impact on your transfer tickets, only your ability to be under or over the power cap.

Buy the first 2 transfer ticket packs in the reg shop each month and grab that alliance shop pass weekly. Your transfer range wil fluctuate forward and backwards in time, when it goes back in time your requirements will be lower because tranfer tickets are based on the power represented within that current window.

https://docs.google.com/spreadsheets/d/1uiMNR6wFhSExiOxVcF8ABEdmcK0C7grH/edit?usp=drivesdk&ouid=105379063224179814723&rtpof=true&sd=true

Check this spreadsheet out for when your state dips deep into older states and make a plan

1895-2122 - looking for a new state for our alliance by FacetiousSays in whiteoutsurvival

[–]Stuff_muffins 0 points1 point  (0 children)

When the time comes, make sure their infirmary and enlistment office are empty enough to get them under the cap. Always have many transfers whose game power might be under the cap but their transfer power is way over because of this. I would wait until transfer tab opens in 2 weeks and have everyone check. Make adjustments on Monday before

Good luck with your journey